Super Smash Bros. 4

Charizard (SSB4)

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This article is about Charizard's appearance in Super Smash Bros. 4. For the character in other contexts, see Charizard.
Charizard
in Super Smash Bros. 4
Charizard
PokemonSymbol.svg
Universe Pokémon
Other playable appearance in Brawl


Availability Starter
Final Smash Mega Evolution
Charizard (SSB4)
Charizard Fires It Up!
—Introduction Tagline

Charizard (リザードン, Lizardon) returns as a playable fighter in Super Smash Bros. 4. It was revealed with Greninja in a trailer during the April 8th, 2014 Super Smash Bros. Direct.

Charizard is once again voiced by Shinichiro Miki, who provided new voice clips that resemble its cries from the anime. Unlike other animalistic characters such as Bowser, its new voice clips are notably less bestial than in Brawl.

Changes from Brawl

Charizard has received a mix of buffs and nerfs from Brawl, but its few major nerfs slightly counter its many various buffs, big and small, causing debate on whether it was buffed or nerfed overall (Pokémon Trainer's gimmicks notwithstanding). Most notably, the removal of gliding has made Charizard's recovery much worse. Its new side special Flare Blitz is not enough to compensate due to its situational use for recovering, but has great effect in free-for-alls and doubles, making its foes unable to react out of the move. The rest of its moveset has been rebalanced in other ways: its faster attacks (such as jab, neutral aerial and forward tilt) are slightly weaker, and many of its KO moves are strengthened at the cost of speed. As a heavyweight character, Charizard benefits greatly from the addition of rage, particularly with its post-1.0.8 patch up throw; in fact, the recoil from Flare Blitz is something of a double-edged sword, as it can bring Charizard into rage mode sooner. Charizard is now its own fighter, no longer being a part of Pokémon Trainer. Charizard is said to work best as a punishing-type character, using its stronger yet slower attacks to take advantage of openings and flaws in the opponent's play.

Custom moves address some of Charizard's shortcomings; Dragon Rush, in particular, is arguably its best custom, replacing Charizard's previously situational Flare Blitz with a high-pressure rushdown option with less lag and no recoil that cannot be blocked by opponents when recovering. Fly High slightly improves its vertical recovery, although it loses one of its fastest punishing moves in the process. The other up special alternative, being Rising Cyclone, sacrifices some recovery height for very high launching power that can KO most characters via the upper blast line at as low as 56%. Additionally, the 1.0.8 patch has drastically improved two of Charizard's most useful moves as well as its grab game. Its jab combo connects more reliably and its neutral air is much faster, sped up just enough to autocancel out of a shorthop (greatly increasing its utility in spacing). Its up throw now has far more knockback, making it one of the strongest kill throws in the game (comparable to even Mewtwo) although it is easier to mitigate with DI due to the trajectory. Additionally, its down throw has been repurposed as a combo throw, occasionally leading into a kill with up aerial.

As a result of Charizard's major flaws such as its laggy, punishable attacks, ironically poor aerial mobility, and average vertical recovery (especially if customs are off), it has little to no tournament representation, and was considered one of the poorest characters in the game in early SSB4 competitive play. While the 1.0.8 and 1.1.0 patch buffs have made it a more balanced character, it is still somewhat underused overall. However, players (such as Trela and Bloodcross) have recently been able to show some dominance in Charizard's meta game even without customs, causing debate on how effective it can be; currently, many Smashers believe it to be one of the better, if not the best, of the low-tier characters.

Aesthetics

  • Change Charizard's skin is a brighter orange, its fangs are smaller, and its proportions are more in-line with its recent 3D appearances in the Pokémon franchise.
  • Change Charizard now flaps its wings while dashing.
  • Change Without Pokemon Trainer, all of Charizard's victory poses have changed.
  • Change Charizard is now ambidextrous.

