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Pokémon (universe)

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Pokémon (universe)
Pokémontitle.png
PokemonSymbol.svg
Developer(s) Game Freak
Creatures Inc.
Publisher(s) Nintendo
Designer(s) Satoshi Tajiri
Junichi Masuda
Ken Sugimori
Genre(s) Role-playing Game
Adventure
Puzzle
Console/platform of origin Game Boy
First installment Pokémon Red and Green Versions (1996) Japan
Latest installment Pokémon Picross (2015)
Article on Bulbapedia Pokémon (universe)

The Pokémon universe (ポケットモンスター, Pocket Monsters) refers to the Super Smash Bros. series' collection of characters, stages, and properties that originate from Nintendo's immensely successful Pokémon media franchise. Pokémon is Nintendo's second most lucrative franchise, reaching only behind Nintendo's Mario franchise in global sales. Thus, a rather large proportion of each Smash Bros. game's primary content is themed after the Pokémon series, and many of the other eponymous Pokémon creatures have made smaller cameos appearances elsewhere. Counting Pokémon that were featured as part of a prior Smash Bros. game's roster but not as part of a later game's, more Pokémon have been playable characters than most other represented franchises: Pikachu, Jigglypuff, Pichu, Mewtwo, Lucario, Squirtle, Ivysaur, Charizard, and Greninja. In Super Smash Bros. Brawl, Squirtle, Ivysaur, and Charizard were featured as a set of freely interchangeable combatants collectively represented by the character choice Pokémon Trainer.

Franchise description

Pokémon was introduced in Japan in February 1996 by Nintendo and the second-party game developer, Game Freak, as "Pocket Monsters", a Game Boy JRPG that came in slightly modified Red and Green editions that both made then-original use of the Game Boy's connection cable between separate systems in that, rather than being strictly used for competition, it was additionally used for cooperative data transfer between players. Nintendo did not expect these games to be a large success, even less so in the West than domestically, but the games - branded Pokémon outside of Japan - took both sides of the Pacific and Atlantic by storm and quickly established the series as a blockbuster, multi-billion dollar franchise. The main JRPG series paved the way for a merchandising empire, including an extensive anime continuity, several series of manga, a bestselling trading card game, and video games touching upon many other genres. Pokémon has become the second biggest-selling game-based media franchise of all time, only behind Nintendo's Mario franchise; as of March 2013, cumulative sold units (including home console versions) have reached 245 million copies.[1] As a direct result, Pokémon has been a mainstay in the Nintendo-centric crossover fighting games Super Smash Bros. since the series started in 1999.

In the various incarnations of the Pokémon universe, the world of Pokémon is an Earth-like world inhabited by many species of the eponymous Pokémon creatures which coexist with humans. The Pokémon are colorful, sentient, sometimes sapient creatures possessing the abilities to perform amazing talents of seemingly every conceivable sort, examples of which are breathing fire, expulsing poisonous smog, summoning rainfall, performing martial arts, using illusion to split up into multiple copies of itself, employing psychokinesis, unleashing paralysis-inducing electricity, etc. Many Pokémon live as wild animals both as predators and prey, while other individual Pokémon are immensely powerful beings that the world's human denizens superstitiously attach a variety of creation myths to, and others still are man-made. Unlike the main RPG series itself, where all Pokémon make animal-like grunts and vocalizations (except for Pikachu in Yellow and the sixth generation), most Pokémon in the anime freely communicate with each other in an exclusive language that consists entirely of them reciting their own species names, but some can communicate in human tongue through telepathy (e.g. Mewtwo), and in extremely rare cases a Pokémon can master the ability to speak the physical human tongue (e.g. a particular Meowth). As of the present "sixth generation", there are 721 recognized species of Pokémon, a fair portion of which are known to have multiple, distinctive forms.

The concepts of the Pokémon setting, in whatever incarnation it takes or what kind of media it is depicted in, stem from the hobby of insect collecting, which was a popular pastime which Pokémon executive director Satoshi Tajiri had enjoyed as a child. In most depictions of Pokémon, humans of varying interests seek out and capture various and multiple species of Pokémon using specially designed mass-producible tools called Poké Balls. In most cases, a Pokémon caught from the wild by a human willingly joins up with the human and obeys his or her spoken commands. Some catch and own Pokémon as friendly pets and lifelong companions and do not participate in any competitive activities with them. Others of a less savory nature, such as members of Pokémon crime syndicates such as Team Rocket, capture Pokémon and use them as living tools to advance their evil agendas. Most humans, however, including players of the Pokémon RPGs, take on the occupation of Pokémon training; they catch and collect Pokémon to train them and battle the Pokémon of other trainers in officially sponsored competitive Pokémon matches. There are never any lasting, bloody wounds or deaths incurred by the creatures involved, and seemingly never any hard feelings between winners and losers.

The two-stage object of most Pokémon RPGs is to collect all of the available Pokémon species in the region where that RPG takes place in, and from them train a winning team of powerful combat Pokémon to defeat the professionally trained Pokémon teams of that region's strongest trainers. The player's quest always takes him or her across the region to battle eight specialists in Pokémon training, that region's "gym leaders", and once eight commemorative badges have been gathered, the player may then go to the region's Pokémon League and battle an elite group of trainers - that region's Elite Four - and then battle the regional Champion to take the title. These five trainers, which must be battled one-after-the-other with no rest in between, are almost always the game's equivalent to any other RPG's "final boss" challenge. Pokémon captured from the wild with Poké Balls accumulate experience and learn new combat moves by battling many wild Pokémon and challenging other trainer's Pokémon to Pokémon matches, and whenever a Pokémon falls in battle ("knocked out"), it is easy to quickly and completely restore it to health, free of charge, by visiting one of many Pokémon Centers located throughout a region. Many species of Pokémon, when they gain enough experience and regardless of whether they are in the wild or under a trainer's ownership, undergo a metamorphosis and "evolve" into a similar, but larger and more powerful, species of Pokémon. Many of the 721 species belong to such lineages, and therefore many of the species of Pokémon are effectively different stages of what can be said to be several hundred "families" of Pokémon.

