Brawl-
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Brawl- is a Brawl mod, like Brawl+, that tries to make the game feel over-the-top while also staying balanced.
Features
- No random Prat Falling. Moves that trip the opponent such as bananas will still trip.
- Dash cancel. Crouch to cancel a dash.
- No replay time limit. The replay icon still does not appear if the match is longer than three minutes, but if you press the button to save replays, the replay will be saved normally.
- Window of time for dash-dancing lengthened, enabling more Melee-like DDing.
- Ability to shield during dash-dancing.
- No Stale-Move Negation.
- Lag-less edges - characters can now drop from or climb onto ledges immediately after grabbing them
- Incorporates the File Replacement, allowing Brawl- users to easily download textures, music, and Project Smash Attack Characters. In the most recent version of Brawl-, this is how individual character edits are made, although physics and other gameplay changes are still in a codeset form.
Gameplay Tweaks
- Increased shield stun (duration stuck in shield while being attacked).
- Increased Flinch duration.
- Every character changed, ranging from subtle changes to radically recreated characters.
Character Changes
- Bowser
- Captain Falcon
- Falcon Punch has much more hitboxes and the range of these hitboxes is rather wide, leaving Falcon less vulnerable after the attack is done.
- Third part of his jab combo has an electrical effect similar to the Knee Smash and has higher knockback than before.
- Falcon Dive, when it grabs, will stall before Falcon lets out the explosion.
- No longer helpless after Raptor Boost is done in the air.
- Diddy Kong
- Can pull more Banana Peels on the ground.
- Both his Ledge recovery and Floor Recovery have been replaced by his Down smash.
- Donkey Kong
- Pulls Barrels if Down Special is held instead of pressed.
- Falco
- Reflector is now a Meteor Smash.
- Fox
- If a direction is held on the Control Stick/C-Stick/D-Pad while air dodging, the air dodge physics become more similar to those in Melee.
- Fox Illusion can be interrupted by anything other than another Fox Illusion.
- Ice Climbers
- Chain grab is no longer possible, as the partner's throws are Ice element.
- Easier to Desync.
- Ike
- Jigglypuff
- Range of Sing has been greatly increased.
- Rollout can be interrupted by many things, including a natural combo into Rest if timed properly.
- Rest recovers damage at a slow rate.
- King Dedede
- Waddle Dee Toss has become far more varied in direction and power. Can choose to throw high in the air or almost straight down. Up to four minions can be on the stage at once per Dedede. Also, Waddle Dees and Waddle Doos have gained hitboxes on their walking animation, making them far more useful.
- Inhale does damage, and can get his opponent stuck in shield unless the opponent Smash DI's away.
- Luigi
- Turns random Prat Falling into a devastating attack.
- Mario
- Fireballs come out much faster.
- Ending of Super Jump Punch is much stronger.
- Meta Knight
- No longer becomes helpless when a special is completed.
- Olimar
- Pokémon Trainer
External links
More information on Brawl- can be found here.