Attributes

  • Buff Charizard is heavier (110 → 115).
  • Buff Charizard walks significantly faster (0.7 → 1.2).
  • Buff Charizard dashes faster (1.8 → 2.0). An incredibly fast dash, considering Charizard's weight.
  • Nerf Charizard's air speed is lower (0.987 → 0.87).
  • Change Charizard falls slightly faster (1.35 → 1.4).
  • Nerf Charizard's traction has been moderately decreased (0.055 → 0.04), going to the 2nd worst, right above Luigi.
  • Buff Without Pokemon Trainer, Charizard is no longer affected by stamina.
  • Change Type effectiveness no longer applies, thus removing Charizard's water weakness and grass resistance. While this is a buff overall due to no characters having grass attacks, the amount of water attacks is still minimal (as most of Greninja's water-based attacks are instead Slash), and unlike in Brawl, none of them are KO moves.
  • Nerf Charizard, along with Pit and Meta Knight, can no longer glide, hindering its recovering potential.

Ground attacks

  • Buff Neutral attack is significantly faster.
  • Nerf Neutral attack deals 1% less damage.
  • Buff Forward tilt is slightly faster and one of its previous sourspot hitboxes is now a sweetspot hitbox.
  • Nerf Forward tilt's sourspot deals 3% less damage.
  • Nerf Down tilt is slower, deals 2% less damage and has lost its KO power.
  • Change Down tilt now has a windbox that pushes opponents away from Charizard.
  • Buff Forward smash is now a single hit attack that is stronger, and the move has more horizontal range.
  • Nerf Losing its multi-hit properties means forward smash deals 5% less damage.
  • Buff Down smash now sends opponents horizontally and is stronger.

Air attacks

  • Buff Neutral aerial now deals consistent damage throughout and is significantly faster, now autocanceling after a shorthop.
  • Nerf Neutral aerial deals less damage and knockback.
  • Buff Forward aerial is now a claw slash that deals greater damage and knockback.
  • Buff Back aerial deals 1% more damage, has greater reach and is significantly stronger, KOing earlier than some smashes.
  • Nerf Back aerial has added start-up, no longer auto-cancels in a short hop and has more landing lag.
  • Buff Up aerial has an altered animation, provides partial intangibility, deals 3% more damage and is significantly stronger.
  • Nerf Up aerial has added start-up and has lost its lingering hitbox.
  • Change Down aerial has an added lingering sourspot that is significantly weaker with horizontal knockback. This gives Charizard a new edgeguarding option and a few more followup options when aerially fighting opponents, but makes it easier to punish at lower percentages.

Throws/other attacks

  • Buff Charizard has a new up throw similar to Kirby's up throw, possibly being based on Seismic Toss or Sky Drop. It was drastically buffed in terms of knockback in the 1.0.8 update, now being the strongest up throw, outshining even Mewtwo's, and one of the strongest throws in the game.
  • Buff As of the 1.0.8 update, Charizard's down throw has significantly reduced knockback, making it a much better combo starter. It can no longer reliably KO, but this was compensated for in the same patch with Charizard's up throw. The throw can combo into a forward aerial on most characters for a surprisingly long time, until about 60%, and even into a KO with an up aerial at around 80% if the opponent DIs vertically..

Special moves

  • Buff With no need for Pokémon Change, Charizard has a new side special: Flare Blitz, which is an extremely powerful but laggy attack with recoil damage. It also gives Charizard a new horizontal recovery option.
  • Change Rock Smash is now Charizard's down special instead of a side special.
  • Buff Starting frame 5, Rock Smash now grants Charizard 22 frames of launch resistance.
  • Nerf Rock Smash (including its shards) deals less damage and knockback.
  • Buff Fly grants more vertical distance. The first few hits also link together better and the final hit is much stronger.
  • Change Charizard's new Final Smash involves Mega Evolving into Mega Charizard X.

