Super Smash Bros. Brawl

Hideo Kojima

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Hideo Kojima
File:Hideo Kojima.jpg
Kojima in 2007
Born August 24, 1963
Japan Setagaya, Tokyo, Japan
Occupation Video game designer, former Vice President of Konami Digital Entertainment, former director of Kojima Productions
Website http://www.konami.jp/kojima_pro/index.html

Hideo Kojima (小島 秀夫 Kojima Hideo, August 24, 1963) is a video game designer formerly employed by Konami, and the creator of the Metal Gear series. His involvement was instrumental in bringing Solid Snake to Super Smash Bros. Brawl.

In the Super Smash Bros. series

According to Masahiro Sakurai, Kojima "practically begged" him to include Snake in Super Smash Bros. Melee, but at that point the game was too far in development to allow adding any additional characters.[1] When work on Super Smash Bros. Brawl began several years later, Sakurai contacted Kojima about adding Snake, which led to his inclusion in the game. Kojima developed Snake's stage, Shadow Moses Island. After losing a test match of Brawl against Sakurai, where he played as Snake and Sakurai played as Mario, he stated that he felt the game was "very complete" to the point that Nintendo could have put Brawl out on the shelves then and it would sell millions of copies.[2] When asked about the inclusion of Snake in Super Smash Bros. Brawl, Kojima remarked that he enjoys playing Super Smash Bros. with his son who asked Kojima to put Snake in Super Smash Bros. Kojima also cited the lack of Metal Gear games on Nintendo consoles as a reason to include Snake in Super Smash Bros. Brawl.[3]

During an interview with Geoff Keighley for Twitch on March 2014, Kojima was asked about the possibility of Snake reappearing in Super Smash Bros. 4 to which Kojima replied that he had no input on the game and felt Snake's return was unlikely, although he was open to the idea of Snake returning in the game.[4] Upon the release of Super Smash Bros. 4, Snake was confirmed not to make an appearance in the game.

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