Super Smash Bros. Ultimate

Dr. Mario (SSBU)

Revision as of 14:49, November 12, 2018 by Slurmboy (talk | contribs) (→‎Trivia)
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This article is about Dr. Mario's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Dr. Mario.
Dr. Mario
in Super Smash Bros. Ultimate
Dr. Mario SSBU.png
MarioSymbol.svg
Universe Mario
Other playable appearances in Melee
in SSB4

Availability Unlockable
Final Smash Doctor Finale
Dr. Mario (SSBU)
He has more attack and launch power than Mario, but his jump and recovery is not as good. Pro tip: You can repeatedly press the B button when using his down special, Dr. Tornado, to float a bit!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Dr. Mario (ドクターマリオ, Doctor Mario) is a playable character in Super Smash Bros. Ultimate. He was officially confirmed as playable on June 12th, 2018. As in Smash 4, Charles Martinet's portrayal of Mario from Brawl was repurposed for Dr. Mario in Ultimate.

Changes from Super Smash Bros. 4

  NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

While Dr. Mario is still slower and stronger than Mario, he is not classified as an Echo Fighter. Aside from having an altered animation for his side special, as well as receiving a new down aerial and back throw, it is other unknown to what extent he has been decloned.

Aesthetics

  •   As with all veterans returning from Smash 4, Dr. Mario's model features a more subdued color scheme. Like Mario, his hair and clothing now feature simple detailing, with his head mirror's headband reverting back to a cordovan brown from his design in Super Smash Bros. Melee, instead of a dark taupe gray.
  •   The inside of Dr. Mario's pants are now slate grey instead of white.
  •   Dr. Mario has a new idle animation with less exaggerated bouncing.
  •   The victory animation where Dr. Mario rubs his chin now has him tap the toe of his shoe on the ground before contemplatively rubbing his chin.

Attributes

  •   Like all characters, Dr. Mario's jumpsquat animation now takes three frames to complete.
  •   Dr. Mario jumps slightly higher.

Ground attacks

  •   Jab deals slightly more damage.
    •   Jab was reverted to match Mario's, meaning that it can now jab lock.
    •   The last hit of neutral attack comes out faster and goes higher. These changes allow it to connect better from the first two hits.
  •   Up tilt has more base knockback, lowing it's combo potential but increasing it's kill power.
  •   Down tilt has more base knockback and a more horizontal launch angle, lowering its combo potential.
  •   Dash attack has an altered animation that no longer lowers Dr. Mario's hurtbox, which prevents him from sliding under certain attacks unlike his previous dash attack.
    •   Dash attack travels further.
  •   All tilt attacks deal slightly more damage.
  •   All smash attacks deal slightly more damage.

Aerial attacks

  •   All aerials have less landing lag.
  •   All aerials deal slightly more damage.
  •   Forward aerial has a different animation, with Dr. Mario now punching downwards with his opposite hand and twisting around afterwards instead of flipping.
  •   Dr. Mario has a new down aerial, a downward stomp similar to that of Captain Falcon and Ganondorf, as opposed to a drill kick. Compared to the old down aerial, it deals more damage, has reduced ending lag, has a larger autocancel window and can meteor smash.
    •   The new down aerial has slower start-up and lacks a landing hit.

Throws/other attacks

  •   Pummel deals less damage but is noticeably faster.
  •   All throws deal slightly more damage.
  •   Pummel has a slightly different animation: Dr. Mario now uses one hand during his pummel instead of both of his hands like in previous installments, to keep consistent with his grab animation.
  •   All of Dr. Mario's throws have been altered with more exaggerated animations.
  •   Dr. Mario has a new back throw where he heaves the opponent overhead behind him.
    •   The new back throw is slightly faster.
    •   The new back throw doesn't have a collateral hit.

Special Moves

  •   Dr. Mario no longer opens his mouth when using Megavitamin.
  •   Megavitamins deals slightly more damage.
    •   Megavitamins are slightly larger.
  •   Super Sheet has an updated animation. He now swings the sheet upwards rather than sideways, indicating the move's better vertical reach. The move reflects projectiles upwards instead of back to the sender.
  •   Super Sheet deals slightly more damage.
  •   Super Jump Punch deals slightly more damage.
  •   Dr. Tornado now hits seven times instead of four, and deals much more damage.
    •   Dr. Tornado has less endlag.
    •   Dr. Tornado has a vortex form around Dr. Mario when used.
  •   Dr. Mario appears to be much angrier than in the previous game when unleashing Doctor Finale.

Alternate costumes

 

Gallery

Character Showcase Video

<youtube>w0qVpaEtEF4</youtube>

Trivia

  • With Link and Young Link now representing different incarnations of Link and Zelda and Sheik now representing different incarnations of Princess Zelda, along with Zero Suit Samus briefly transforming into her Varia Suited form for her Final Smash, Dr. Mario is the only playable character to represent an alternate identity for another character with no gameplay connection between the two.
  • During Luigi's character showcase trailer, Dr. Mario's Super Sheet is shown to have a visual glitch in which the sheet is not displayed.
    • Oddly enough, Dr. Mario's Super Sheet also uses its original animation from Melee and Smash 4 in this trailer, rather than the updated animation.
  • Super Smash Bros. Ultimate is the first Smash Bros. game where Dr. Mario is not holding his Vitamins in his official art.
  • Dr. Mario’s official art resembles one of the victory animations he has in Super Smash Bros. 4.
  • One of the images on the Smash Bros. website shows Dr. Mario and Link, with the former holding a Fairy Bottle and the latter laying face-down. This is a reference to the fact that Fairies, a The Legend of Zelda series item, would restore Link's health in case of exhaustion, alluding to Dr. Mario's status as a doctor.
    • This is further joked with in Dr. Mario's highlight video, in which he fights King Dedede on top of Onett's Drugstore.