Lucario (SSB4)
Lucario in Super Smash Bros. 4 | |
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Universe | Pokémon |
Other playable appearance | in Brawl |
Availability | Starter |
Final Smash | Mega Evolution |
Lucario (ルカリオ, Lucario) is a playable character in Super Smash Bros. 4. It was announced on January 31st, 2014, the same day of the year that Super Smash Bros. Brawl was released in Japan; according to an extra post on the Miiverse reveal, this timing was done to commend the Brawl developers for succeeding in adding Lucario to said game.
For its appearance in Super Smash Bros. 4, Lucario is voiced by Daisuke Namikawa and Sean Schemmel (both voiced him in Lucario and the Mystery of Mew). Lucario is also voiced by a different voice actor in the PAL versions.
Changes from Brawl
Despite being a high tier character in Brawl, Lucario has been heavily buffed in its transition from Brawl to SSB4. The influence of Lucario's aura has been increased, giving it a better recovery and increased range on some of his attacks.
Aesthetics
- Like many of the other characters in SSB4 that come from cartoonish franchises, Lucario has a less realistic and more sleek look than it did in Brawl; its fur is less accentuated and its proportions are more akin to its recent three-dimensional appearances in Pokédex 3D Pro, Pokémon X and Pokémon Y.
Attributes
- Lucario is slightly lighter than in Brawl (from 100 to 99).
- The effects of its aura are much stronger overall.
- All of Lucario's attacks are affected by aura, regardless of whether they are actually aura-based or not.
Ground attacks
- All of Lucario's standard ground attacks deal slightly less damage depending on the strength of his aura.
- Lucario's dash attack has a somewhat tweaked animation. It spins a bit to the side during the kick portion of the attack.
- Up tilt is much faster, and has gained more KO power.
- Lucario's animations for charging his smash attacks have been slightly changed. Instead of fully making movement, it stays in place.
- All smash attacks are significantly slower.
- Forward smash's sour-spot deals less damage. It no longer has a lingering hitbox and does not hit behind Lucario.
- Lucario now crouches when performing its up smash.
- Lucario's up smash now hits twice, allowing it to easily KO grounded opponents more reliably. It also deals more damage.
Aerial attacks
- All of Lucario's aerials are faster.
- Neutral and down aerial deals less damage.
- Neutral aerial has less range and no longer has a lingering hitbox.
- Its forward aerial deals more damage.
- Its forward aerial has slightly higher base knockback at 0%, making it harder to use in combos.
- The sweetspot of back aerial deals more damage.
- Up aerial deals more damage.
- Down aerial's ending lag has almost been reduced entirely.
Throws/other attacks
- Lucario's grab is slightly faster.
- Pummel is significantly faster.
- Forward and down throw deal less damage.
- Up throw deals more damage.
Special moves
- Aura Sphere can achieve larger sizes, with its max size now being even larger than Lucario himself. Aura Sphere's graphics have also been altered, and smoke appears behind Lucario as the projectile is fired and is stronger.
- When using a reverse Aura Sphere, Lucario is pushed back a bit, making it safe to use offstage as an option that can trick opponents.
- Aura Sphere now makes a different sound while being charged.
- Force Palm's non-grabbing portion appears to be faster and has a much larger blast, which scales with Aura. It also appears to produce much stronger knockback.
- Force Palm's stronger knockback reduces the amount of follow-ups Lucario previously had (such as multiple Force Palms). The grabbing portion of Force Palm is escapable when Lucario has low damage.
- Extreme Speed is now affected by aura, allowing it to cover massive distances at high damage, with range comparable to Brawl's at zero damage. The move also now does damage at the end and has visible aura streams.
- Double Team's power and range have increased.
- When successful, Double Team causes Lucario's eyes to glow.
- Up taunt now has more aura visuals.
- Lucario has a completely new Final Smash, Mega Lucario, which raises its aura power to maximum regardless of its damage.
