From SmashWiki, the Super Smash Bros. wiki
Hitbox visualization showing the Limit Break version of Climhazzard 1.
Hitbox visualization showing Climhazzard 2 when falling.
Hitbox visualization showing Climhazzard 2 when landing.
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Overview[edit]
A rising and falling slash split into two parts. The first part is designed to weakly launch opponents up to connect into the falling portion. While completely immune to SDI, light characters can DI the first hit, and all characters can DI the second hit; if the opponent is hit near max range and DIs away, they will often be able to escape subsequent hits.
Cloud can either simply fall after the first part, or transition into the second part, which has hitboxes but more landing lag. If both parts of the move fully connect, it will inflict hefty damage (15% base/18% with 1v1 multiplier).
The Limit Break version of the move has more active frames and drastically increases the power and air speed of the first part; it can still transition into Climhazzard 2 at a later window, but no longer reliably links opponents into it, instead becoming a potent vertical finisher on its own. It loses its SDI multipliers, which with its increased hitlag makes the Limit Break version notably susceptible to SDI.
Hitboxes[edit]
Climhazzard 1[edit]
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Hit 1
|
0 |
0 |
0 |
3.0% |
0 |
|
Forward |
0 |
100 |
80 |
|
2.0 |
top |
0.0 to 0.0 |
7.0 to 7.0 |
3.0 to 3.0 |
2.5× |
0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
3.0% |
0 |
|
Forward |
0 |
100 |
80 |
|
5.0 |
top |
0.0 |
7.0 |
5.0 to 6.5 |
2.5× |
0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
2 |
0 |
0 |
3.0% |
0 |
|
Forward |
0 |
100 |
80 |
|
3.5 |
top |
0.0 |
7.0 |
15.0 to 6.5 |
2.5× |
0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Hit 2 (early)
|
0 |
1 |
0 |
4.0% |
0 |
|
Forward |
0 |
100 |
121 |
|
5.0 |
haver |
0.0 to 0.0 |
6.0 to 6.0 |
0.0 to 0.0 |
1.2× |
0× |
0% |
|
|
|
|
|
|
Cloud hit |
|
All |
All |
|
|
|
|
|
|
1 |
1 |
0 |
4.0% |
0 |
|
Forward |
0 |
100 |
121 |
|
5.0 |
haver |
0.0 |
14.5 to 6.0 |
0.0 |
1.2× |
0× |
0% |
|
|
|
|
|
|
Cloud hit |
|
All |
All |
|
|
|
|
|
|
Hit 2 (mid)
|
0 |
1 |
0 |
4.0% |
0 |
|
Forward |
0 |
100 |
121 |
|
5.0 |
haver |
0.0 to 0.0 |
6.0 to 6.0 |
0.0 to 0.0 |
1.2× |
0× |
0% |
|
|
|
|
|
|
Cloud hit |
|
All |
All |
|
|
|
|
|
|
1 |
1 |
0 |
4.0% |
0 |
|
Forward |
0 |
100 |
121 |
|
5.0 |
haver |
0.0 |
14.5 to 6.0 |
0.0 |
1.2× |
0× |
0% |
|
|
|
|
|
|
Cloud hit |
|
All |
All |
|
|
|
|
|
|
2 |
1 |
0 |
4.0% |
0 |
|
Forward |
98 |
40 |
0 |
|
3.5 |
haver |
0.0 |
14.5 to 6.0 |
-10.0 |
1.2× |
0× |
0% |
|
|
|
|
|
|
Cloud hit |
|
All |
All |
|
|
|
|
|
|
Hit 2 (late)
|
0 |
1 |
0 |
4.0% |
0 |
|
Forward |
50 |
50 |
0 |
|
5.0 |
haver |
0.0 to 0.0 |
6.0 to 6.0 |
0.0 to 0.0 |
1.2× |
0× |
0% |
|
|
|
|
|
|
Cloud hit |
|
All |
All |
|
|
|
|
|
|
1 |
1 |
0 |
4.0% |
0 |
|
Forward |
50 |
50 |
0 |
|
3.5 |
haver |
0.0 |
14.5 to 6.0 |
0.0 |
1.2× |
0× |
0% |
|
|
|
|
|
|
Cloud hit |
|
All |
All |
|
|
|
|
|
|
2 |
1 |
0 |
4.0% |
0 |
|
Forward |
70 |
40 |
0 |
|
3.5 |
haver |
0.0 |
14.5 to 6.0 |
-12.0 |
1.2× |
0× |
0% |
|
|
|
|
|
|
Cloud hit |
|
All |
All |
|
|
|
|
|
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Limit Break Climhazzard 1[edit]
