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This article is about Ike's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Ike.
Ike
in Super Smash Bros. Ultimate
Ike
FireEmblemSymbol.svg
Universe Fire Emblem
Other playable appearances in Brawl
in SSB4

Availability Unlockable
Final Smash Great Aether
Ike (SSBU)
Ike's side smash attack is extremely powerful, but it leaves him open, so you'll need to read your opponent's moves carefully. You can choose between his Path of Radiance and Radiant Dawn costumes.
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Ike is a playable character in Super Smash Bros. Ultimate. He was officially confirmed on June 12th, 2018.

Ike now has new voice clips in both versions of Ultimate. Michihiko Hagi reprises his role in the Japanese version, and Greg Chun voices Ike in English, the latter reprising his role from Fire Emblem Heroes and replacing Jason Adkins who voiced him in Brawl and SSB4.

Changes from Super Smash Bros. 4

  NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

  •   As with all veterans returning from SSB4, Ike's model features a more subdued color scheme. His clothing now features simple detailing, similar to Brawl.
  •   Ike's appearance as a Ranger in Fire Emblem: Path of Radiance - the basis of his appearance in Brawl - is his default costume. His appearance as a Hero in Fire Emblem: Radiant Dawn, which was his default design in SSB4, is now an alternate costume.
  •   The model for his Radiant Dawn appearance is largely similar to SSB4, though his muscles seem more pronounced.
  •   Ike's voice changes depending on the costume. In the Japanese version, Ike's voice is deeper and more masculine in his Radiant Dawn costume. The difference is barely noticeable in the English version.
  •   Ike has a new idle animation, which is more similar to his idle stance in Path of Radiance.

Attributes

  •   The universal 3-frame jumpsquat significantly improves Ike's ground-to-air mobility, down from frame 7.

Ground attacks

Aerial attacks

  •   All aerials have less landing lag.
  •   Neutral aerial has a different animation, with Ike facing more towards the screen and no longer tucking his legs in.
  •   Due to neutral aerial having much less ending lag, it is now a great landing option that true combos into other aerials at low-mid, maybe high, percents.
  •   Forward aerial has increased ending lag and no longer autocancels in a short hop.
  •   Down aerial has reduced startup lag.
  •   Up aerial is now a wide upward swing above Ike's head, similar to the rest of the Fire Emblem cast. Compared to his previous up aerial, it has a wider arc and faster startup.
  •   Up aerial now has a shorter hitbox duration.
  •   Back aerial has slightly less knockback.

Special moves

  •   Eruption now produces three flaming pillars of decreasing sizes when fully charged.
  •   Counter now gives off flaming visuals from Ragnell after Ike performs a successful counterattack.
  •   Great Aether is significantly flashier, with a dark blue blackdrop alongside flaming visuals. Before the final hit, the victim flashes with blue light, and the landing eruption now appears significantly more cartoony, with fewer smoke effects.

Alternate costumes

 

Gallery

Character Showcase Video

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Trivia