Moveset
Name | Damage | Description | ||
---|---|---|---|---|
Neutral attack | 2.5% | Punches twice, followed by a high leg kick. | ||
2% | ||||
3% | ||||
Forward tilt | 4% (hit 1), 6% (hit 2) | Thrusts its hands forward, hitting twice. | ||
Up tilt | 6% (foot), 5% (leg) | Swings its leg up in an arc. | ||
Down tilt | 5% | Thrusts its leg forward while crouching, similar to Ganondorf's down tilt. | ||
Dash attack | 8% (clean), 6% (late) | Peforms a drop kick while slightly airborne. | ||
Forward smash | 16% (clean), 13% (late) | Fires a small burst of aura forward. When Lucario is at full power at high percentage, it is one of the strongest and the most damaging side smash in the game, dealing 38% damage when sweetspotted and fully charged. | ||
Up smash | 4% (hit 1), 14% (clean sweetspot hit 2), 12% (clean sourspot hit 2), 9% (late hit 2) | Fires two bursts of aura upwards. When both hits connect, sweetspotted, fully charged, and Lucario is at full power, it is one of the strongest up smash and the most damaging smashes in the game, dealing 42% damage. | ||
Down smash | 14% | Fires two bursts of aura on either side. One of the strongest down smash in the game, when Lucario is at full power. | ||
Neutral aerial | 8% (hit 1), 6% (hit 2) | Spins around, hitting with aura from its paws. | ||
Forward aerial | 6% | Thrusts its leg in an upward arc. | ||
Back aerial | 15% (clean), 9% (late) | Fires a small burst of aura behind it. High horizontal knockback. It is the strongest back aerial and one of the strongest aerials in the game when Lucario is at full power, KOing opponents under 50%. | ||
Up aerial | 11% (clean), 6% (late) | Thrusts its leg upward. One of the strongest up aerials in the game, KOing opponents at 70% onwards, when Lucario is at full power. | ||
Down aerial | 5% (hit 1), 6% (hit 2) | Stomps downwards twice powered by aura. Unlike in Brawl, this move no longer stalls downward movement. | ||
Grab | — | Holds opponent with its paws. | ||
Pummel | 1% | Sends a pulse of aura through the opponent. Very fast. | ||
Forward throw | 8% | Throws opponent forward. | ||
Back throw | 10% | Throws opponent backwards onto the ground. The most damaging back throw in the game and a great KO move when it's at full power. | ||
Up throw | 5% (hit 1), 6% (throw) | Performs an uppercut, throwing the opponent upwards. Other opponents next to Lucario are dealt high knockback. The most damaging throw in the game when it's at full power dealing 18% damage total. | ||
Down throw | 7% | Holds the foe over its head, then throws them to the ground. | ||
Forward roll Back roll Spot dodge Air dodge |
— | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) |
7% | |||
Floor attack (back) Floor getups (back) |
7% | |||
Floor attack (trip) Floor getups (trip) |
5% | |||
Edge attack Edge getups |
7% | Throws its paws forward, dealing aura damage. | ||
Neutral special | Default | Aura Sphere | 17.25% (fully charged) | An aura projectile. Increases in size and deals more damage the more damage Lucario has. |
Custom 1 | Snaring Aura Sphere | 14.5% (fully charged) | A slower Aura Sphere. Has an additional vacuum effect that pulls opponents towards the sphere. | |
Custom 2 | Piercing Aura Sphere | 6.75% (fully charged) | A faster Aura Sphere that passes through opponents. | |
Side special | Default | Force Palm | 11.875% (projectile sweetspot), 7.5% (projectile sourspot), 13% (throw), 6% (escape) | Fires a burst of aura that increases in range the more damaged Lucario is. If the opponent is close to Lucario, the move acts like a grab, with him blasting the foe with aura. |
Custom 1 | Advancing Force Palm | 10% (projectile sweetspot), 7% (projectile sourspot), 10% (throw), 6% (escape) | Works like Force Palm, except with more startup lag, and moves Lucario forward. | |
Custom 2 | Long-Distance Force Palm | 7.4% (projectile sweetspot), ~4.23% (projectile sourspot), 13% (throw), 6% (escape) | Has more range than a regular Force Palm, but acts normal otherwise. | |