The Pokémon franchise's chronology is divided into "generations", each of which is defined by the newest Pokémon that are introduced within the newest pair of handheld Pokémon RPGs. Some generations may have more than one pair of interlinking RPGs, with the second set being released later than the first as a sort of "semi-sequel" to the base set that began that generation, but a new generation and associated set of new Pokémon are released every several years in a new pair of RPGs centered on a new fictional region. There have been five generations that ran their courses and a sixth that is currently underway, and each have introduced many, many dozens of new Pokémon, moves, and characters as well as new and changed mechanics and gameplay concepts:

  • In 1996, the First Generation begun the franchise with the Pokémon Red and Green versions in Japan and Pokémon Red and Blue versions internationally both for the Game Boy, with the first 151 Pokémon species and the first-known region of the Pokémon world, the Kanto region. Generation I can be well considered for setting the standards for every future generations to come, including a storyline, a professor, a villainous team with world dominating goals, and choosing between three starter Pokémon. However, the first generation is also criticized for many balancing issues, such as its numerous glitches that are exploitable and Pokémon with little variety in their movesets. Only this generation was in effect when Super Smash Bros. was developed and released in 1999, so Pokémon, locations, and properties from the first generation are featured in the game.
  • In 1999, the Second Generation was heralded by the release of the Pokémon Gold and Silver sequel versions for Game Boy Color, which added 100 new Pokémon to make for a total of 251, along with the new Johto region. Generation II has received critical acclaim from many fans of the series for fixing many issues that plagued Generation I as well as introducing many innovations that will be used in many generations since such as breeding and having legendary Pokémon more involved with the plot of games. In 2001, Super Smash Bros. Melee was developed and released during this generation, so the game features content based on both existing generations at the time.
  • In 2002, the Third Generation took effect with the release of the Pokémon Ruby and Sapphire versions for Game Boy Advance, set in the Hoenn region, which added 135 more new Pokémon and raised the total to 386. In 2003, Pokémon FireRed and LeafGreen, the remakes of Pokémon Red and Blue, were also released. With the complete overhaul from Generation II, the third generation is often criticized for its lack of backwards compatibility which prevents fans from trading Pokémon over from Generation II, but the generation also made the series more advanced in a big way, such as introducing double battles, a more simpler EV and IV system, natures and abilities for Pokémon.
  • In 2006, the Fourth Generation was ushered in by the Pokémon Diamond and Pearl versions for Nintendo DS, set in the Sinnoh region. It added 107 more new Pokémon, bringing the total to 493 species. Generation IV was well praised for the physical and special split which made attacking moves based on what they do instead of what type it was, making competitive play more popular to play. In 2009, the generation also released the highly acclaimed Generation II remakes, Pokémon HeartGold and SoulSilver. Super Smash Bros. Brawl drew content from all four generations of Pokémon released at the time.
  • In 2010, the Fifth Generation began with the release of Pokémon Black and White, also for Nintendo DS. Set in the Unova region, it brought in 156 species, the most of any individual Generation to the game and raised the total to 649. This generation also includes a sequel, Pokémon Black 2 and White 2, instead of a remake.
  • In 2013, the Sixth Generation began with the series' first-ever simultaneous worldwide release, Pokémon X and Y for the Nintendo 3DS. Set in the Kalos region, at least 70 new Pokémon were introduced, the fewest of any individual Generation, bringing the grand total to 721 recognized Pokémon species - but a brand new "Mega Evolution" mechanic also introduces dozens of all-new, temporary "super-forms" that Pokémon from previous generations may assume during battle. The generation also includes the Generation III remakes Pokémon Omega Ruby and Alpha Sapphire. Super Smash Bros. 4 draws content from all six generations of Pokémon released at the time.

In addition to the main series games, there also exists a multitude of spin-off games. The gameplay of these games can be similar or drastically different compared to the main series games, and can also have different goals of the game. These games are:

  • The Stadium Series is a series of games that started in 1998 with Pokémon Stadium, with its most recent release being Pokémon Battle Revolution in 2006. The Stadium series is a battle series, taking the core aspect of the main series games, battling. The player could copy their Pokémon from Generations I and II (Stadium and Stadium 2) or from Generation IV (Battle Revolution) and use them as a party for battling NPCs in tournaments to win prizes that could be used for various gameplay features. Stadiums 1 and 2 also featured a minigame mode and a Gym Leader Castle, two gamemodes that Battle Revolution lacked.
  • The Pikachu series consists of two games: Hey You, Pikachu! and Pokémon Channel. In these games, the player interacts with Pikachu, performing daily activities with it, such as exploring, talking to other Pokémon, and playing minigames. Pokémon Channel's primary gameplay feature is TV, the player and Pikachu would watch TV to buy items to decorate their home, participate in quizzes and guessing games, and watch a Pichu Bros. special exclusive to the game. Hey You, Pikachu! used a special attachment to the Nintendo 64 called the "Voice Recognition Unit" (VRU for short), that allowed the player to be able to talk to Pikachu and to help better socialize with it. However, the VRU was calibrated for a high-pitched child's voice, leading to difficulties in playability for adolescents and adults.
  • The PokéPark series also consists of two games, both released for the Wii. In this series, the player plays as Pikachu, and can explore the park known as PokéPark, and play minigames to build friendships with fellow Pokémon, in order to save PokéPark.
  • The TCG series is a series of games based on the Pokémon Trading Card game, specifically the first few sets of the TCG. The gameplay of these games is very similar to that of the main series games, with the notable difference being battling with Pokémon Trading Cards rather than Pokémon themselves.
  • The Pinball series is a series of games based on pinball respectively. Pokémon Pinball uses Pokémon from Generation I, while Pokémon Pinball: Ruby & Sapphire only included Hoenn-native Pokémon.
  • The Puzzle series is based on the Tetris series, namely Tetris Attack. Pokémon Puzzle League, released for the N64, is based on the anime, while Pokémon Puzzle Challenge, released for the Game Boy Color, is not.
  • The Colosseum series is a series taking place in an entirely original region known as Orre, where the player must protect Orre from the crime syndicate known as Cipher and capture Pokémon they had kidnapped and closed their hearts to, also known as Shadow Pokémon. In Pokémon XD: Gale of Darkness, the primary focus of the game is a completely black Lugia known as Shadow Lugia, or XD001, known by Cipher as the ultimate Shadow Pokémon and impossible to purify.
  • The Mystery Dungeon series is a series based around Pokémon rather than a trainer. The player joins a team and explores dungeons recruiting Pokémon, completing missions, and solving the mystery of why the player turned into a Pokémon.
  • The Ranger series is like the main series games, except instead of capturing Pokémon, the player uses a device known as a Capture Styler to befriend the Pokémon in order to win the battle. Instead of being called a Pokémon Trainer, the main characters in this series are named Pokémon Rangers, and their only goal is to save people and Pokémon alike from evil and destruction.
  • The Rumble series is a very different game from the main series. In this series, the player takes control of what's called Toy Pokémon, and must traverse through mazes fighting different Pokémon, ultimately leading to a boss Pokémon at the end of the level. The player would also have a chance of collecting said Toy Pokémon after defeating them.
  • The Trozei series is another puzzle game like Puzzle League, except instead of matching colored blocks, the player matches Pokémon. Pokémon Battle Trozei features Mega Evolutions.
  • Pokkén Tournament is a fighting game developed by Bandai Namco that takes place on a three-dimensional plane, featuring various Pokémon as the playable characters. Pikachu, Charizard and Lucario, all playable in the Super Smash Bros. series, are also playable in this spinoff, while an altered version of Mewtwo (known as "Shadow Mewtwo") appears as a boss character.

In Super Smash Bros.

The Pokémon series' initial incarnation and set of releases were in effect when Super Smash Bros. was released in 1999, so only Pokémon from what is now referred to as the franchise's "First Generation" are featured in the game.

Characters

With two of the twelve playable characters in the game being Pokémon species themselves, the Pokémon franchise ties with the Mario series in having the most amount of characters available on the roster (and becomes the second most-represented series if one counts Donkey Kong and Yoshi as extensions of the Mario series). Mewtwo was originally planned to be a playable character, but was removed for unknown reasons.

  • PikachuIcon(SSB).png
    Pikachu: Registered as Pokémon #025 in the games' National Pokédex listing, Pikachu (name unchanged from the Japanese version) was introduced in the First Generation of the franchise as an Electric-type Pokémon that is 0.4 m (1'4'') tall and weighs 6 kg (13.2 lbs). It is a yellow, vaguely anthropomorphic mouse-like species that stores electricity within pouches on its cheeks marked by red circular patterns, and is able to expel and shoot the electricity outward as its primary form of offense. It is regularly treated as the franchise's primary mascot, and is depicted and featured in virtually every Pokémon product, such as in the long-running anime wherein it is the favored partner of Pokémon trainer Ash Ketchum. As a not-fully-evolved species, it is not particularly powerful or durable in Pokémon battles in the RPG series by default, though it can evolve into the larger and more capable Raichu. The Second Generation introduced a younger "baby" form of Pikachu, Pichu, which a Pikachu or Raichu may produce while breeding, and which may evolve into a Pikachu of its own. In Super Smash Bros., Pikachu is characterized as a lightweight combatant that can move around the battlefield with good speed and dole out fast attacks, and yet also possesses some strong attacks of its own. In competitive play, Pikachu is considered to be the best playable character of Super Smash Bros. for having many advantages, including an effective blend of speed and power, good combo ability, and an enormously far-reaching method of recovery.
  • JigglypuffIcon(SSB).png
    Jigglypuff: Registered as Pokémon #039 in the games' National Pokédex listing, Jigglypuff (Purin in the Japanese version) was introduced in the First Generation as a pure Normal-type Pokémon (becoming dual Normal/Fairy-type in Generation VI) that is 0.5 m (1'8'') tall and weighs 5.5 kg (12.1 lbs). It is a pink, fluffy, spherical creature with a hypnotic singing voice capable of literally putting those around to hear it to sleep, which it uses as its method of self-defense against foes in Pokémon battles and in the wild. A wild Jigglypuff was a recurring character in the first two generations of the Pokémon anime, and was prone to getting insulted whenever its audience would fall asleep from its songs and would vandalize their faces with a marker. Much like Pikachu, Jigglypuff is weak in Pokémon battles in the RPG series as itself, has a larger form named Wigglytuff with better combat statistics, and received a baby form in the Second Generation named Igglybuff. In its at-the-time-unexpected debut as a playable fighter in Super Smash Bros., Jigglypuff is the lightest and floatiest character, and has various similarities to Kirby, including the ability to jump multiple times in midair. While it lacks a variety of attacks with good knockback, it has a lethal trump card in the form of its Rest ability. This is not enough, however, for it to be considered one of the better characters competitively.

Stage

Super Smash Bros. features one Pokémon-themed stage:

  • Saffron City
    Saffron City: This stage is set on the rooftops of the skyscrapers in Saffron City, the largest metropolis in the Pokémon world's Kanto region. The central skyscraper in Saffron City belongs to Silph Co., a corporation that designs technologically advanced devices, and in the earliest Pokémon RPGs, the Pokémon crime syndicate Team Rocket takes over the building, and the player's character must enter it and defeat the Rockets in battle. The structure on the Silph Co. building in this stage routinely opens up and makes one of several Pokémon briefly appear to function as a stage hazard: Venusaur, Charmander, Electrode, Chansey, and Porygon.

Item

Super Smash Bros. introduces what has since been the only Pokémon-related item featured throughout the Smash Bros. series until SSB4:

  • Poké Ball: The mass-producible, spherical item that, in any Pokémon continuity, can be thrown at a wild Pokémon to capture it and place it under the thrower's ownership, and which can subsequently be used by the owner as a storage device for that Pokémon that can send out and recall the Pokémon freely. The Poké Ball item featured in Super Smash Bros., like with each incarnation of the Poké Ball in future Smash Bros. installments, comes pre-loaded with one Pokémon randomly selected out of a pool of possible species, and when the ball is thrown and lands on a floor, the Pokémon inside emerges and briefly performs its own moves and behaviors before disappearing. The Super Smash Bros. version of this item can release one of thirteen different results, all originating from the First Generation: Charizard, Blastoise, Beedrill, Clefairy, Meowth, Onix, Hitmonlee, Koffing, Chansey, Goldeen, Starmie, Snorlax, and most rarely, Mew.

Music

  • 12: An orchestration of the traditional Pokémon title theme, heard on Saffron City.
  • 22: The victory fanfare of Pikachu and Jigglypuff is an orchestration borrowing elements from track 12.