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Hit 1
|
0 |
0 |
0 |
6.0% |
0 |
|
Forward |
0 |
100 |
80 |
|
2.0 |
top |
0.0 to 0.0 |
7.0 to 7.0 |
3.0 to 3.0 |
2.5× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
6.0% |
0 |
|
Forward |
0 |
100 |
80 |
|
5.0 |
top |
0.0 |
7.0 |
5.0 to 6.5 |
2.5× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
2 |
0 |
0 |
6.0% |
0 |
|
Forward |
0 |
100 |
80 |
|
3.5 |
top |
0.0 |
7.0 |
15.0 to 6.5 |
2.5× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Hit 2 (clean)
|
0 |
1 |
0 |
7.0% |
0 |
|
Forward |
50 |
142 |
0 |
|
5.0 |
haver |
0.0 to 0.0 |
6.0 to 6.0 |
0.0 to 0.0 |
2.5× |
1.0× |
0% |
|
|
|
|
|
|
Cloud hit |
|
All |
All |
|
|
|
|
|
|
1 |
1 |
0 |
7.0% |
0 |
|
Forward |
50 |
142 |
0 |
|
5.0 |
haver |
0.0 |
14.5 to 6.0 |
0.0 |
2.5× |
1.0× |
0% |
|
|
|
|
|
|
Cloud hit |
|
All |
All |
|
|
|
|
|
|
2 |
1 |
0 |
7.0% |
0 |
|
Forward |
50 |
142 |
0 |
|
3.5 |
top |
0.0 |
7.0 |
15.0 to 6.5 |
2.5× |
0× |
0% |
|
|
|
|
|
|
Cloud hit |
|
All |
All |
|
|
|
|
|
|
Hit 2 (late)
|
0 |
1 |
0 |
7.0% |
0 |
|
Forward |
50 |
110 |
0 |
|
5.0 |
haver |
0.0 to 0.0 |
6.0 to 6.0 |
0.0 to 0.0 |
2.5× |
1.0× |
0% |
|
|
|
|
|
|
Cloud hit |
|
All |
All |
|
|
|
|
|
|
1 |
1 |
0 |
7.0% |
0 |
|
Forward |
50 |
110 |
0 |
|
5.0 |
haver |
0.0 |
14.5 to 6.0 |
0.0 |
2.5× |
1.0× |
0% |
|
|
|
|
|
|
Cloud hit |
|
All |
All |
|
|
|
|
|
|
2 |
1 |
0 |
7.0% |
0 |
|
Forward |
98 |
40 |
0 |
|
3.5 |
haver |
0.0 |
14.5 to 6.0 |
-10.0 |
2.5× |
0× |
0% |
|
|
|
|
|
|
Cloud hit |
|
All |
All |
|
|
|
|
|
|
Climhazzard 2[edit]
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Falling
|
0 |
0 |
0 |
4.5% |
0 |
|
Standard |
0 |
100 |
110 |
|
2.0 |
top |
0.0 |
2.0 |
10.4 to -1.0 |
1.3× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
4.5% |
0 |
|
Standard |
50 |
80 |
0 |
|
4.0 |
top |
0.0 |
4.6 to 4.2 |
9.4 to -1.0 |
1.3× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Landing
|
0 |
0 |
0 |
3.5% |
0 |
|
Standard |
64 |
128 |
0 |
|
8.0 |
top |
0.0 |
8.0 |
8.0 to 0.0 |
1.3× |
1.0× |
0% |
|
|
|
|
|
|
Cloud hit |
|
All |
All |
|
|
|
|
|
|
Climhazzard (quickest loop)[edit]
Assumes Cloud starts and lands at the same level.
Hit 1
|
7
|
Hit 2 (early, mid, late)
|
10, 11, 12-15
|
Hit 3
|
31-44
|
Hit 4
|
45-47
|
Interruptible
|
71
|
Animation length
|
84
|
Climhazzard 1[edit]
Hit 1
|
7
|
Hit 2 (early, mid, late)
|
10, 11, 12-15
|
Continuable
|
20-26
|
Animation length
|
57
|
Limit Break Climhazzard 1[edit]
Hit 1
|
7-9
|
Hit 2 (clean, late)
|
10, 11-16
|
Intangibility
|
5-12
|
Continuable
|
33-39
|
Animation length
|
69
|
Climhazzard 1 (landing)[edit]
Climhazzard 2[edit]
Hitboxes
|
12-61
|
Animation length
|
61
|
Climhazzard 2 (landing)[edit]
Hitbox
|
1-3
|
Interruptible
|
27
|
Animation length
|
40
|
Parameters[edit]
Climhazzard 1[edit]
Horizontal speed multiplier on startup
|
0.6
|
Grounded height multiplier
|
1
|
Aerial height multiplier
|
1.1
|
Air speed multiplier during special fall
|
0.6
|
Landing lag
|
20 frames
|
Climhazzard 2[edit]
Fall speed
|
4.2
|
Landing lag frames
|
40
|
Limit Break[edit]
Horizontal speed multiplier on startup
|
0.67
|
Grounded height multiplier
|
1.6
|
Aerial height multiplier
|
1.85
|
Air speed multiplier during special fall
|
0.8
|
Landing lag
|
20 frames
|
|
|
|
Cloud's moveset
|
|