Super Smash Bros. 4

Captain Falcon (SSB4)/Forward tilt

Hitbox visualization showing Captain Falcon's forward tilt angled up.
Hitbox visualization showing Captain Falcon's forward tilt.
Hitbox visualization showing Captain Falcon's forward tilt angled down.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes

Angled up

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 10% 0   10 100 0 5.3 9 5.5 -1.0 0.5 1.0x 1.0x 0%               Kick  
1 0 9% 0   10 100 0 4.3 8 3.5 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 9% 0   10 100 0 4.3 3 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  

Angled forward

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 9% 0   10 100 0 5.3 9 5.5 -1.0 0.5 1.0x 1.0x 0%               Kick  
1 0 8% 0   10 100 0 4.3 8 3.5 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 8% 0   10 100 0 4.3 3 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  

Angled down

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 10% 0   10 100 0 5.3 9 5.5 -1.0 0.5 1.0x 1.0x 0%               Kick  
1 0 9% 0   10 100 0 4.3 8 3.5 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 9% 0   10 100 0 4.3 3 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  

Timing

Hitbox active frames 9-11
FAF 32 (31 angled down)
Animation length 36
Angled neutral or up                                                                        
Angled Down                                                                        
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible