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This article is about Marth's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Marth.
Marth
in Super Smash Bros. Ultimate
Marth
FireEmblemSymbol.svg
Universe Fire Emblem
Other playable appearances in Melee
in Brawl
in SSB4
Availability Unlockable
Final Smash Critical Hit
Marth (SSBU)

Marth (マルス, Marth) is a playable character in Super Smash Bros. Ultimate. He was officially confirmed as playable on June 12th, 2018. Marth is now voiced by Yuri Lowenthal in overseas versions of the game while Hikaru Midorikawa continues to voice Marth in the Japanese version of the game, this time with new voice clips. His design is still based on his appearance as a Lord in Fire Emblem: Shadow Dragon and New Mystery of the Emblem: Heroes of Light and Shadow.

Changes from Super Smash Bros. 4

  NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

  •   As with all veterans returning from SSB4, Marth's model features a more subdued color scheme. Various aspects of his design have been subtly modified, such as his shoulder armor, belt, gloves, and boots. His hair is slightly more unkempt, similar to his appearance in Fire Emblem Heroes.
  •   Marth is more expressive.
  •   Marth has a new idle animation, making it much more distinct from Lucina's (who uses Marth's idle animation from prior games).
  •   Marth is now fully dubbed in English outside Japan.
    •   His down taunt now has him say, "Keep your eyes open!", a phrase similar to "みんな、見ていてくれ!", which remains the same in the Japanese version.
  •   Marth's side taunt has changed. He now only swings his sword once before sheathing it.
  •   Marth has a new crouching animation.
  •   Marth has a new sidestep animation.
  •   Marth has a new victory animation. He jumps in the air swinging his sword twice, and then lands with a pose that resembles his Counter animation.

Tipper Changes

  •   Marth's tipper sweetspot seems to have increased on all of his attacks.
  •   Tipper's sweetspot damage and knockback seems to have been slightly lowered

Ground attacks

  •   Jab's animation has been altered to swing in a more horizontal arc. This appears to lower its vertical range.
  •   Jab's attack connects more reliably, allowing for more consistent damage off of the move.
  •   Jab can no longer be followed up by other moves hindering Marth's combo potential
  •   Fsmash knockback has been reduced.

Aerial attacks

  •   Marth's nair has less landing lag
  •   Marth's dair has less landing lag.
  •   Marth's fair has less landing lag.
  •   Marth's fair has less startup lag.
  •   Marth's uair has less landing lag.
  •   Marth's uair has significantly less landing lag.

Throws/other attacks

  •   Marth has a new forward throw animation, a quick elbow strike to the chest.

Special moves

  •   Shield Breaker can now be manually angled.
  •   Marth now composes himself after performing Shield Breaker.
  •   Shield Breaker now only has the Falchion glow purple instead of Marth's whole body.
  •   Dancing Blade now transitions to the next attack much faster than before, making it harder to escape from.
  •   Dancing Blade's downwards fourth swing now hits three times instead of five.
  •   Dancing Blade's swings have multiple altered animations.
  •   Dolphin Slash now leaves multiple afterimages of Marth during the leap.

Alternate costumes

 

Gallery

Character Showcase Video

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