Super Smash Bros. 4

Wario (SSB4)/Neutral attack/Hit 1

From SmashWiki, the Super Smash Bros. wiki
< Wario (SSB4)‎ | Neutral attack
Revision as of 04:56, August 18, 2018 by EyeDonutz (talk | contribs) (added update history for Jab 1.)
Jump to navigationJump to search
Hitbox visualization showing Wario's first jab.

Overview

Wario performs a downwards punch. It does 4%, but is tied with Palutena for the fourth slowest jab in the game. The deceptively small hitbox of the move and the knockback growth that prevents it from linking it into Jab 2 at even mid percents greatly hinders the attack. At higher percents, it can put the opponent into tumble, and lead into tech chases or combo into forward air, however this is very situational. If the button is held, it will transition into jab 2, and if the button is tapped rapidly, it will transition into jab 2 much quicker.

Wario's jab is a relatively poor move overall, and his grab or down tilt make for much better options, due to their utility being far greater than jab.

Update history

Super Smash Bros. 4 1.0.8

  • {{buff|Jab 1 links into the second hit more reliably.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 4% 0 AngleIcon55.png 45 50 0 4.0 0 0.0 5.0 5.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
1 0 4% 0 AngleIcon72.png 38 40 0 5.0 0 0.0 5.0 10.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png

Timing

Hitbox 8-9
Earliest continuable frame 13
Interruptible 30
Animation length 37
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(Continuable).png
Continuable
Interruptibility
Interruptible