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The Skill parameter has been removed from Smasher infoboxes, and in its place are the new "Best historical ranking" and "Best tournament result" parameters. SmashWiki needs help adding these new parameters to Smasher infoboxes, refer to the guidelines here for what should be included in these new parameters.
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When adding results to Smasher pages, include each tournament's entrant number in addition to the player's placement, and use the {{Trn}} template with the matching game specified. Please also fix old results on Smasher pages that do not abide to this standard. Refer to our Smasher article guidelines to see how results tables should be formatted.
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The Master Hand glitch is a glitch in Super Smash Bros. Melee. Based on the Name Entry glitch, it allows the player to freely use and control Master Hand on any stage; while any player slot allows selection of Master Hand in this way, only when in player 3's slot can he be controlled. As the game offers no special treatment to Master Hand in regular matches (giving him a damage percentage like all other characters), he cannot lose a non-Stamina match, as he is immune to knockback and can never get KO'd by crossing a blast line. The glitch is somewhat notorious for how long it took to discover - it was not publicized until June 2009, almost eight years after Melee's release. (more...)
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Weekly in-game event: Suit Up!
- 2 March 2025

- At Cavalier Clash 6, Syrup, Light, and Sparg0 take 1st, 2nd, and 3rd place respectively in Ultimate singles. Pocket & lolyoshi take Ultimate doubles.
- 23 February 2025

- At Snosa 6, Josh Brody, Isai, and Hero Pie take 1st, 2nd, and 3rd place respectively in Smash 64 singles. Isai & Mercy take Smash 64 doubles.
- 23 February 2025

- At Sumabato SP 56, Raru, Yone_pi, and Jagabata take 1st, 2nd, and 3rd place respectively in Ultimate singles.
- 17 February 2025

- The third Ultimate tier list has been unveiled.
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Did you know...
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- ...that the announcement of Steve's inclusion in Ultimate caused such a traffic spike on Twitter that it caused the site to be temporarily inaccessible, being only the second time with the first being Michael Jackson's death in 2009?
- ...that the damage output of some attacks had decimals since Melee, but it wasn't until Ultimate that the decimal output would be displayed in-game as a tenth?
- ...that it's possible to play Crazy Orders to 100 or more turns, although the turn counter is capped at 99?
- ...that in Ultimate, using Palkia to flip the Coliseum and Training stages on a fixed camera triggers afterimages due to exposing negative space?
- ...that Brawl's adventure mode, The Subspace Emissary, has 104 cutscenes compared to Ultimate's World of Light's 7?
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