Marth in Super Smash Bros. Ultimate | |
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Universe | Fire Emblem |
Other playable appearances | in Melee in Brawl in SSB4 |
Availability | Unlockable |
Final Smash | Critical Hit |
“ | Marth is an exceptional swordfighter with a long reach. He'll do the most damage with attacks using the tip of his sword, so spacing is an important factor. | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Marth (マルス, Marth) is a playable character in Super Smash Bros. Ultimate. He was officially confirmed as playable on June 12th, 2018. Marth is now voiced by Yuri Lowenthal in overseas versions of the game while Hikaru Midorikawa continues to voice Marth in the Japanese version of the game, this time with new voice clips. His design is still based on his appearance as a Lord in Fire Emblem: Shadow Dragon and New Mystery of the Emblem: Heroes of Light and Shadow.
Changes from Super Smash Bros. 4
Aesthetics
- As with all veterans returning from SSB4, Marth's model features a more subdued color scheme. Various aspects of his design have been subtly modified, such as his shoulder armor, belt, gloves, and boots. His hair is slightly more unkempt, similar to his appearance in Fire Emblem Heroes.
- Falchion retains its design from Shadow Dragon and the Blade of Light, but has been modified to better resemble its official artwork.
- Marth is more expressive.
- Marth has a new idle animation, making it much more distinct from Lucina's (who uses Marth's idle animation from prior games).
- Marth is now fully dubbed in English outside Japan.
- His down taunt now has him say, "Keep your eyes open!", a phrase similar to "みんな、見ていてくれ!", which remains the same in the Japanese version.
- Marth's side taunt has changed. He now only swings his sword once before sheathing it.
- Marth has a new crouching animation.
- Marth has a new sidestep animation.
- Marth's victory animations are all different.
- His first one now has him performing a Shield Breaker before posing with Falchion at his right side, as opposed to swinging it above his head first, saying in English - "Today is mine!".
- The second is completely new. He jumps in the air swinging his sword twice, and then lands with a pose that resembles his Counter animation, saying in English - "I cannot afford to lose". This replaces his old one where he stands with his right arm outstretched before lowering it to his side.
- The third pose now has him keep hold of the sheathed Falchion, saying in English - "I win to fight again!".
Attributes
- Like all characters, Marth's jumpsquat animation now takes three frames to complete.
- Marth's tipper sweetspot seems to have increased on all of his attacks.
Ground attacks
- Jab 1's angle has been reverted to it's previous angle, and can also no longer be jab cancelled. This removes many potential follow ups it previously allowed.
- However, Jab 1 connects more reliably into Jab 2, due to the first stunning the opponent slightly (like most jab combos in this game), and transitioning into the second quicker. This allows for more consistent damage off of the jab combo.
- Due to the angle change, Jab 1 can jab lock once again. Percent ranges are unconfirmed, but has been shown to do so far up to at least 45%, on both tipper and non tipper.
- Jab's animation has been altered to swing in a more horizontal arc. This appears to lower its vertical range.
Aerial attacks
- All aerials have less landing lag.
- Down aerial's sourspot sends at a more horizontal angle.
Throws/other attacks
- Marth has a new forward throw animation, a quick elbow strike to the chest.
- Down throw's animation is also changed slightly, with Marth slamming the opponent into the ground with a more exaggerated throw.
Special Moves
- Shield Breaker can now be manually angled.
- Marth now composes himself after performing Shield Breaker.
- Shield Breaker now only has the Falchion glow purple instead of Marth's whole body.
- Dancing Blade's neutral inputs have all altered animations, except for the third. The first input is now an outward swing similar to his forward tilt, the second is an inward swing instead of a stab and the final swing no longer has Marth spinning before he slashes the opponent.
- Dancing Blade now transitions to the next attack much faster than before, making it harder to escape from. However, the first swing now has slower start-up.
- Dancing Blade's downwards fourth swing now hits four times instead of five.
- Dolphin Slash now leaves multiple afterimages of Marth during the leap.
- Marth once again vocalises when connecting a successful Counter, even in English. So far, "My turn!" has been confirmed.
Alternate costumes
Gallery
Marth countering on the Great Plateau Tower.
Performing Shield Breaker on Coliseum.
Taunting in his white costume on Mario Galaxy.
Taunting in Skyworld.
Idling with Lyn on The Great Cave Offensive.
With Toon Link, Pit and a giant Jigglypuff on The Great Cave Offensive.
Marth and Lucina taunting on Castle Siege.
Character Showcase Video
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Fire Emblem universe | |
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Fighters | Marth (SSBM · SSBB · SSB4 · SSBU) · Roy (SSBM · SSB4 · SSBU) · Ike (SSBB · SSB4 · SSBU) · Lucina (SSB4 · SSBU) · Robin (SSB4 · SSBU) · Corrin (SSB4 · SSBU) · Chrom (SSBU) · Byleth (SSBU) |
Assist Trophies | Lyn · Black Knight · Tiki |
Stages | Castle Siege · Arena Ferox · Coliseum · Garreg Mach Monastery |
Item | Killing Edge |
Other | Sothis |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpieces | Fire Emblem: Shadow Dragon and the Blade of Light · Fire Emblem: Mystery of the Emblem |