Super Smash Bros. Brawl

Lucas (SSBB)/Up smash

< Lucas (SSBB)
Revision as of 09:07, December 15, 2023 by CanvasK (talk | contribs)

Overview

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

The attack varies in damage; it has a 2% hitbox for the launch and the following hit can deal 19% at its earliest down to 12% at the latest. The attack has extreme knockback and moderate startup with horrible ending lag. This move is rarely seen competitively because of long startup and end lag but it has a disjointed hitbox and a great sliding DACUS, making it great for catching an enemy off-guard, racking up damage, and or a KO overall. The clean hit combined with the launch (21% damage) lets it KO as early as 60% on most of the cast (excluding some of the heavyweights, where they would be K0d from 75-85%). It is also one the strongest up smashes in the game, being second to Ivysaur's.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Launcher hit
0 0 2% 0   0 90 110 6.0 0 0.0 5.0 -8.0 1.0x 1.0x 0%               Magic zap  
1 0 2% 0   0 90 110 6.0 0 0.0 5.0 8.0 1.0x 1.0x 0%               Magic zap  
Earliest hit
0 0 19% 0   50 85 0 14.0 0 0.0 10.0 0.0 1.0x 1.0x 0%               Magic zap  
Early hit
1 0 18% 0   45 85 0 13.0 0 0.0 16.0 0.0 1.0x 1.0x 0%               Magic zap  
Mid hit
2 0 16% 0   40 85 0 12.0 0 0.0 23.0 0.0 1.0x 1.0x 0%               Magic zap  
Late hit
3 0 14% 0   35 85 0 10.0 0 0.0 30.0 0.0 1.0x 1.0x 0%               Magic zap  
Latest hit
0 0 12% 0   30 90 0 10.0 0 0.0 38.0 0.0 1.0x 1.0x 0%               Magic zap  

Timing

Charges between 4-5
Invincibility 1-4
Intangibility (head and arms) 15-29
Launcher hit 28
Earliest hit 30-32
Early hit 33-37
Mid hit 38-42
Late hit 43-47
Latest hit 48-52
Animation length 98
                                                                                                                                                                                                   
                                                                                                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Invincible
 
Intangible
 
Interruptible