Update history

Super Smash Bros. for Nintendo 3DS 1.0.4

  • Buff Five frames of intangibility have been added to Charizard's head in certain situations.
  • Nerf Dragon Rush (Side-B Custom 3) now does 11% damage instead of 15%.
  • Change Some properties of what appear to be the headbutt in Rock Hurl and Flamethrower have been adjusted.

Super Smash Bros. 4 1.0.6

  • Buff Up Throw now does 8% (hit 1), 3% (throw) instead of 6% (hit 1), 2% (throw)
  • Nerf Flare Blitz now hurts Charizard 1% more. 5% for no collision, 10% for collision instead of 4% and 9% respectively.
  • Change Forward Air sweet and sour spot hitboxes switched.
  • Buff Fly knockback increased
  • Buff Down tilt has less startup and endlag.

Super Smash Bros. 4 1.0.8

  • Buff Jab combo connects more reliably.
  • Buff Forward air's hitbox is larger and lasts longer
  • Buff Up throw has significantly more knockback, making it a kill throw.
  • Buff Down throw has significantly less knockback, making it a combo starter at low percents but a less reliable KO move. It is a buff overall due to up throw giving Charizard another kill throw in the same patch.

Super Smash Bros. 4 1.1.0

  • Buff Forward tilt's sweetspot damage increased (10% → 11%).
  • Buff One of forward tilt's three sourspot hitboxes is now a sweetspot, making it essentially larger.
  • Buff Down tilt windbox added that pushes opponents inwards (pre-animation modifier frames 6-9).
  • Buff Back aerial landing lag reduced (36 → 33).
  • Buff Down throw end frame reduced (72 → 70).