In Super Smash Bros. Melee

Following the release of the first Smash Bros., the Pokémon series entered its Second Generation in 2000, so Pokémon from the two existing generations at the time are featured in 2001's Super Smash Bros. Melee.

Characters

While four of the 26 playable characters are Pokémon, the Pokémon series is now the third most-represented in the game, falling behind the five characters of The Legend of Zelda.

  • PikachuIcon(SSBM).png
    Pikachu: Returning from Super Smash Bros., Pikachu gains Skull Bash as its new side special move, but otherwise retains its role as a fast character with and powerful attacks and a versatile recovery. However, Pikachu's aforementioned power and speed are weakened from Super Smash Bros., which together with the poor approach options it finds itself with in the competitive Melee environment causes Pikachu to be graded much lower on the Melee tier list than it was back in Smash 64. However, it still finds itself as a viable character to be reckoned with.
  • JigglypuffIcon(SSBM).png
    Jigglypuff: Returning from Smash Bros., Jigglypuff gains Rollout as its new neutral special move, but otherwise retains its role as a seemingly "underpowered" character that is easy to knock out but is capable of both incredibly versatile recovery and a powerful trump card move in Rest. However, its overall attack power, attack speed, range, and midair jumping velocity are improved, and its Rest is both stronger and easier to combo into, such as the Space animal slayer, all of which prompt it to be competitively regarded as one of the best characters.
  • MewtwoIcon(SSBM).png
    Mewtwo: Registered as Pokémon #150 in the games' National Pokédex listing, Mewtwo (name unchanged from the Japanese version) was introduced in the First Generation as a Psychic-type Pokémon that is 2 m (6'7'') tall and weighs 122 kg (269 lbs). It is unique in the Pokémon setting because it is an individual lifeform that was created by humankind, cloned from the Pokémon Mew, and it possesses incredible powers that help categorize it alongside the various all-powerful Pokémon that are typically referred to as "legendary Pokémon". A Mewtwo was the focus of the anime continuity's first movie and a direct-to-video follow-up, in which it was depicted as sapient and capable of telepathically projecting human language and was initially shown in a villainous role. In the RPG series, Mewtwo is one of the most overall powerful and threatening Pokémon to bring into battle against opponent trainers' Pokémon teams. However, its role in its debut appearance in Super Smash Bros. Melee is very different; it is a very odd blend of various attributes that excel and various other important attributes that are very lacking, and features multiple non-damaging utility moves and a chargeable projectile in Shadow Ball. Its lacking power, range, and speed in its attack options, its subpar resilience, and its highly situational special moves results in it being regularly considered close to being one of the worst competitive character choices.
  • PichuIcon(SSBM).png
    Pichu: Registered as Pokémon #172 in the games' National Pokédex listing, Pichu (name unchanged from the Japanese version) was introduced in the Second Generation as a new "baby" stage in Pikachu's evolutionary line - a Pokémon that will hatch out of an egg produced by Pikachu that are left to breed at a daycare. It is an Electric-type Pokémon that is 0.3 m (1'0'') tall and weighs 2 kg (4.4 lbs). Like Pikachu - which it can evolve into - Pichu can store electricity within its cheek pouches and expel it outward to attack, but unlike Pikachu, its inexperience with handling electricity often causes it to damage itself when attempting to unleash a strong electric attack. This does not carry over into the Pokémon RPGs as a game mechanic, but nonetheless, as a basic-stage species, it is extremely weak in Pokémon battles. In Super Smash Bros. Melee, there is no dispute that Pichu is an inferior clone of Pikachu, having similar moves across the board but being even easier to knock out. While some of its attacks and traits are actually slightly stronger and faster than Pikachu's, Pichu is crippled by many of its attacks actually adding damage to its own damage meter fairly quickly as a side effect. This leads it to be consistently considered the worst character competitively, or at least a candidate for the label.

Additionally, Ditto makes an appearance as the graphic for a random character and color choice when setting up a Winner Out or Loser Out style tournament in the Tournament Mode.

Stages

Super Smash Bros. Melee features two stages representing Pokémon, one starter and one unlockable. While the second generation of Pokémon games introduced the Johto region in which they initially take place, it may be noted that both of the following stages nonetheless take place in Kanto, the region that was the setting of the first generation.

In addition, a stage based on the Entei trophy is used as the battlefield for Event 26: Trophy Tussle 2. It is not accessible for multiplayer play.

Item

Music

  • 15: Pokémon Stadium: An orchestration of the main title screen music in most Pokémon RPGs, complete with a chorus. It is heard in Pokémon Stadium.
  • 16: Poké Floats: A synthesized medley of three battle-related tunes heard in the first generation of Pokémon RPGs, beginning with the standard Trainer Battle theme, then the Gym Leader Battle theme, and finally the wild Pokémon encounter theme. This is heard on Poké Floats and is often heard accompanying Mewtwo in Single-player mode.
  • 32: Battle Theme: A synthesized medley of three battle-related tunes heard in the second generation of Pokémon RPGs, beginning with the wild Pokémon encounter theme, then the Gym Leader Battle theme, and finally the Champion Battle theme. This is heard as a secondary track on Pokémon Stadium and is often heard accompanying Pichu in Single-player mode.
  • 45: Pokémon Victory: The victory fanfare of Pikachu, Jigglypuff, Pichu, and Mewtwo is an orchestration borrowing elements from track 15, "Pokémon Stadium".

Full Trophy List

In Super Smash Bros. Brawl

During the extended hiatus between Melee and Brawl, Pokémon proceeded with and completed its Third Generation, and had already begun its Fourth Generation in 2006-2007 when Brawl was released in 2008. Therefore, all four of the Pokémon generations at the time are represented in the Brawl package.

Characters

While Pokémon-related characters occupy four slots on the 35-slot character roster of the game, the franchise effectively contributes six unique playable characters, the largest of any represented franchise if not compared to a combination of Mario, Donkey Kong, Yoshi, and Wario as one "overall" franchise; this is reflected in the Pokémon segment of the game's All-Star mode having the most opponents to fight. This is especially noteworthy because Pokémon is the only series to have more than one of its characters from Melee retired from Brawl, with the absence of both Pichu and Mewtwo in the roster.

On the final character select screen (after all characters are unlocked), the Pokémon characters take up the seventh column.

  • PikachuIcon(SSBB).png
    Pikachu: Pikachu returns from its Super Smash Bros. Melee appearance without any thematic changes to its core moveset. Its new Final Smash, Volt Tackle (named after a powerful exclusive attack it has in the RPGs), temporarily turns it into a giant, floating sphere of electricity that can be controlled and sent flying through the air, damaging any enemy it comes into contact with. Pikachu regains some of its excellent competitive standing with increased survivability, approach options, grab range, and damage with various attacks, despite some weaker smash attacks.
  • JigglypuffIcon(SSBB).png
    Jigglypuff: Jigglypuff similarly returns from its Super Smash Bros. Melee appearance without any thematic changes to its core moveset. Its new Final Smash, Puff Up (which does not originate from the RPGs), renders Jigglypuff stationary and makes it grow to gargantuan proportions, and it eventually inflicts a massive pushback to all opponents that are too close and promptly deflates. Jigglypuff's prior strong attacks are now much weaker, especially Rest, which carries much less force and places more emphasis on it now causing the flower special condition. Despite retaining incredible air mobility, Jigglypuff has been graded to be one of the worst competitive characters in Brawl.
  • PokémonTrainerIcon(SSBB).png
    Pokémon Trainer: A representation of a generic Pokémon trainer - the design of which matches the playable male trainer depicted in Pokémon FireRed & LeafGreen - makes for a mechanically unique character choice in Brawl; the player does not control him as a playable combatant, but rather a set of three unique Pokémon that belong to him, only one of which partakes in the match at any given point. Each of the three Pokémon are playable characters that can be freely swapped between with the Pokémon Change move and an associated set of mechanics, and the three share the same Triple Finish final smash, which launches three simultaneous beam attacks across the screen. While being a rotating set of three fighters, each with their own merits, causes the Pokémon Trainer to be a character choice that can bypass some problems other characters have with specific matchups against certain enemy characters, he is graded to be low-tier competitively because of particularly severe afflictions involved with the mechanic that punish him for not swapping Pokémon constantly - an issue compounded by the sluggish pace of the move.
  • SquirtleIcon(SSBB).png
    Squirtle: Registered as Pokémon #007 in the games' National Pokédex listing, Squirtle (Zenigame in the Japanese version) was introduced in the First Generation as one of the three "starter" Pokémon the player may choose between at the start of games set in the Kanto region. It is a Water-type Pokémon that is 0.5 m (1'08'') tall and weighs 9 kg (19.8 lbs), and is able to eventually evolve into Blastoise. In its Brawl appearance, Squirtle is the smallest, lightest, and fastest of the three Pokémon overall, and is capable of spewing water and retreating into its shell for brief invulnerability.
  • IvysaurIcon(SSBB).png
    Ivysaur: Registered as Pokémon #002 in the games' National Pokédex listing, Ivysaur (Fushigisou in the Japanese version) was introduced in the First Generation as the intermediate evolution stage of Bulbasaur, another of the three "starter" Pokémon the player may choose between at the start of games set in the Kanto region. It is a Grass/Poison dual-typed Pokémon that is 1.0 m (3'03'') tall and weighs 13 kg (28.7 lbs), and is able to evolve into Venusaur. A rare instance of a playable Smash Bros. character that is predominantly quadrupedal, Ivysaur can extend prehensile vines out of the plant on its back to whip enemies, and its budding back flower can release powerful attacks. In Brawl, it lacks the speed of Squirtle, and the sluggishness of its otherwise powerful smash attacks counterbalances its access to moves like Bullet Seed, which can rack up damage points very fast.
  • CharizardIcon(SSBB).png
    Charizard: Registered as Pokémon #006 in the games' National Pokédex listing, Charizard (Lizardon in the Japanese version) was introduced in the First Generation as the final evolution stage of Charmander, the last of the three "starter" Pokémon the player may choose between at the start of games set in the Kanto region. It is a Fire/Flying dual-typed Pokémon that is 1.7 m (5'07'') tall and weighs 90.5 kg (199.5 lbs), and is a viable contender in competitive play in the Pokémon RPGs themselves. In Brawl, Charizard is a heavyweight, fire-breathing character that is one of the game's few characters capable of gliding with its wings, and has attacks with great power, great range, and even good speed, though they have high ending lag as well.
  • LucarioIcon(SSBB).png
    Lucario: Registered as Pokémon #448 in the games' National Pokédex listing, Lucario (name unchanged from the Japanese version) was introduced in the Fourth Generation as a Steel/Fighting dual-type Pokémon that is 1.2 m (3'11'') tall and weighs 54 kg (119 lbs). Introduced as a mascot for the Fourth Generation, it is a bipedal canine Pokémon that is the evolved form of Riolu, and is capable of utilizing a spiritual force named "aura" to both improve its martial arts strength and react to its opponents' movements better. It has powerful and versatile offensive statistics and options in the Pokémon RPGs, but frail durability. Both its anime depiction and its appearance in Brawl show it to be capable of a similar kind of telepathic speech as Mewtwo. Lucario has a unique trait in its playable appearance in Brawl, wherein its attacks become stronger as it accumulates damage from enemy attacks, and its Final Smash, Aura Storm (another attack that does not appear in the RPGs themselves), unleashes an immense beam of energy through the stage that can be guided with the analog stick. With a strong aerial game to begin with, Lucario is comparatively high-tier in competitive play because its moves become very powerful and dangerous when it is at a high damage percentage, though it is primarily held back by its reliance on being damaged enough to attain this power to begin with.

Boss

Rayquaza.jpg
  • Rayquaza: Registered as Pokémon #384 in the games' National Pokédex listing, Rayquaza (name unchanged from the Japanese version) was introduced in the Third Generation as a Dragon/Flying dual-type Pokémon that is 7.0 m (23'00'') tall and weighs 206.5 kg (455.2 lbs). It is an incredibly powerful and legendary Pokémon that is the version mascot of the game Pokémon Emerald, appearing on that game's box art, and is depicted as a serpentine dragon that makes its home flying in the ozone layer of the planet; in stark contrast to this, Brawl depicts it as a territorial beast that slumbers at the bottom of a lake in the game's story mode, The Subspace Emissary. Rayquaza appears as a stage boss that Diddy Kong and Fox McCloud have to fight early in the story, and is featured in the Boss Battles mode like the rest of the game's bosses.

