User talk:MetaKing
Hi there!
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Meta Knight
You seem to like Meta Knight. How would you feel about writing the "Attributes" section on the Meta Knight page (the section above the "Changes from Brawl to PM" section)? I don't play as Meta Knight, so I don't know him well enough to be able to write about him, but I bet you could. The section doesn't have to be terribly long. Somewhere between the one here and the one here. I ask this because a lot of character pages still need those sections to be started or expanded. John PK SMAAAASH!! 09:27, 24 November 2015 (EST)
- Personally I would really like to but the fact is that I have more knowledge of him during the 3.02 days, and am aware that that info is outdated. So, while I would like to write the attributes section for Meta Knight (PM) I think Im going to hold off for now until I discuss this with my more experienced tourney partner (especially his tier placement: Some people say he's low tier, some say he's mid-high tier. Personally, I think he has Top tier potential, and no I'm not being a "T!3R F@G"... Plus bad grammar and I'm busy with school :P). I'm still willing to do it, just not right now.
- I will however give more technical change data change comparisons from Brawl (and maybe Smash 4) to Project M, as that is easier for me due to SmashBoards and me being able to properly use PSA.
- Sure, do it any time you want to. Even if you wrote a section that was more accurate to the 3.02 Meta Knight, it could still be adjusted somewhat to fit the 3.6 one. Thanks for contributing! (Btw, I slightly edited your post to fit the standard conventions of the talk pages, I hope you don't mind.) John PK SMAAAASH!! 14:16, 25 November 2015 (EST)
- I Did It!!! See......................... Oh God Im so tired from that.....( ;-_-)......Now I have to do This..........( ;-_-)( ;-_-)( ;-_-)
Regarding technical info about the game
I recommend you to indeed use some math and calculate how much ending lag does the move have in comparison to its Brawl iteration, instead of always mentioning "(interruptibility frame: 20 > XX)" as it takes a lot of space in the page. Just a tip to edit better, like in Dedede's page. -- The 70's called. They said BeepYou was here :v 03:00, 17 January 2016 (EST)
Happy Birthday!
I heard it's your birthday, so Happy Birthday! -- Ethan (Discussion) 00:31, 19 January 2016 (EST)
Hello
Why did you arbitrarily choose "knockback growth" as the common term over "knockback scaling"? Scaling is more descriptive of what the mechanic actually is, and it's what we use in all the related moveset subpage templates. Toomai Glittershine The Yoshi 22:43, 15 February 2016 (EST)
A few reasons:
- I see growth used more commonly now, so I thought that growth is better fitting to describe "the growth of a move".
- The term KBG being commonly used within data mining through both Brawl and Smash 4.
- The reasons of consistency; it can be confusing for new players to know that Scaling and Growth are the same thing, so I decided to keep one or the other (growth being more commonly used, so I went with that).
So with that in mind, I thought growth would be more fitting to use, and because I personally like Growth more than scaling (though that personal preference didn't at all determine why I changed it). Also, question: "If scaling Is the proper term, then why is growth used more?" I'm a bit curious on that.
- MetaKing"My Destiny is Victory!"--User:MetaKing (talk) 8:04, 15 February 2016 (PST)
- Yeah people not using the proper term has been a problem since forever, really. I think the only reason that "growth" might be seeing more popularity recently is because the one or two guys that control most of the data flow picked it, so everyone assumes it's the proper term (probably why you see "KBG" everywhere). (Though to be fair neither term is official, which is normally how we decide what "proper" is.)
- Now if we remove popularity from the equation (which we shouldn't completely, but just to see), then I think "scaling" is more descriptive in terms of "what exactly does this do". I'm probably biased myself, but I see "growth" as a biased term because it sounds large, as if it starts low and can only go up. "Scaling" on the other hand feels more like it starts in the middle and can be increased or decreased, which is how the underlying equation operates.
- In the end I don't feel all that strongly that this is worth doing a wiki-wide standardization on; both terms are used often enough, we don't need to have a page titled as one or the other, and as long as things are consistent in the same section/page I don't think there's too much opportunity for confusion. It'd be kind of like our stance on American/non-American spelling: you can use either, but don't intermix them too close together.
- Side note: Please read SW:SIG; you can't use templates or mainspace images in your signature. Toomai Glittershine The Keymaster 00:16, 16 February 2016 (EST)
- In what move does knockback shrink with damage, though? Serpent King 00:31, 16 February 2016 (EST)
- ...I'm not sure how to respond to that. I know of no moves with negative scaling, though there's a chance that some of the games might do that if given the right input. But there's a ton of moves with normal scaling (i.e. 100, or 1.0 depending how you read it), increased scaling (x > 100), and decreased scaling (0 <= x < 100). Toomai Glittershine The Indescribable 10:19, 16 February 2016 (EST)
- In what move does knockback shrink with damage, though? Serpent King 00:31, 16 February 2016 (EST)
Hey
Where did you see King Dedede has lower air speed? -- BeepYou, a user with no grammar at all :v (talk) 19:16, 2 March 2016 (EST)