Super Smash Bros. 4

Donkey Kong (SSB4)/Back aerial

Hitbox visualization showing Donkey Kong's back aerial.
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Overview

A back kick. A useful move courtesy of its decent power, large, lingering hitbox and minimal start-up, ending and landing lag. Its low ending lag allows it to initiate a wall of pain.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 13% 0   20 97 0 7.0 6 1.0 -2.0 0.0 1.0x 1.0x 0%               Kick  
1 0 13% 0   20 97 0 5.0 5 -1.0 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 13% 0   20 97 0 5.0 3 -1.0 0.0 0.0 1.0x 1.0x 0%               Kick  
Late hit
0 0 8% 0   30 100 0 6.0 6 1.0 -2.0 0.0 1.0x 1.0x 0%               Kick  
1 0 8% 0   30 100 0 4.0 5 -1.0 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 8% 0   30 100 0 4.0 3 -1.0 0.0 0.0 1.0x 1.0x 0%               Kick  

Timing

Attack

Initial autocancel 1-6
Clean hit 7-8
Late hit 9-16
Ending autocancel 31-
Interruptible 32
Animation length 49
                                                                                                 
                                                                                                 

Landing lag

Animation length 18
                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible