User:Ac2k/Sandbox

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I'll be using this sandbox to put some random stuff, saved drafts on articles, etc.

Rewrite Kirby (SSBB)#Attributes

I plan on rewriting the Kirby article to make it better. Please comment on the the talk page.

Kirby is a small, lightweight character. His small size allows him to avoid many attacks (his initial dashing animation can go underneath Pit's Palutena's Arrow). He is also able to crouch underneath attacks, which can be used to his advantage against tall characters such as R.O.B. and Ganondorf. He has poor mobility, including the 25th fastest walking speed, the 28th fastest dashing speed, the second lowest jumping height, a slow air speed, and a slow falling speed. His light weight is both advantageous and disadvantageous; he is less vulnerable to chain throws (including King Dedede's down throw), but he also gets launches farther when hit, making him easier to KO. He also has poor momentum canceling abilities, with slow falling speeds, and his fastest aerial attack, his up aerial, is only slightly shorter than his air dodge. His momentum canceling abilities, combined with his light weight, give him one of the worst survivabilities in the game. However, he makes up for this with one of the longest-reaching and safest recoveries, with five midair jumps and Final Cutter to help him return to the stage. His multiple jumps also give him good edgeguarding potential. Kirby has long reach in his attacks, with many disjointed hitboxes, and a strong combo ability, with his forward throw, forward tilt, up tilt, and up aerial all being great damage rackers and setups. He also has high KO power, with his smash attacks, back aerial, Hammer, and Stone all being finishers. Kirby lacks a solid projectile, and his only projectile, the wave produced from Final Cutter, is slow and predictable. This complicates matchups against characters with solid projectiles, such as Falco and Pit.

One of Kirby's strong aspects is his ground game. All of his ground attack have long range, start quickly, and end quickly as well. His forward tilt is a versatile ground attack that leads into itself at low percents. His up tilt is one of the fastest up tilts in the game, has disproportionately long range, and is a good juggler and setup move at low percents. His down tilt has a chance to trip opponents, creating additional setups. His forward smash delivers huge knockback and has low startup lag for such a powerful attack. It is considered his best KO move, along with his back aerial. His up smash is also a powerful finisher. However, it has a sweetspot behind Kirby that cannot reliably KO.