Super Smash Bros. 4

Bowser (SSB4)/Neutral attack/Hit 1

< Bowser (SSB4)‎ | Neutral attack
Revision as of 17:28, June 1, 2017 by DrakRoar (talk | contribs) (Looking at these pages, only the page for the full jab needs competitive expertise, not the individual ones.)
For an overview of the overall natural combo, see here.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 5% 0   0 100 45 3.0 16 -7.0 0.0 1.0 1.0x 1.0x 0%               Punch  
1 0 5% 0   0 100 30 4.0 16 0.0 0.0 0.0 1.0x 1.0x 0%               Punch  
2 0 5% 0   0 100 18 5.0 16 5.0 0.0 -1.0 1.0x 1.0x 0%               Punch  

Timing

Hitboxes 7-9
Earliest continuable frame 11
Interruptible 21
                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Earliest continuable point
 
Interruptible