Stages

Super Smash Bros. Brawl features three stages representing Pokémon, one starter and two unlockable, and one of them is a carry-over from the previous game, Melee:

  • Icon-spearpillar.gif
    Spear Pillar: This unlockable stage is set at the ruins on the peak of the Sinnoh region's Mt. Coronet, an important location in the Fourth Generation of Pokémon games. Each time the stage is played, one of three legendary Pokémon from the Fourth Generation is selected to appear in the background and function as a stage hazard, launching powerful attacks at the fighters in the foreground: Dialga, Palkia, and Cresselia. Furthermore, the pixie-like Pokémon Mesprit, Azelf and Uxie appear when either Dialga or Palkia destroy a part of the stage.
  • Icon-pokemonstadiummelee.gif
    Pokémon Stadium: The original Pokémon Stadium makes a return appearance as part of Brawl’s collection of Melee Stages, with minor changes to the physics of the platforms that appear.

Item

Music

See List of SSBB Music (Pokémon series).

  • Pokémon Main Theme - A completely redone version of the original Pokémon main theme that was mostly used in the original Red & Blue versions but isn't heard as often in the newer ones. It is used on the Pokémon Stadium 2 stage.
  • Road to Viridian City (From Pallet Town/Pewter City) - A whimsical remix of one of the commonly used "Route" songs used in the Red & Blue versions, first heard on Route 1, which also has elements of the town music in Viridian. It is used on the Pokémon Stadium 2 stage. This song is also played during both Pokémon Trainer and Jigglypuff's 1-player mode credits.
  • The Pokémon Center - A remix of the Pokémon Center background music that is used in nearly every Pokémon title. It is used on the Pokémon Stadium 2 stage. This song is also played during Pikachu's 1-player mode credits.
  • Pokémon Gym/Evolution - A medley made of both the Pokémon Gym song as well as the evolution song, both of which have made regular appearances in every mainstream Pokémon title. It is used on the Pokémon Stadium 2 stage.
  • Wild Pokémon Battle! (Ruby/Sapphire) - A remix of the background music that plays when encountering a wild Pokémon in the Ruby, Sapphire and Emerald versions. It is the theme of the Pokémon Stadium 2 stage.
  • Victory Road - A guitar remix of the theme that originated at Victory Road and the Elite Four in the Ruby & Sapphire versions. It is used on the Spear Pillar stage.
  • Dialga/Palkia Battle at Spear Pillar! - A medley consisting of remixes of both the Dialga & Palkia battle theme and the Spear Pillar background music from the Diamond & Pearl versions. It is the theme of the Spear Pillar stage.
  • Wild Pokémon Battle! (Diamond/Pearl) - A remix of the background music that plays when encountering a wild Pokémon in the Diamond & Pearl versions. It is used on the Spear Pillar stage.
  • Team Galactic Battle! - A remix taken directly from the Diamond & Pearl versions soundtrack. It is used on the Spear Pillar stage. This song is also played during Lucario's 1-player mode credits.
  • Route 209 - A rather upbeat remix of the Route 209, 212 and 222 background music from the Diamond & Pearl versions. It is used on the Spear Pillar stage.
  • Pokémon Stadium (Melee) - Taken directly from Melee. It is used on the Pokémon Stadium stage.
  • Battle Theme (Melee) - Taken directly from Melee. It is used on the Pokémon Stadium stage.
  • Poké Floats (Melee) - Taken directly from Melee. It is used on the Pokémon Stadium stage.
  • Pokémon Victory Theme - Pikachu, Pokémon Trainer, Lucario and Jigglypuff's victory theme. A section of the Pokémon Red & Blue main theme.

Trophies

Stickers

  • Bellossom
  • Bonsly
  • Celebi
  • Charizard
  • Chikorita
  • Deoxys
  • Electrode
  • Entei
  • Gardevoir
  • Goldeen
  • Groudon
  • Gulpin
  • Ho-Oh
  • Ivysaur
  • Jigglypuff
  • Jirachi
  • Kyogre
  • Latias and Latios
  • Lucario
  • Lugia
  • Manaphy
  • Meowth
  • Metagross
  • Mew
  • Moltres
  • Munchlax
  • Pikachu
  • Piplup
  • Pokémon Trainer
  • Rayquaza
  • Snorlax
  • Squirtle
  • Staryu
  • Suicune
  • Togepi
  • Torchic
  • Weavile
  • Wobbuffet

In Super Smash Bros. 4

In the interim between the releases of Brawl and the Wii U and 3DS Smash Bros. games, the Pokémon franchise once again proceeded with and completed a full generation, Generation V, and had started Generation VI, which allows for content from all six Pokémon generations to be featured in the most recent Smash Bros. game. Among the introductions in Generation VI are new, temporary "Mega Evolutions" for certain Pokémon species such as Lucario and Charizard. Mewtwo also returns, as the first downloadable character.

