Fox (SSBM)/Up throw
Overview
Fox throws the opponent up into the air, then shoots them with his Blaster. This throw can easily combo into an up aerial on virtually every character in the game, a combo which can KO characters with low or close to low falling speeds at percentages as low as 65%, especially on stages with lower ceilings such as Yoshi's Story or Pokémon Stadium. This combo can also be used on virtually every other character in the game at higher percentages. The move can also combo into an up tilt or up smash, especially against fastfallers; the latter is a KO option against fastfallers at percentages just above 100%. The throw can also chaingrab fastfallers to some extent (from around 10% to 40%), and it can lead straight into an up tilt, up smash, or up aerial at percentages starting with around 45%.
Chaingrab on fastfallers
Against Fox, up throw can chain into itself regardless of DI from 0-66% damage (before unstale throw). If Fox has more damage and holds left or right, chaingrabbing is possible until 86%.
Against Falco, up throw can chain into itself regardless of DI from 0-81% damage (before unstale throw). If Falco has more damage and holds left or right, chaingrabbing is possible until 103%.
For both of these, pivot or dd-jc (dash dance jump cancel) grabs are required during quite many percent ranges. The timing is very lenient, though; most of the time, there are one or two frames of leniency.
Throw data
Throw
Damage | Angle | BK | KS | FKV | Effect | |
---|---|---|---|---|---|---|
Throw | 2% | 75 | 110 | 0 | ||
Release | 3% | 60 | 100 | 0 |
Blaster shots
Timing
The speed of this throw depends on the opponent's weight.
NTSC | ||||||||||||||||||||||
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PAL | ||||||||||||||||||||||
Invincible | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 |
Throw | 4.4 | 4.8 | 5.6 | 5.84 | 5.92 | 6 | 6.4 | 6.8 | 6.96 | 7.04 | 7.2 | 7.52 | 7.84 | 8 | 8.32 | 8.64 | 8.72 | 8.8 | 8.88 | 9.12 | 9.36 | 9.44 |
Blaster shot 1 | 9.9 | 10.8 | 12.6 | 13.14 | 13.32 | 13.5 | 14.4 | 15.3 | 15.66 | 15.84 | 16.2 | 16.92 | 17.64 | 18 | 18.72 | 19.44 | 19.62 | 19.8 | 19.98 | 20.52 | 21.06 | 21.24 |
Blaster shot 2 | 11 | 12 | 14 | 14.6 | 14.8 | 15 | 16 | 17 | 17.4 | 17.6 | 18 | 18.8 | 19.6 | 20 | 20.8 | 21.6 | 21.8 | 22 | 22.2 | 22.8 | 23.4 | 23.6 |
Blaster shot 3 | 13.2 | 14.4 | 16.8 | 17.52 | 17.76 | 18 | 19.2 | 20.4 | 20.88 | 21.12 | 21.6 | 22.56 | 23.52 | 24 | 24.96 | 25.92 | 26.16 | 26.4 | 26.64 | 27.36 | 28.08 | 28.32 |
Animation length | 20.9 | 22.8 | 26.6 | 27.74 | 28.12 | 28.5 | 30.4 | 32.3 | 33.06 | 33.44 | 34.2 | 35.72 | 37.24 | 38 | 39.52 | 41.04 | 41.42 | 41.8 | 42.18 | 43.32 | 44.46 | 44.84 |
Min (Pichu) | |||||||||||||||||||||||||||||||||||||||||||||
Baseline | |||||||||||||||||||||||||||||||||||||||||||||
Max (Bowser PAL) | |||||||||||||||||||||||||||||||||||||||||||||
Lag time |
Vulnerable |
Invincible |
Prop event |
Throw point |
Similar moves