Talk:Captain Falcon

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Ha ha sorry about putting show me ya moves, I was just about to put it back then it said edit conflict :O —Preceding unsigned comment added by 90.211.63.148 (talkcontribs)

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Sexuality

Okay, in all seriousness, did Nintendo intend for Captain Falcon to be gay? Every other move he has makes him strike just about the least manly pose possible, and then there's the pink-and-white outfit... Seriously though, it's almost impossible to take a screencap of Falcon where he isn't posing flamboyantly. AFAIK there are no canonically homosexual characters from any first-party Ninty games, so this might actually be noteworthy... Dazuro (talk) 20:17, 26 May 2009 (UTC)

Gandrayda from MP3... C'mon, it's obvious.--Bek (talk) 20:42, 26 May 2009 (UTC)
And Captain Falcon is a major chump outside of Smash.--Bek (talk) 20:46, 26 May 2009 (UTC)
Comment 1: No, a lot of people dress like that in F-Zero. Creepy, yes. Homosexual, probably not.
Comment 2: Yeah. "Sammy"? What the hell?
Comment 3: NO! Watch NOW. Or else you will be Falcon Punched.--Angels' Hellfire 21:20, 26 May 2009 (UTC)
That made my brain cry in pain. Doesn't change my opinion.--Bek (talk) 21:45, 26 May 2009 (UTC)
And WHY not? He destroyed the Dark Generator so epically that it was visible on a galactic scale! Better than Shoop-da-Whoop could EVER do.--Angels' Hellfire 22:24, 26 May 2009 (UTC)IMMA FIRIN' MAH LAZOR!!!
So what? Anybody can create a paper-thin character that can make things explode.--Bek (talk) 23:14, 26 May 2009 (UTC)
Noy as Epic (with a capital E! Yay!) as that was. Seriously. Find me something More Epic as that, or someone who can draw something more Epic.--Angels' Hellfire 23:18, 26 May 2009 (UTC)
I'm taking this to your talk page so that we aren't spamming this one with irrelevance.--Bek (talk) 23:21, 26 May 2009 (UTC)

No FAir?

I see Captain Falcon's nerf made him olse his power for his FAir. I guess you could say its unFAir. Ridly Roar! 22:13, April 28, 2010 (UTC)

Priority

Look CHawk, I fully researched priority and as it turns out, the pros were wrong. If you haven't, please fully read the Priority page. Priority is directly related to damage. The hitboxes' damage output of Captain Falcon were not severely nerfed, thus his priority was not and the pros were severely mistaken. Omega Tyrant TyranitarMS.png 18:31, June 25, 2010 (UTC)

I'm going to agree and say that, through my own use of PSA to investigate exact hitbox data, there does not appear to be anything related to priority as the Smash Bros. world in general misunderstands it. Toomai Glittershine Toomai.png eXemplary Logic 18:33, June 25, 2010 (UTC)
Now I trust OT on this. It too have played as C. Falcon, and his Falcon Punch has very high priority. Mr. Anon (talk) 18:52, June 25, 2010 (UTC)
Shouldn't this convesation be on his SSBB page? Mr. Anon (talk) 18:54, June 25, 2010 (UTC)
See the reverts made by CHawk. Omega Tyrant TyranitarMS.png 19:01, June 25, 2010 (UTC)

Priority

It sucks. I'm not "blindly following" everything on SWF, but honestly I trust their judgment more than I trust a few users here. Also, I see nothing in Captain Falcon's game that gives evidence of high priority, nor has really anyone of note in the Smash Community that I can find. Clarinet Hawk (talk · contributions) 20:45, June 25, 2010 (UTC)

