Overview
Marth throws the opponent towards the ground, bouncing them almost straight upwards. It can be followed up by up aerial or back aerial until about 30%.
Hitboxes
Hitbox type | Damage | Angle | Base knockback | Knockback scaling | Fixed knockback value | Weight dependent |
---|---|---|---|---|---|---|
Throw | 5% | 100° | 95 | 50 | — | Yes |
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