Characters

  • PikachuIcon(SSB4-U).png
    Pikachu: The Pokémon mascot was confirmed to be a playable character in Super Smash Bros. 4 at the game's initial showcase at E3 2013. The only apparent cosmetic change is that it is much more brightly colored, and its model continues the trend of gradually becoming less chubby, matching its appearances in the most recent Pokémon products. Pikachu has received a fair amount of both buffs and nerfs. It's overall moveset remains the same, including its Final Smash from Brawl, Volt Tackle.
  • JigglypuffIcon(SSB4-U).png
    Jigglypuff: Jigglypuff was unofficially confirmed through a livestream leak on Twitch. Jigglypuff is an unlockable character in the 3DS version, while being a starter for the first time in the Wii U version. It is much more expressive than before and holds a permanent smile. Jiggypuff has been overall buffed from Brawl to become a much more balanced fighter. While having quicker and more powerful attacks, its overall moveset is the same, including its Final Smash from Brawl, Puff Up.
  • MewtwoIcon(SSB4-U).png
    Mewtwo: Mewtwo was announced on October 23rd, 2014 in the Super Smash Bros. for Wii U: 50-Fact Extravaganza as the first downloadable character. It is the second character, after Dr. Mario, to skip one game and appear in the next. Like other returning Pokémon, its appearance now matches its current form in recent Pokémon media. Mewtwo has been buffed from Melee by gaining more mobility and power. It has also been given a Final Smash, where Mewtwo Mega-Evolves into Mega Mewtwo Y and uses Psystrike, a move that stuns opponents, then launches them via an intense mental shock. It was first made available on April 15, 2015 for users who registered both versions of Smash 3DS and Smash Wii U on Club Nintendo, then made available worldwide for purchase two weeks later on April 28.
  • CharizardIcon(SSB4-U).png
    Charizard: Charizard returns as a fighter, and is now a stand-alone character choice from the Pokémon Trainer in Brawl, devoid of any special interaction with Squirtle and Ivysaur. Charizard has a new side special move called Flare Blitz, a powerful attack though it inflicts recoil damage on Charizard even if it doesn't make contact with an opponent. Charizard's previous side special, Rock Smash, is now its down special instead. It also has a new Final Smash, Mega Charizard X, which enables Charizard to Mega-Evolve and fly around shooting fire blasts.
  • LucarioIcon(SSB4-U).png
    Lucario: Lucario was the first Pokémon to be revealed as a playable starter character since Pikachu. Like many other characters from cartoonish franchises, Lucario's appearance is changed to stray away from the more realistic look from Brawl, into a much more vibrant and colorful look. Lucario gains a larger influence from his aura now, which affects moves like Aura Sphere and Extreme Speed more. Lucario has a new Final Smash, its Mega Evolution from X and Y, where Lucario can dish out almost twice as much damage and resist attacks.
  • GreninjaIcon(SSB4-U).png
    Greninja: Registered as Pokémon #658 in the games' National Pokédex listing, Greninja (Gekkouga in the Japanese version) was introduced in Generation VI of Pokémon as the final evolution stage of Froakie, one of the three "starter" Pokémon the player may choose at the start of games set in the Kalos region. It is a Water/Dark dual-typed Pokémon and is regarded as one of the most viable contenders in the latest iteration of the main RPG series' competitive scenes. Greninja was confirmed as a newcomer in the April 8, 2014 Smash Bros. Direct. An amphibian warrior with a ninja-like aesthetic, Greninja's signature attack became its special move Water Shuriken, a chargable physical attack. Its Final Smash is Secret Ninja Attack, where Greninja uses its other signature attack Mat Block to send foes in front of the moon, where it then slashes oppenets several times before sending a final blow downward.

Stage Hazards

  • Manaphy: Manaphy appears as the Water stage element in the Kalos Pokémon League.
  • Ho-Oh: Ho-Oh appears as the Fire stage element in the Kalos Pokémon League.
  • Registeel: Registeel appears as the Steel stage element in the Kalos Pokémon League.
  • Rayquaza: Rayquaza appears as the Dragon stage element in the Kalos Pokémon League.

Common Enemies

  • Chandelure: An enemy in Smash Run for the 3DS version, Chandelure can launch fire balls and attack with Fire Spin as a means of attack, as well as absorb projectiles thrown at it.
  • Gastly: An enemy in Smash Run that is only affected by projectiles.
  • Cryogonal: An enemy in Smash Run that attempts to freeze the player with a blue laser. It can be a straight laser or an arced laser.
  • Koffing: An enemy in Smash Run. It behaves similarly to its role as a Poké Ball.
  • Petilil: An enemy in Smash Run. It uses Sleep Powder, causing players in front of it to fall asleep.

Stages

Super Smash Bros. for Wii U

  • Kalos Pokémon League: The Pokémon League from Pokémon X and Y appears in the Wii U version. The stage takes place in one of the four chambers of the Elite Four: Dragonmark, Flood, Ironworks, or Blazing Chamber. Pokémon of the same type of the chamber appear in the background, watching the battle.
  • Super Smash Bros. Brawl Pokémon Stadium 2: the stage itself returns from Brawl. It is exclusive to the Wii U version of Super Smash Bros 4.

Super Smash Bros. for Nintendo 3DS

  • Prism Tower: Lumiose City's Prism Tower from Pokémon X and Y appears as a new stage in the 3DS version. Similar to Delfino Plaza or Skyloft, it is a traveling stage that centers around the tower, traveling upwards as the combatants fight.
  • Unova Pokémon League: The League appears as a stage in the 3DS version. While battling on it, N's Castle may appear, and with it one of five Pokemon: Reshiram, Zekrom, Shaymin, Whimsicott, and Milotic. The latter three do not do anything, while Reshiram will set the stage on fire, and Zekrom will slam into one side of the stage, tilting it.

Items

  • Poké Ball: The Poké Ball was announced to make its comeback in the Comet Observatory trailer for Super Smash Bros. 4.
  • Master Ball: A variant of the Poké Ball, where only rare and legendary Pokémon come out of it. Zoroark and Goldeen also come out of it.

Music

Trophies

Super Smash Bros. 4 (both versions)

Super Smash Bros. for Nintendo 3DS only

Super Smash Bros. for Wii U only

Games with elements from or in the Super Smash Bros. series

Pokémon Red, Green, Blue and Yellow (Generation I)

The majority of playable characters from the Pokémon series as well as many Poké Ball Pokémon originated from the first generation. Pikachu and Jigglypuff are playable in all four Smash Bros. games, Mewtwo is playable in Super Smash Bros. Melee and Super Smash Bros. 4, Squirtle and Ivysaur are playable in Super Smash Bros Brawl, and Charizard is playable in Brawl and Super Smash Bros. 4. The main character of the games, Red, also makes his first appearance in this generation. One of the largest cities in Kanto, Saffron City appears as a stage in Super Smash Bros.

Being the first generation, it also introduced the Poké Ball itself and has appeared in every Smash Bros. game since. The rarest Poké Ball variation, the Master Ball, which allows players to catch a Pokémon without fail regardless of Health and status, appears as an item in Super Smash Bros. 4. Like the regular Poké Ball, the Master Ball releases a random Pokémon when thrown, but it will only release rare or legendary Pokémon from it, which might be a reference that in the Pokémon games, players will likely use their one and only Master Ball on a rare and difficult to catch Pokémon such as a legendary Pokémon.

Pokémon Gold, Silver and Crystal (Generation II)

Many Pokémon that debuted from Pokémon Gold and Silver appear out of Poké Balls in Melee and Brawl, from the second generation mascots Ho-Oh, Lugia and Suicune that has a rare frequency of coming out of a Poké Ball to more common ones such as Chikorita and Wobbuffet.