Moveset

  Name Damage Description
Neutral attack   3% Charizard slashes twice with its claws, followed by a smack with its right wing.
4%
5%
Forward tilt   11% (flame), 7% (tail) Charizard sweeps its tail forward. The move is much stronger if it connects with the fiery tip of Charizard's tail, so proper spacing is key when using it.
Up tilt   8% Charizard stabs upward with both of its wings.
Down tilt   10% Charizard headbutts forward at the ground in front of it. Good horizontal knockback, though not as much as in Brawl.
Dash attack   11% (clean), 8% (late) Charizard slides forwards and raises one leg for a sliding kick.
Forward smash   17% (clean, late body), 14% (late head) Charizard sweeps its head forward from bottom to top. Charizard is invincible during the first 5 active frames of this attack, even when hitting explosive items.
Up smash   5% (hit 1), 11% (hit 2) Charizard bats upward with both of its wings, hitting twice. First hit does not link very well into the second.
Down smash   16% Charizard stomps the ground once with both feet, causing the ground to erupt from either side of it.
Neutral aerial   10% (flame), 7% (tail) Charizard spins its entire body in a somersault, hitting with its tail.
Forward aerial   11% (early, clean arm), 12% (clean tip) Charizard slashes in front of it.
Back aerial   10% (body), 13% (tail), 15% (flame) Charizard swings its tail backwards. Very strong, with similar power to King Dedede's dash attack, but has high landing lag.
Up aerial   13% Charizard headbutts upward.
Down aerial   14% (clean), 8% (late) Charizard stomps downward with one of its feet. A powerful meteor smash.
Grab   Charizard grabs its opponent with its mouth.
Pummel   2% Charizard bites the opponent. Very fast and relatively damaging, making it a good pummel, especially right before an up throw.
Forward throw   10% Charizard spins the opponent once with its mouth, then throws them forward.
Back throw   10% Charizard throws the opponent backwards with its mouth. Doesn't have much ending lag, meaning that Charizard can pursue a thrown opponent with a dash immediately after, or even a shorthop/fullhop Flare Blitz in some cases.
Up throw   8% (hit 1), 3% (throw) Charizard jumps with the foe skyward to the upper blast line, then drops down with them against the floor. Similar to Kirby's. Drastically increased knockback as of the 1.0.8 update, and it is now the strongest up throw in the game (though DI is more effective against it than Mewtwo's), reliably KOing under 130%.
Down throw   1% (loop hits), 1% (throw) Charizard pins its opponent on the floor, and then breathes fire on them. Does poor damage, but has high knockback and can KO enemies at high percents. Deals severely reduced knockback as of the 1.0.8 update, which is a buff overall due to it becoming a combo starter.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  7% Swings tail backwards, then headbutts forward.
Floor attack (back)
Floor getups (back)
  7% Gets up performing a half-circle claw swipe.
Floor attack (trip)
Floor getups (trip)
  5% Similar to the back floor attack.
Edge attack
Edge getups
  8% Gets up and headbutts.
Neutral special Default Flamethrower 2% (clean), 1% (late) Charizard spits repeated flames that gradually weaken if the attack is held, similar to Bowser's Fire Breath. Unlike Fire Breath, Flamethrower's far hitboxes will still make the opponent flinch.
Custom 1 Fire Fang 2% (flames), 8% (finish) A short-range fire-breathing attack that hits quickly. Releasing the button finishes the move with a small explosion.
Custom 2 Fireball Cannon 3% (clean), 2% (late) Fires distinct balls of fire that travel far and will not weaken over time, but does less damage than Flamethrower. More start-up lag, and must fire 3 balls of fire before the move can end.
Side special Default Flare Blitz 4% (collision), 15% (explosion) Charizard does a very powerful burning tackle that causes recoil damage at the beginning of the move and again on contact. Has heavy armor (14%).
Custom 1 Blast Burn 4% (collision), 5% (explosion loop), 9% (explosion last) A slower, shorter ranged version of Flare Blitz that deals more damage to both Charizard and its opponent. Has heavy armor (14%).
Custom 2 Dragon Rush 1.2% (per hit) Does multiple hits with less power overall, but Charizard takes no recoil damage and will not stop moving if it hits an opponent. Generally considered the most versatile of Charizard's side special variants, and one of the main reasons why Charizard is noticeably better with customs on.
Up special Default Fly 5% (hit 1), 2% (loop hits), 4% (last hit) Charizard rises upward while performing a corkscrew. The final hit has great knockback. Has super armor.
Custom 1 Rising Cyclone 4% (hit 1), 2% (loop hits), 6% (last hit) Recovery distance is reduced, but Charizard can suck in opponents and launch them. Has super armor.
Custom 2 Fly High 0% Deals no damage, but has an increased vertical distance. Has super armor.
Down special Default Rock Smash 14% (headbutt), 3% (fragments) Charizard pulls out a giant rock and headbutts it, breaking it into pieces. Has super armor.
Custom 1 Sinking Skull 10% (ground), 12%/9% (air) Charizard headbutts the opponent, causing them to get stuck in the floor.
Custom 2 Rock Hurl 8% (headbutt), 2% (fragments) The rock fragments fly further than Rock Smash, but deal less damage. Has super armor.
Final Smash Mega Charizard X 2% (charge loop), 10% (charge last), 5% (blast collision), 1% (blast loop), 5% (blast last) Charizard transforms into its powerful Mega Evolution from Pokémon X. Similar to Super Dragon, Charizard consistently hovers around the stage. It has two attacks: Dragon Rush, a physical one where it spins in any given direction, and a projectile, allowing Charizard to shoot Fire Blasts at opponents.

Taunts

  • Up Taunt: Stomps and roars to the sky, while flapping its wings.
  • Side Taunt: Stomps and growls, and also flaps its wings once.
  • Down Taunt: Stomps violently.

On-Screen Appearance

Charizard is released from a Poké Ball, then stomps.

Victory Fanfare

A small excerpt of the music that would play on the title screen of Pokémon Red, Blue and Green Versions, a track which would go on to become the Pokémon Main Theme, which also appears as a standalone track in Brawl. It is shared with Pikachu, Lucario, Jigglypuff, Greninja and Mewtwo.

