Vegetable
Vegetable | |
---|---|
Peach, pulling a normal vegetable from the ground in Brawl. | |
User | Peach |
Universe | Mario |
Article on Super Mario Wiki | Vegetable |
Vegetable (野菜ひっこ抜き Yank Out Vegetables) is Peach's down special move. It involves her picking large turnips from the ground. These turnips function similarly to items, though they disappear if they touch the ground. The faces on the Vegetables depict the damage and knockback that will be given, and are picked randomly, though better faces are, of course, rarer. Sometimes Peach will pull different items from the ground, including Beam Swords, Bob-ombs and Mr. Saturns, however, the chances are very low (1/300). Vegetables fall very slowly, and as such, it is very easy to grab one after having been hit by one. As such, turnips will disappear in mid-air after a certain amount of time.
In Brawl, Vegetables have a shorter overall presence. They disappear when they hit the ground rather than going through it. If Peach is interrupted while plucking one from the ground, it will remain in the ground for a brief period, during which anyone can pluck it out. They also disappear upon hitting a shield or attack, rather than bouncing. In addition, the chances of Peach pulling out something other than a turnip is greater. Size scaling is more refined in Brawl, so if Peach grows/shrinks while she is holding a Vegetable, they will also change in size with her. Turnips deals more damage and knockback if Peach throws a turnip at a close range and less damage and knockback if thrown at long range.
Peach has a combined 1/58 chance of not pulling up a regular Vegetable, but instead get an item such as a Beam Sword, Bob-omb, Mr. Saturn, or the "Stitchface" Vegetable. The turnip with the "stitch face" or "dot-shaped eyes" is Peach's strongest attack, the "stitch face" doing 36% damage (40% damage when smash thrown at close range) and the "dot-shaped eyes" doing 16% damage (22% damage when smash thrown at close range) with high knockback, and can still be grabbed in the air and thrown again. The "stitchface" Vegetable is strong enough to KO opponents above 72% in Melee and 130% in Brawl.
A glide tossed "Stichface" Vegetable combined with a down tilt or auto-canceled forward aerial has the potential to break shields. If the opponent's shield is broken, Peach can truly set up a fully-charged sweetspotted up smash by throwing a turnip upward and charging her up smash or a fully charged forward smash at high percentage.
The Bob-omb is also Peach's strongest attack, being a very dangerous item. It does 25-38% damage in Melee with severe knockback and does 25-36% damage in Brawl and also does severe knockback. It is Peach's most powerful move when the opponent is caught in the explosion. In Brawl, since Bob-ombs can KO opponents at low damage (under 60% with a side smash throw) with very high knockback scaling, this usually helps Peach since she had difficulty landing her fairly weak KO moves (although pulling a Bob-omb is unpredictable, as the chance of pulling a random item is a 1/58 chance, and she will receive damage if she is very close to the explosion). Due its very high based knockback and knockback scailing when smash thrown, DI and Momentum Canceling are not very effective on surviving this highly volatile projectile at moderate to high percentage.
If the player performs her down special while running or walking off a ledge, she will pluck out a Turnip without suffering any lag. This is known as Ledge Canceled Turnip Pull.
Origin
Vegetables were some of the main weapons in Super Mario Bros. 2 (Super Mario USA in Japan), the others being the enemies themselves. Though they closely resemble Daikon radishes, some players identify them as turnips.
Techniques
A short-hopped turnip is also faster than a standing turnip in terms of startup frames. Turnips are also primarily used in conjunction with float-cancelled aerials, but turnips cannot be thrown while floating (though they can be dropped; see the Vidjocancel). When the player jumps with the intention of leading in with a turnip, they should follow a step-by-step process: jump, hold the button, throw the turnip, press down to float, and continue with any one of their aerials.
Turnips out of shield
Turnips are useful even while shielding, mainly because the player can shield cancel with a jump or turnip throw. If the player presses A with a turnip in hand and their shield up, the turnip will be thrown. This is generally only useful when someone has the player trapped in their shield and they cannot throw away their turnip and simply attack, or when the opponent is outside of grab range. However, an interesting tactic requires the player to shield, jump, and press Z (or simply hold jump) without any direction to item-drop the vegetable, a one-frame action. Depending on when Z is pressed, the turnip will either drop right in front of the player (if they hit Z immediately or just hold R) or right behind you (if they hesitate). The beauty lies in the fact that the drop basically lacks an animation, and the stun from the hit allows the player to follow up with a float-cancelled Down Aerial A into basically any attack or grab. It is a nice variation on the simple shield grab; it can likewise result in some nice damage-building.
Though this technique, just like item-dropping, can be used by any character with any item, the player can throw opponents' turnips while rolling. Using this maneuver, the player can actually throw a turnip (or whatever other item they may be holding) in the direction opposite the one which they are facing. To do this, they need to initiate the roll and either immediately hit A (or Smash Forward A for a Smash Throw) or delay it slightly to roll just barely before throwing said item. Hitting any jump button followed by Up A (or the C-stick) will make Peach throw the turnip upward. Also, smashing forward and hitting A will make Peach throw the item with her dash-throw animation, which has much more lag.
Turnip Throw Cancel
Once the player grabs a turnip, they must short hop with Peach. At the peak of her jump (or just as she starts to descend), the player must fast-fall and throw the turnip down at the same time (hold Down and Z together) and she will land on the ground, begin her throw animation, but keep the turnip in hand.
Turnip Pull Cancel
This is a tactic that is useful for moving away while pulling a turnip, which is useful for obvious reasons. There are two ways to do it. The first is to dash towards the ledge, and the moment before you start to fall off, pull a turnip. The limited amount of slide Peach has should tip her over the edge while in her turnip pulling animation. This works with any platform. The other is done while floating, and then while floating backwards, landing on the edge of a platform or stage while facing away from it, and pulling a turnip. The limited sliding from the landing should tip the player over and continue their pull animation. This does not work if they face the ledge, because generally when they land from the float when facing the ledge, they will simply be stopped by the "falling over" animation.
Manual Descriptions
Melee manual description
"Pluck vegetables from the stage and hurl them at enemies."
Brawl manual description
"Pluck a veggie and carry it until you're ready to throw it."
Gallery
Trivia
- In Brawl, if one plucks out a Beam Sword while using this move, the sword's range will be severely decreased, as Peach will use her turnip throwing animation to swing the sword rather than her proper item swinging animation. After about a minute of wielding it, the "picking up an item" sound will be heard and Peach will be able to use it normally. This effect can also be canceled by dropping the sword and picking it up again, as well as taunting or using Toad.
- Vegetables are one of the primary steps in activating the Black hole glitch.