Did you see the photos on the Priority page of Captain Falcon clearly cancelling out attacks that were labeled with high priority? Just go and test it out for yourself. As I can recall, priority happens when two hitboxes collide and from my priority testing, Captain Falcon priority isn't any worse than any other characters. The priority range in Smash Bros. is 8%, and almost all of Captain Falcon's attacks contain hitboxes that deal double digit damage. As such, his attacks either clang or even cancel out other attack of their class. The reason Captain Falcon has so much trouble landing blows has nothing to do with priority, but his poorly placed hitboxes. On a final note, just because I'm currently not a professional smasher or an active member of Smashboards does not mean they know than me. I can guaranteed that I have properly tested and research more than the people on SWF have. It is also a shame that you think so lowly of your fellow Smash Wikians. Omega Tyrant TyranitarMS.png 21:00, June 25, 2010 (UTC)
Certain attacks canceling other attacks is not on the whole relevant to this discussion. What is important is what I will call "practical" priority. That is, in the context of competitive play, do the attacks that are most advantageous have good priority in the situations in which they use them. In the case of something like this, yes, someone with professional experience does have a better understanding of this. Research is vitally important, don't get me wrong, but don't think that simply going through a chart and matching up numbers always comes out to show competitive usability. I have played this game (in the first month alone, Semicolon and I recorded at least 150 hours of Brawl play, and that's not including our Melee play before that and the year after that where we played Brawl virtually everyday) and have tested Falcon's priority in gameplay, and I honestly can't find any situation in which he has the advantage. Clarinet Hawk (talk · contributions) 02:46, June 26, 2010 (UTC)
The definition of priority is "a property of hitboxes in the Super Smash Bros. series that describes their behavior when interacting with other hitboxes". As such, priority only refers to how a hitbox will either clang, cancel out, or get cancelled out by another hitbox. So yes, hitboxes clashing with other hitboxes is the whole relevant of the discussion and the definition of priority does not refer to how "advantageous" an attack is in a certain situation. There is no other factor that priority affects and the pros have greatly misconstrue the concept of priority over the years. How else would I have heard and read such ridiculous claims such as how Captain Falcon's forward smash gets cancelled out by jabs (with is completely false) or how Egg Roll cancels out the Falcon Punce (again, completely false). You are the only one I heard who came up with "practical priority", which is basically referring to how easy it is to land an attack. In the real definition of priority, Captain Falcon's priority does not "suck" nor does anyone's priority for that matter. Also, that means no one has a notable priority advantage over another. On a final note, I have played Brawl for over 1300 hours and at least played Melee for 800 hours (file got deleted twice so I don't have my true play time recorded) so again, don't act like I don't know what I'm talking about due to inexperience. You do not need to be a professional smasher to be knowledgeable about the fine details of the game. If you still believe I'm wrong about priority after this and reading the article Mako Shark and I put so much work into, I can easily get more photos that proves that Captain Falcon's priority does not "suck". You should accept the fact that the people on SWF and the like were wrong about priority as I have objective evidence that proves them wrong written in a very fine article. Such evidence and statistics is more valuable than anyone's experience, especially since people tend to see what they want to believe instead of the truth. Omega Tyrant TyranitarMS.png 05:54, June 26, 2010 (UTC)
What we have then is a failure of the common definition of "priority" as opposed to the technical definition. There should probably be a note on the priority page to that effect, saying something like "because no one figured this out before it permeated everything, when some says "x has low priority", they may mean "x's best moves deal low enough damage that the character appears to be programmed to have low priority"". Toomai Glittershine Toomai.png The Stats Guy 12:53, June 26, 2010 (UTC)
I don't believe that will be necessary. Captain Falcon's strongest attacks are among the most damaging in the game. There is no reason people should had assume that Captain Falcon forward smash has low priority and is cancelled out by any attack when it is clearly not cancelled out by any non special and it cancels out many of the attacks that were said to cancel it out. It seems to me that whenever someone was labeled with "low" priority, it is just that their attacks had unfavorably placed hitboxes, which is the case with Captain Falcon and it seems that those that were labeled with "high" priority had favorably placed hitboxes in their attacks, such as with Meta Knight. Raptor Boost is another attack of Captain Falcon like his forward smash that has been constantly blasted with having "low" priority, though this one is more understandable. What people seem to be forgetting is that the hitbox of Raptor Boost only comes out when Captain Falcon is right next to the opponent. As such, those with long reach such as Marth, can often hit a Raptor Boosting Captain Falcon before the hitbox comes out, giving the illusion of his Raptor Boost being cancelled out. Though in reality, a hitbox came in contact with Captain Falcon's hurtbox, causing him to stop his attack, but any character will stop in the middle of any attack should an opposing hitbox come in contact with their hurtbox unless said attack has invincibility or super armor frames. Some of the attacks that did get labeled with "high" priority I will never understand, such as how Ness' tilts got labeled with having "extreme" priority. The point is, people have always seem to know what priority is, but falsely claim to have seen so and so attacks getting often cancelled out by other attacks, causing them to conclude that so and so has low priority. Omega Tyrant TyranitarMS.png 16:48, June 26, 2010 (UTC)
That said, there is still a massive difference between what priority is and what people think it is, and explaining why this is so on the priority page is important for that reason. We should then replace "character has low priority" with "character has unfavourable hitboxes" and such. Toomai Glittershine Toomai.png The Table Designer 17:40, June 26, 2010 (UTC)