User talk:Serpent King/Archive 10

From SmashWiki, the Super Smash Bros. wiki
< User talk:Serpent King
Revision as of 14:12, September 5, 2016 by Amber Blackstar (talk | contribs) (Reverted edits by BoIikta (talk) to last version by 71.8.148.148.)
Jump to navigationJump to search

User:Serpent King/TalkGuide

cobanermani456

Why did you delete this? I'm new here, so I didn't know what I was doing, but all you said was Nope, which doesn't explain why you deleted his page. Peter MacTavish-Rosales (talk) 20:27, 30 July 2016 (EDT)

Then perhaps you should check the previous delete reason :) Serpent SKSig.png King 20:28, 30 July 2016 (EDT)
I did, but what I did wasn't vandalism, so give me a real reason for the deletion. Peter MacTavish-Rosales (talk) 20:31, 30 July 2016 (EDT)
Yeah uh...vandalism isn't the only possible reason for deletion. It got deleted because cobi does not meet our notability standards. Serpent SKSig.png King 20:34, 30 July 2016 (EDT)
Not to make a fuss, but how is he not notable? He has over 1M subs, so he should be recognizable. Peter MacTavish-Rosales (talk) 20:38, 30 July 2016 (EDT)
But he doesn't play Smash competitively. And if he did he is bad. That's all he needs to not meet notability standards. --BeepYouSignature.png BeepYou: is he leaving the wiki? (talk) 20:41, 30 July 2016 (EDT)
I guess that's logical enough. Sorry. Peter MacTavish-Rosales (talk) 20:42, 30 July 2016 (EDT)
Np --BeepYouSignature.png BeepYou: is he leaving the wiki? (talk) 20:43, 30 July 2016 (EDT)

NONE.

I know you've looked into stages like DUMMY and ICETOP to see why they crash the game. Can you analyse what causes NONE to crash the game?

--- Monsieur Crow, Author Extraordinaire, 14:46, 31 July 2016 (EDT)

I can try, gimme a sec. Serpent SKSig.png King 14:47, 31 July 2016 (EDT)
Ok this is what I got. Here's what I know:
  1. GALE01 is NTSC v1.2's internal codename. A usd file stands for "Universal Scene Description" and is used for 3D modeling, so we can assume that the file is an archive for model files.
  2. The game tried the following comparison: "entry_num != -1" (variable "entry_num" is not equal to -1) and failed, and from that I assume that NONE's character id is -1 which would make sense.
These are unfortunately inconclusive bits of information, other than it tried and failed to load the character, which is something we already know. Serpent SKSig.png King 15:00, 31 July 2016 (EDT)
Actually, now that I think about it, the only things that could make "entry_num != -1" fail would be if entry_num were out of range (unlikely), not a number (more unlikely), or null (very likely). If the "entry_num" is the variable that holds the character's id and it came up null, that would mean that NONE does not have an ID hence the crash. Serpent SKSig.png King 15:14, 31 July 2016 (EDT)

Akaneia

I undid your edit to debug menu (SSBM) because the game in which Archanea appears was released in 1990, which is before Melee's release (see here). 71.8.148.148 16:45, 9 August 2016 (EDT)