Victory Poses

  • Roars and does a pose.
  • Stomps forward, roars upwards with flames coming out of its mouth, then poses.
  • Uses Flare Blitz into the ground, then poses.

In Competitive Play

Official Custom Moveset Project

Character Custom sets available
Charizard (SSB4) Charizard 1311 1313 1331 1333 1113
1211 1213 3311 2311 1321

Notable players

In Event Matches

Solo Events

Co-Op Events

Reveal Trailer

<youtube>xEJBPMcbRkk</youtube>

Trophies

Charizard
Ntsc The iconic Fire/Flying-type Pokémon. Charizard's scorching breath can melt anything in its path. It soars through the air, seeking only worthy foes to test itself against. In Smash Bros., Charizard unleashes the destructive Flare Blitz special move— a move so strong, it even injures the user!
Pal Charizard, a Fire- and Flying-type Pokémon, can burn through anything with the flames it breathes. It is constantly on the lookout for powerful opponents. And where better to find them than in this game? Its huge build and special moves mean it can inflict massive damage, and its Flare Blitz is so powerful, it even hurts Charizard itself!
Game Boy: Pokémon Red and Pokémon Blue (09/1998)
3DS: Pokémon X and Pokémon Y (10/2013)
Charizard (Alt.)
Ntsc Charizard's Flamethrower attack can be sustained by holding the button. The flames will gradually die, but a short break will recharge them. Charizard's down special Rock Smash crushes a rock and hits foes with the pieces. Charizard won't flinch while crushing, but others can break the rock...
Pal When using Charizard's Flamethrower move, hold the button to keep breathing fire. The flames gradually die down, but you just need to rest for a bit before doing it again. If you get hit while you're using the down special Rock Smash, you won't flinch, but someone else can break the rock instead, making your attack fail.
Game Boy: Pokémon Red and Pokémon Blue (09/1998)
3DS: Pokémon X and Pokémon Y (10/2013)
Mega Evolution (Charizard)
Ntsc In this powerful Final Smash, Charizard Mega Evolves into Mega Charizard X and takes to the air. In this form, it can charge violently in any direction or shoot horizontal blasts of fire that launch foes. Mega Charizard X isn't invulnerable, though-in fact, taking damage will actually reduce the time you can stay transformed.
Pal For this powerful Final Smash, Charizard Mega Evolves into Mega Charizard X and takes to the air. In this form, it can charge violently in any direction and shoot horizontal blasts of fire that launch foes. Mega Charizard X isn't invulnerable, though - taking attacks will reduce the length of time it stays transformed.


Alternate costumes

Palette swap (SSB4)
Charizard (SSB4) Charizard (SSB4) Charizard (SSB4) Charizard (SSB4) Charizard (SSB4) Charizard (SSB4) Charizard (SSB4) Charizard (SSB4)

Gallery

Trivia

  • Charizard is the first veteran in Smash 4 to receive splash art and a unique pose (that is, different from the pose in its official artwork) in its introduction, the others being Mewtwo, Lucas, and Roy. It is also the first veteran to be introduced as a challenger in a trailer (although, Captain Falcon was confirmed in a trailer, but he received no formal introduction in it).
  • Charizard knows 6 official Pokémon attacks (4 in its standard moveset and 2 when it Mega Evolves during its Final Smash) in Smash 4, which is impossible in the main series Pokémon games, where the maximum is four. Apart from Flamethrower, Rock Smash, Flare Blitz and Fly, which are its special moves, it also uses Fire Blast and Dragon Rush during its Final Smash.
    • This number is increased to 8 if one includes custom moves, as two of Charizard's custom moves are Fire Fang and Blast Burn.
  • In the PAL version of the 3DS version, one of the tips about Rock Smash refers to Charizard using masculine pronouns: "Right before smashing a rock, Charizard gets super armor, meaning he won't even flinch if he's attacked!"