Pichu, a playable fighter in Melee, also made its debut in this game.

Pokémon Ruby, Sapphire and Emerald (Generation III)

Pokémon Ruby and Sapphire mascots Kyogre and Groudon can appear out of Poké Balls in Brawl', Kyogre using Hydro Pump and Groudon using Overheat. Other third generation Pokémon such as Gardevoir and Metagross can also appear, many filling the roles of old Pokémon (for example, Torchic fills the role previously held by Cyndaquil). Other Pokémon, such as Snorunt, appear as background stage elements in Pokémon Stadium 2. Examples of Legendary Pokémon that can appear from a Poké Ball in Brawl include Latios and Latias, Deoxys, and Jirachi. According to scrapped data, there is a theory that Plusle and Minun were originally planned to be playable characters.

Rayquaza, the mascot of Pokémon Emerald, appears as a boss in The Subspace Emissary and as a frequent stage hazard in the Kalos Pokémon League stage.

Some Pokémon who debut in these games have appearances as Trophies:

Pokémon FireRed and LeafGreen (Generation III)

As a remake of Pokémon Red, Green and Blue, many characters introduced in Generation I return to make an appearance in this game as well as some Generation II Pokémon. The design for Red, the male Pokémon Trainer from FireRed and LeafGreen, is the design for the Pokémon Trainer in Brawl. He controls Charizard, Ivysaur, and Squirtle, evolutionary stages of the three starter Pokémon from those two games.

Pokémon Diamond, Pearl and Platinum (Generation IV)

In terms of playable characters, the fourth generation also has a representation, with Lucario as a playable character in Brawl and SSB4. Spear Pillar is also a stage in Brawl, complete with the Diamond and Pearl mascots Dialga and Palkia, along with Cresselia as major stage hazards. Uxie, Mesprit and Azelf appear in the background, while Electivire, Magnezone, Snover, and Drifloon appear on Pokémon Stadium 2.

New selections of Sinnoh Pokémon appear as Poké Ball Pokémon in Brawl, these being Piplup, Bonsly, Munchlax, Manaphy, and Weavile. Each of the Poké Ball Pokémon plus numerous others appear as trophies and stickers. There are also a few collectible songs originating from Diamond & Pearl:

  • Dialga / Palkia Battle at Spear Pillar!
  • Wild Pokémon Battle! (Diamond / Pearl)
  • Team Galactic Battle!
  • Route 209

Other Sinnoh Pokémon such as Palkia, Darkrai, and Arceus are later available as Poké Ball Pokémon in Super Smash Bros. 4, and Shaymin appears as a background Pokémon in the Unova Pokémon League stage.

Pokémon Black, White, Black 2 and White 2 (Generation V)

A small selection of fifth generation Pokémon appear in Super Smash Bros. 4 as Poké Ball Pokémon, including Victini, Kyurem, Keldeo, and Meloetta. Chandelure, Petilil, and Cryogonal also appear as enemies in Smash Run. The Unova Pokémon League appears as a stage in Super Smash Bros. for Nintendo 3DS, with Reshiram, Zekrom, and Whimsicott appearing as background characters. There are also collectible songs that appear in SSB4 originating from Black and White and Black 2 and White 2:

  • Route 10
  • N's Castle Medley
  • Battle! (Reshiram/Zekrom)
  • Route 23

Pokémon X and Y (Generation VI)

Greninja is a playable character in SSB4. Xerneas, the mascot of Pokémon X, is a Poké Ball Pokémon in SSB4. Dedenne, Inkay, Chespin, Fennekin, Gogoat, Swirlix, Spewpa, and Fletchling also make an appearance in the game as a Poké Ball Pokémon. Prism Tower appears as a stage in the 3DS version of Super Smash Bros. 4, with Helioptile and Yveltal appearing as background characters, while a stage based on the Kalos Pokémon League building is in the Wii U version, with Pyroar, Honedge, and Clawitzer appearing as background characters. The Mega Evolution forms of Lucario, Charizard, and Mewtwo, Mega Lucario, X version exclusive Mega Charizard X, and Y exclusive Mega Mewtwo Y respectively, also debuted in these games, and they are activated by a Final Smash. Various Mega Evolved Pokémon are also represented through trophies, including Venusaur, Blastoise, Blaziken, Kangaskhan, and Mega Mewtwo X. Additionally, there are collectible songs that appear in SSB4 that originated from X and Y:

  • Battle! (Wild Pokémon) (Pokémon X / Pokémon Y)
  • Battle! (Team Flare)
  • Battle! (Trainer Battle) (Pokémon X / Pokémon Y)
  • Lumiose City
  • Battle! (Champion) (Pokémon X / Pokémon Y)
  • Victory Road (Pokémon X / Pokémon Y)

Trivia

  • The Pokémon and Mario universes are the only universes to have multiple characters in all Super Smash Bros. games.
    • Though the Kirby universe was originally planned to have two, in the form of King Dedede.
  • One of the bonuses in Melee, "Rocket KO", is a reference to the Team Rocket trio in the Pokémon anime, who are often seen unhappily "blasting off" into the distance at episode conclusions. The bonus is awarded for Star KO-ing all members of an enemy team.
  • Pokémon is the only series that had more than one character dropped between installments, Mewtwo & Pichu from Melee to Brawl and Squirtle and Ivysaur from Brawl to Smash 4.
    • It is also the only universe to cut characters from two Smash Bros. games.
  • Pokémon is the only universe to have a new character in each Smash Bros. game released.
  • The Pokémon universe has the most playable characters in the whole series, with 9, though the Mario series has the most playable in a single game at 7.
  • The Pokémon series has had 6 playable characters both in Brawl and SSB4.
  • Super Smash Bros. for Wii U is the first game in which all playable Pokémon characters are default, unless one counts Mewtwo, who is DLC.
  • The Pokémon series is the only series to ever have three or more unlockable characters in a single game, namely Jigglypuff, Mewtwo, and Pichu in Melee.
  • While the elements of the Pokémon universe in the Super Smash Bros. series draw mainly from the games, there are also certain elements drawn from the anime, including the fact that some Pokémon's speech consists basically of them repeating their own names, while certain others (such as Mewtwo and Lucario) communicate via telepathic human-like speech, and also Goldeen's uselessness, which is based on Misty's Goldeen from the anime.

References

External links