Zelda (SSB4)/Down throw

< Zelda (SSB4)
Revision as of 21:51, January 18, 2017 by CpnFlacon (talk | contribs) (New Page: {{competitive expertise}} {{technical data}} ==Hitboxes== ===Throw=== {|class="wikitable" ! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback v...)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes

Throw

Hitbox type Damage Angle Base knockback Knockback scaling Fixed knockback value Weight dependent
Throw 2% 100 85 55 0 No

Collateral

Looping hitbox, hits four times.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 1% 0   0 100 25 7.2 0 0.0 2.0 0.0 1.0x 1.5x 0%               Magic zap