User talk:Serpent King/Archive 10
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cobanermani456
Why did you delete this? I'm new here, so I didn't know what I was doing, but all you said was Nope, which doesn't explain why you deleted his page. Peter MacTavish-Rosales (talk) 20:27, 30 July 2016 (EDT)
- Then perhaps you should check the previous delete reason :) Serpent King 20:28, 30 July 2016 (EDT)
- I did, but what I did wasn't vandalism, so give me a real reason for the deletion. Peter MacTavish-Rosales (talk) 20:31, 30 July 2016 (EDT)
- Yeah uh...vandalism isn't the only possible reason for deletion. It got deleted because cobi does not meet our notability standards. Serpent King 20:34, 30 July 2016 (EDT)
- Not to make a fuss, but how is he not notable? He has over 1M subs, so he should be recognizable. Peter MacTavish-Rosales (talk) 20:38, 30 July 2016 (EDT)
- But he doesn't play Smash competitively. And if he did he is bad. That's all he needs to not meet notability standards. -- BeepYou: is he leaving the wiki? (talk) 20:41, 30 July 2016 (EDT)
- I guess that's logical enough. Sorry. Peter MacTavish-Rosales (talk) 20:42, 30 July 2016 (EDT)
- But he doesn't play Smash competitively. And if he did he is bad. That's all he needs to not meet notability standards. -- BeepYou: is he leaving the wiki? (talk) 20:41, 30 July 2016 (EDT)
- Not to make a fuss, but how is he not notable? He has over 1M subs, so he should be recognizable. Peter MacTavish-Rosales (talk) 20:38, 30 July 2016 (EDT)
- Yeah uh...vandalism isn't the only possible reason for deletion. It got deleted because cobi does not meet our notability standards. Serpent King 20:34, 30 July 2016 (EDT)
- I did, but what I did wasn't vandalism, so give me a real reason for the deletion. Peter MacTavish-Rosales (talk) 20:31, 30 July 2016 (EDT)
NONE.
I know you've looked into stages like DUMMY and ICETOP to see why they crash the game. Can you analyse what causes NONE to crash the game?
--- Monsieur Crow, Author Extraordinaire, 14:46, 31 July 2016 (EDT)
- I can try, gimme a sec. Serpent King 14:47, 31 July 2016 (EDT)
- Ok this is what I got. Here's what I know:
- GALE01 is NTSC v1.2's internal codename. A usd file stands for "Universal Scene Description" and is used for 3D modeling, so we can assume that the file is an archive for model files.
- The game tried the following comparison: "entry_num != -1" (variable "entry_num" is not equal to -1) and failed, and from that I assume that NONE's character id is -1 which would make sense.
- These are unfortunately inconclusive bits of information, other than it tried and failed to load the character, which is something we already know. Serpent King 15:00, 31 July 2016 (EDT)
- Actually, now that I think about it, the only things that could make "entry_num != -1" fail would be if entry_num were out of range (unlikely), not a number (more unlikely), or null (very likely). If the "entry_num" is the variable that holds the character's id and it came up null, that would mean that NONE does not have an ID hence the crash. Serpent King 15:14, 31 July 2016 (EDT)
- Ok this is what I got. Here's what I know:
Akaneia
I undid your edit to debug menu (SSBM) because the game in which Archanea appears was released in 1990, which is before Melee's release (see here). 71.8.148.148 16:45, 9 August 2016 (EDT)