This page is protected to preempt unconstructive edits.
Super Smash Bros. 4

Mr. Game & Watch (SSB4)

From SmashWiki, the Super Smash Bros. wiki
Revision as of 07:21, September 21, 2014 by Aurist (talk | contribs) (→‎Moveset)
Jump to navigationJump to search
Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
ImageNeeded.png This article is in need of additional images.
If you have a good image for this article, upload it here.
This article is about Mr. Game & Watch's appearance in Super Smash Bros. 4. For the character in other contexts, see Mr. Game & Watch.
Mr. Game & Watch
in Super Smash Bros. 4
Mr. Game & Watch
Game&WatchSymbol.svg
Universe Game & Watch
Other playable appearances in Melee
in Brawl

Availability Unlockable
Final Smash Octopus
Mr. Game & Watch (SSB4)

Mr. Game & Watch is a playable character in Super Smash Bros. 4, as confirmed by a leaker's Twitch stream.

He has been changed aesthetically from Brawl, such as having a smaller nose and circular hands. His animations are also more choppy, to simulate the frame by frame movement of the original character. During his walking (but not dashing) animation, his head repeatedly looks back and forth.

Changes from Brawl

  • Buff Mr. Game and Watch dashes slightly faster.
  • Buff Forward air has less landing lag.
  • Buff Down throw now has a higher trajectory on release, allowing it to combo into moves other than Down smash.
  • Buff Dash attack has less ending lag.
  • Buff As with other characters with a rapid jab, it now has a finisher attack.
    • Buff It also has greater knockback.
  • Nerf Down tilt has reduced knockback.
    • Buff However, it gains a windbox.
  • Nerf Oil Panic no longer has a momentum cancelling effect, removing Bucket Braking.
  • Nerf Up tilt's hitboxes are noticeably smaller.
    • Nerf It also has reduced damage.
  • Nerf Neutral aerial has 1 less hit.
  • Nerf Down aerial has reduced damage on both hits.
  • Change Fire has a more G&W-esque animation during his descent.
    • Buff It grants more vertical distance.
      • Buff It starts up quicker.
  • Change Mr. Game and Watch is smaller in size.
    • Buff This gives Mr. Game and Watch a smaller hurtbox.
  • Change Forward smash is now two handed.
    • Buff It has a longer reach and a seemingly larger hitbox.
      • Nerf However, its damage is reduced.
  • Change All of Mr. Game and Watch's throw animations are much faster.
  • Change Down taunt changed to Mr. Game & Watch sitting down and sighing.
  • Change Octopus now has the Final Smash aura as an outline.

Moveset

Name Damage Description
Neutral attack Greenhouse 3% Rapid jab with a finishing hit that does 2% and increased knockback with a larger hitbox.
Forward tilt Lion 10%
Up tilt Flagman 10%
Down tilt Manhole 6%
Dash attack Helmet 10% sweet spot, 6% sour spot
Forward smash Fire Attack 18-24% sweet spot, 14-19% sour spot
Up smash Octopus 16-22%
Down smash Vermin 15-21% sweet spot, 13-18% sour spot
Neutral aerial Tropical Fish ?%
Forward aerial Mario Bros. 11% sweetspot, 6% sourspot
Back aerial Turtle Bridge ?%
Up aerial Spitball Sparky 7% first hit, 9% second hit
Down aerial Donkey Kong Jr. 11%, then 3%
Grab Super Arm
Pummel Alarm ?%
Forward throw Ball 8%
Back throw Ball 8%
Up throw Ball 8%
Down throw Ball 4%
Floor attack (front) ?%
Floor attack (back) ?%
Floor attack (trip) ?%
Edge attack (fast) ?%
Edge attack (slow) ?%
Neutral special Chef 4%, 5% pan
Neutral special custom 1 "Iron Chef" 7% fish, 8% steak, 9% sausage, 2% pan
Neutral special custom 2 "Fast Food Chef" 1-2%
Side special Judge Varies Swings a hammer and randomly chooses a number between 1 and 9. The move becomes increasingly powerful with a higher number. Unlike in Brawl, this is entirely random and a number may be picked multiple times.

1 - 2% damage with no hitstun. 12% damage to self.
2 - 4% damage and may cause a trip.
3 - 6% damage and knocks the opponent toward you. Does significant shield damage.
4 - 8% slashing damage with diagonal knockback.
5 - 4 hits of electrical damage totalling 12%.
6 - 12% fire damage and minor knockback.
7 - 14% damage with some knockback. Spawns an apple which heals 4% on consumption.
8 - 9% damage and freezes the opponent.
9 - 32% damage and very high knockback, can KO very early.

Side special custom 1 "Hyperbolic Judge" Varies Will only pick between numbers 1 and 9. 1 will only do 5% damage to self. 9 does only 23% damage and lesser, but still significant, knockback.
Side special custom 2 "Multi Judge" Varies No additional effects, but hits the number of times displayed. The final hit of higher numbers has higher knockback.

1 - 1 hit of 1%.
2 - 2 hits: 3% then 2%. Total 5%.
3 - 3 hits of 3%. Total 9%.
4 - 4 hits: 3%, 3%, 3%, then 2%. Total 11%.
5 - 5 hits of 3%. Total 15%.
6 - 6 hits: 3%, 3%, 3%, 3%, 3%, then 2%. Total 17%.
7 - 7 hits: 3%, 3%, 3%, 3%, 3%, 3%, then 4%. Total 22%.
8 - 8 hits: 3%, 3%, 3%, 3%, 3%, 3%, 3%, then 5%. Total 26%.
9 - 9 hits: 3%, 3%, 3%, 3%, 3%, 3%, 3%, 3%, then 10%. Total 34%. Very high knockback, lesser than standard Judge.

Up special Fire 6%
Up special custom 1 "Heavy Fire" 10%, 16% if hit at the start
Up special custom 2 "High Fire" 12%
Down special Oil Panic Varies
Down special custom 1 "Shallow Bucket" Varies
Down special custom 2 "Long Range Bucket" Varies
Final Smash Octopus

Palette Swaps

Mr. Game & Watch Palette (SSB4).png