Up special | Default | Extreme Speed | 6% | Lucario launches himself in a predetermined direction. Has a hitbox at the end of the move. The length that Lucario is fired is increased the more damaged he is. |
Custom 1 | Ride the Wind | 0% | A slower Extreme Speed with more control over Lucario's movement. | |
Custom 2 | Extreme Speed Attack | 4% (hit 1), 7% (hit 2) | Shorter than Extreme Speed, but attacks opponents at any point in the attack. | |
Down special | Default | Double Team | 11% | Acts as a counterattack. If Lucario is attacked, it will disappear and attack in the opposite direction it was facing. |
Custom 1 | Glancing Counter | 10% | Dodges attacks, but allows Lucario to produce a hitbox even if it is not attacked (albeit a weaker one). | |
Custom 2 | Stunning Double Team | 1% (hits 1-2), 1% | Works like Double Team, with the added effect of being able to stun opponents. | |
Final Smash | Mega Lucario | — | Lucario Mega Evolves into Mega Lucario. Mega Lucario doesn't flinch from being attacked, takes half as much damage, and deals 1.8x the base damage of its attacks regardless of the amount of damage it took. |
Victory Fanfare
A small excerpt of the music that would play on the title screen of Pokémon Red, Blue and Green Versions, a track which would go on to become the Pokémon Main Theme, which also appears as a standalone track in Brawl. It is shared with Pikachu, Charizard, Jigglypuff, Mewtwo, and Greninja.
Trophies
Super Smash Bros. for Nintendo 3DS trophy descriptions
- Lucario
- A Fighting/Steel-type Pokémon that excels in combat through the reading and manipulation of Aura. As Lucario takes more damage, its attacks grow in strength. At maximum power, Lucario deals triple damage and its Aura Sphere is particularly devastating! Foes won't even know what hit them!
- Lucario (Alt.)
- Lucario's up special Extreme Speed will send this Pokémon soaring on the path you choose. Lucario flies farther the more damage it's taken. Lucario makes use of its Aura for the side special Force Palm. At extremely close range, Lucario will grab an enemy first, dealing additional damage.
- LucarioAllStarTrophy3DS.png
Alt. (3DS)
Update history
- Extreme Speed possesses greater landing lag if he becomes helpless without skidding nor crashing into the ground: 36 frames → 60 frames.
Alternate costumes
Gallery
- MegaLucarioWiiU.png
Lucario as Mega Lucario in SSB4.
Lucario charging an Aura Sphere.
Neutral attack hit 3, while Wii Fit Trainer performs a pose.
Using Double Team against Link.
Lucario teetering while King Dedede approaches from behind with Jet Hammer.
Lucario sleeping under a tree produced by Villager.
Using ExtremeSpeed on the Rainbow Road stage.
Lucario next to Palkia, a Poké Ball Pokémon.
Using Double Team against Marth.
Trivia
- On the Super Smash Bros. official Facebook page, Lucario was first listed as originating from Pokémon Diamond and Pokémon Pearl on the GBA, while the games were released on the Nintendo DS. This was, however, fixed.[1]
- Lucario is one of two Pokémon to not have a custom move share its name with an actual Pokémon attack, the other being Greninja.
- Lucario's Alt. Trophy in the Wii U version bares a resemblance to Mewtwo's Alt. Trophy in the Wii U version; both show the character in a dark alternate costume, charging their neutral special.
References
Fighters in Super Smash Bros. 4 | |
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Veterans | Bowser · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Dr. Mario · Falco · Fox · Ganondorf · Ike · Jigglypuff · King Dedede · Kirby · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Sonic · Toon Link · Wario · Yoshi · Zelda · Zero Suit Samus |
Newcomers | Bayonetta · Bowser Jr. · Cloud · Corrin · Dark Pit · Duck Hunt · Greninja · Little Mac · Lucina · Mega Man · Mii Fighter (Mii Brawler · Mii Gunner · Mii Swordfighter) · Pac-Man · Palutena · Robin · Rosalina & Luma · Ryu · Shulk · Villager · Wii Fit Trainer |