Lucas (SSBU)/Down smash
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Overview
Lucas does 3 hits of psi energy, the move is pretty slow, having 20 frames to start up, and it also has a lot of total frames, being interruptable at frame 60, however, the move is balanced out by being very strong, K.Oing at pretty early %, also, the move is very big, being one of the easiest 2 frames to hit in the game, and despite his high amount of total frames, the move's final hit comming out later combined whit the fact that all 3 hits on shield is a true blockstring, the move is -12 on shield which is pretty good.
Whit all of those streinghts, this move is often considered one of the best down smashes in the game
Hitboxes
Timing
Charges between | 5-6 |
---|---|
Hit 1 | 20-22 |
Hit 2 | 29-31 |
Hit 3 | 39-41 |
Interruptible | 60 |
Animation length | 73 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
Trivia
- The hitbox does not actually have any gaps between hits; instead, during the "inactive" frames, its hit bits are changed to be unable to hit fighters. This was implemented in Smash 4 to prevent the move from hitting more than once without giving it a consistently active hitbox against opponents; in Ultimate, however, it was given a rehit rate, allowing it to still function like a traditional multi-hit move.
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