Super Smash Bros. Ultimate

Marth (SSBU)

Revision as of 22:52, November 28, 2018 by Wolff (talk | contribs) (Their fighter numbers in Ultimate should be mentioned in *some capacity* on their Ultimate pages)
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This article is about Marth's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Marth.
Marth
in Super Smash Bros. Ultimate
Marth
FireEmblemSymbol.svg
Universe Fire Emblem
Other playable appearances in Melee
in Brawl
in SSB4
Availability Unlockable
Final Smash Critical Hit
Marth (SSBU)
Marth is an exceptional swordfighter with a long reach. He'll do the most damage with attacks using the tip of his sword, so spacing is an important factor.
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Marth (マルス, Marth) is a playable character in Super Smash Bros. Ultimate. He was officially confirmed as playable on June 12th, 2018. Marth is now voiced by Yuri Lowenthal in overseas versions of the game while Hikaru Midorikawa continues to voice Marth in the Japanese version of the game, this time with new voice clips. His design is still based on his appearance as a Lord in Fire Emblem: Shadow Dragon and New Mystery of the Emblem: Heroes of Light and Shadow. Marth is classified as fighter #21.

Changes from Super Smash Bros. 4

  NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

  •   As with all veterans returning from SSB4, Marth's model features a more subdued color scheme. Various aspects of his design have been subtly modified, such as his shoulder armor, belt, gloves, and boots. His hair is slightly more unkempt, similar to his appearance in Fire Emblem Heroes.
  •   Marth is more expressive overall.
  •   Marth has several new basic animations. His idle, crouch, and sidestep all have new animations, and his jump animations have all been changed as well, resembling (but not identical to) Roy's jumps in Smash 4.
  •   Marth's sweetspotted moves now use the same heavy sword sound effects as Ike's sword, Ragnell.
    •   Marth's side taunt has changed. He now only swings his sword once before sheathing it.
  •   In non-Japanese versions, Marth is now fully dubbed in English. In the Japanese version, Marth has new voice clips for the first time since Melee.
    •   His down taunt now has him say, "Keep your eyes open!", a phrase similar to "みんな、見ていてくれ!", which remains the same in the Japanese version.
    •   His up taunt now has him say, "This is it!" as he points his sword upwards.
  •   Marth's victory animations are all different.
    •   His first one now has him performing a Shield Breaker before posing with Falchion at his right side, as opposed to swinging it above his head first, saying in English - "The day is mine!".
    •   The second is completely new. He jumps in the air swinging his sword twice, and then lands with a pose that resembles his Counter animation, saying in English - "I cannot afford to lose". This replaces his old one where he stands with his right arm outstretched before lowering it to his side.
    •   The third pose now has him keep hold of the sheathed Falchion, saying in English - "I win to fight again!".

Attributes

  •   Like all characters, Marth's jumpsquat animation now takes three frames to complete.
  •   Marth's tipper sweetspots seem to have been increased in size on all of his attacks.

Ground attacks

  •   Jab's animation has been altered to swing in a more horizontal arc. This appears to lower its vertical range.
    •   Jab 1 cannot be connected into tilts or forward smash anymore, even at higher percents.
  •   Dash attack has had its animation updated.
    •   Dash attack deals more damage.

Aerial attacks

  •   All aerials have less landing lag.
  •   Down aerial's sourspot sends at a more horizontal angle.

Throws/other attacks

  •   Standing grab has reduced startup lag.
    •   Standing grab and dash grab have increased ending lag.
  •   Marth has a new forward throw animation, a quick elbow strike to the chest.
    •   Marth's forward throw deals more damage.
  •   Down throw's animation has been changed slightly, with Marth slamming the opponent onto the ground with a more exaggerated throw.
    •   Down throw has altered knockback.

Special Moves

  •   Shield Breaker can now be manually angled.
  •   Marth now composes himself after performing Shield Breaker.
  •   Dancing Blade is significantly faster. Thus, the hits now transition to the next attack much faster than before and can be buffered, making it harder to escape from.
    •   Dancing Blade's neutral inputs have all altered animations, except for the third. The first input is now an outward swing similar to his forward tilt, the second is an inward swing instead of a stab and the final swing no longer has Marth spinning before he slashes the opponent.
    •   Dancing Blade's first swing is slower.
    •   Dancing Blade's downwards fourth swing now hits four times instead of five.
  •   Dolphin Slash now leaves multiple afterimages of Marth during the leap.
  •   Marth once again vocalizes when connecting a successful Counter, even in English. So far, "My turn!" and "Nice try!" have been confirmed.

Role in World of Light

Marth was among the fighters that were summoned to fight the army of Master Hands.

Marth took notice of the massive number of Master Hands, saying to the other fighters, "We'll each need to take down about ten". He was present on the cliffside when Galeem unleashed its beams of light. He was vaporized offscreen and transformed into a spirit along with the other fighters (excluding Kirby). He is later seen in the gameplay portion of the trailer, with red eyes.

During the mode itself, Marth can be unlocked early on shortly after rescuing Mario, where the player has the choice to rescue him, Sheik or Villager.

Alternate costumes

 

Gallery

Character Showcase Video

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Trivia

  • Super Smash Bros. Ultimate is the first Smash Bros. game where Marth points Falchion upwards rather than downwards in his official artwork.
  • The image of Marth facing Ridley is likely a reference to the common trend of Fire Emblem games ending with a boss battle against a dragon, specifically Marth’s battle with Medeus.