Talk:Recovery
Why does this need to be its own article? It's basically just the vertical equivalent of Maximum Recovery. And what are you talking about, "just one move"? There's already a huge list. And why did you revert my note about Lucas? - Gargomon251 (talk) 11:57, 1 June 2008 (UTC)
I'd like to know why this is called "Wonder Height Recoveries". --RJM Talk 18:50, 21 June 2008 (UTC)
...on second thought, I like the page (not the name though. It was on short notice). I had noticed how certain Up-B's and other moves all brought characters to a specific and all time high height. I listed them all here. I think its useful...oh, and I didn't know what you were talking about in the Lucas one. Now I do :P. Sorry.--Oxico (talk) 23:25, 28 June 2008 (UTC)
mm, i would love to have dedede's on here, but last i checked, luigi's and dedede's were not confirmed as wonder height recoveries... Kperfekt722 (talk) 02:11, 6 August 2008 (UTC)
What is the point of this page? It and maximum recovery seem to be the same thing. Unless there was a dojo update that I missed, this just seems like a personal nickname for a pretty arbitrary thing. Clarinet Hawk (talk · contributions) 04:03, 6 August 2008 (UTC)
Thanks for cleaning up this page, CH. BTW, I made Maximum Recovery. Just so you know. I hope people can learn from it. Runer5h (talk) 19:25, 6 August 2008 (UTC)Runer5h
Merge
Why was the page renamed, yet not merged with the Recovery page? FyreNWater - (Talk • Contributions ) 22:20, 6 August 2008 (UTC)
Ohhhhhh no you don't. Don't merge this with recovery. Would you merge "Falcon Punch" with "Special Move"? Runer5h (talk) 22:37, 6 August 2008 (UTC)Runer5h
- Of course not, those are two different things. These aren't. Rita's right, these are just ways of performing a recovery, which isn't necessarily an up special (or even a special move for that matter). As for why it was moved and merged with recovery, it was just merged with the even more unnecessary "Wonder Hight Recovery." Clarinet Hawk (talk · contributions) 23:50, 6 August 2008 (UTC)
- WHAT THE HELL HAPPENED TO THE WONDER HEIGHT RECOVERIES PAGE? Kperfekt722 (talk) 12:09, 11 August 2008 (UTC)
- It was the exact same thing as this. Clarinet Hawk (talk · contributions) 14:56, 4 September 2008 (UTC)
- WHAT THE HELL HAPPENED TO THE WONDER HEIGHT RECOVERIES PAGE? Kperfekt722 (talk) 12:09, 11 August 2008 (UTC)
Survival techniques
I feel that this article needs to include some kind of list of techniques that can help the character survive for longer (such as crouch cancel or DI). Anyone else? – SmiddleT 09:17, 13 February 2011 (EST)
- No, those are different subjects unrelated to recovering. Omega Tyrant 09:44, 13 February 2011 (EST)
Down air stall
What of this technique and others like it that increase recovery? Are they considered to situational? 71.189.12.30 01:11, 7 October 2013 (EDT)
- Yea, since that technique depends on your opponent being dumb and helping you, it is situational. No way this is going to save your life in tournament. In fact why would this be a recovery technique since you probably wont be offstage when you can use it? --BrianDon't try me! 01:18, 7 October 2013 (EDT)
- It's situational, but it can definitely be used to help. Your opponent hitting you offstage is not at all "being dumb and helping you", what else is the opponent going to do, not try to hit you at all or go exclusively for vertical kills? Omega Tyrant 01:39, 7 October 2013 (EDT)
- I thought the glitch only works if you have vertical momentum negating the stall and fall momentum.--BrianDon't try me! 01:41, 7 October 2013 (EDT)
- Speaking of the glitch, I'd like some frame data info on why the glitch actually works. Who is the Magus for brawl frame data?--BrianDon't try me! 01:43, 7 October 2013 (EDT)
- I tried the technique myself and you can get into a good rhythm of using it, albeit it might take a little bit. It seems to work with even a somewhat low amount of vertical knockback, such as the knockback associated with using strong horizontal launch moves. 71.104.249.192 21:29, 7 October 2013 (EDT)
- Again find me the Magus of Brawl and have him provide the frame data. I don't really consider "it seems to work when___" as true evidence.--BrianDon't try me! 22:24, 7 October 2013 (EDT)
- ... I don't know who you're talking about but it is confirmed that this technique assists with horizontal recovery and can be executed when horizontally launched so I say it should be added to the article for any and all characters that are capable of executing it. All in favor say "Ay". 173.58.244.217 00:34, 9 October 2013 (EDT)
- Ay. Here's a list of aerial stall-then-fall attacks:
- Zero Suit Samus: Down aerial;
- Sonic: Down aerial;
- Sheik: Down aerial;
- Toon Link: Down aerial;
- Ice Climbers: Down aerial;
- Mr. Game & Watch: Down aerial;
- Wario-Man: Down aerial; 71.165.100.9 00:21, 10 October 2013 (EDT)
- Ay. Here's a list of aerial stall-then-fall attacks:
- ... I don't know who you're talking about but it is confirmed that this technique assists with horizontal recovery and can be executed when horizontally launched so I say it should be added to the article for any and all characters that are capable of executing it. All in favor say "Ay". 173.58.244.217 00:34, 9 October 2013 (EDT)
- Again find me the Magus of Brawl and have him provide the frame data. I don't really consider "it seems to work when___" as true evidence.--BrianDon't try me! 22:24, 7 October 2013 (EDT)
- I tried the technique myself and you can get into a good rhythm of using it, albeit it might take a little bit. It seems to work with even a somewhat low amount of vertical knockback, such as the knockback associated with using strong horizontal launch moves. 71.104.249.192 21:29, 7 October 2013 (EDT)
- Speaking of the glitch, I'd like some frame data info on why the glitch actually works. Who is the Magus for brawl frame data?--BrianDon't try me! 01:43, 7 October 2013 (EDT)
- I thought the glitch only works if you have vertical momentum negating the stall and fall momentum.--BrianDon't try me! 01:41, 7 October 2013 (EDT)
- It's situational, but it can definitely be used to help. Your opponent hitting you offstage is not at all "being dumb and helping you", what else is the opponent going to do, not try to hit you at all or go exclusively for vertical kills? Omega Tyrant 01:39, 7 October 2013 (EDT)
Let me make myself more clear: I am looking for a person who can provide me frame data that tells me exactly what the conditions are to activate the glitch. This will allow me to test whether or not the glitch can be done consistently on demand. From what it seems, down air stall can't be activated consistently. People who play professionally don't use this to recover at all. Hence that's why i claimed the technique too situational to be listed.--BrianDon't try me! 00:38, 10 October 2013 (EDT)