Super Smash Bros. Melee

List of staff (SSBM)

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This is a list of the staff involved with the game Super Smash Bros. Melee. like its predecessor, Melee features an extended version of its full credit roll in which the credited personnel are matched to their specific roles in the production of the game (for example, the game's voice actors are matched to the characters that they voiced).[1] Some names won't appear until the content relevant to them is unlocked.

Chief Director

  • Masahiro Sakurai (HAL)
    • Planning/Game Design
    • Motion, Movie & Game Direction
    • Data Design/Figure Explanations
    • Character Design for Kirby

Assistant Chief Director

  • Yoichi Sukino (HAL)
    • Planning
    • Stage Design
    • Player Collision
    • Motion Transposition

Programming Director

  • Yoshiki Suzuki (HAL)
    • Program Management
    • System Programming

Programming

  • Akio Hanyu (HAL)
    • Character, Stage Selection & Effect Programming
  • Isao Takahashi (HAL)
    • Item, Special Move & Event Match Programming
  • Seiji Otoguro (HAL)
    • Figure, Enemy & Device Programming
  • Yoshimi Takahashi (HAL)
    • Item, Special Move & Device Programming
  • Kouichi Watanabe (HAL)
    • Playable Character Programming
  • Masakazu Ebihara (HAL)
    • Pokémon & Enemy Programming
    • Database Management
  • Kazuhiro Mizusawa (HAL)
    • Stage, Device & Camera Work Programming
  • Katsuhiro Sakoda (HAL)
    • Item, Special Move & Event Match Programming
  • Masashi Yamane (HAL)
    • Player Library, Dynamics & AI Programming
  • Yoshiya Taniguchi (HAL)
    • Game Mode & Indication Programming
  • Yasuyuki Nagashima (HAL)
    • Menu, Cinema Scene, Ending & Sprite Library Programming
  • Kim Sung-Kwen (HAL)
    • Training & Tournament Programming
  • Tomokazu Tsuruoka (HAL)
    • Playable Character & Special Bonus Programming
  • Takayuki Sugano (HAL)
    • All-Star Mode & Staff Credit Programming

Design Director

  • Hitoshi Kobayashi (HAL)
    • Design Work Management
    • Playable Character Modeling
    • Item & Figure Design

Design

  • Tsuyoshi Wakayama (HAL)
    • Item & Stage Modeling
    • Device Design
    • Figure Design Support
  • Tadashi Hashikura (HAL)
    • Stage Modeling
  • Hitoshi Kikkawa (HAL)
    • Playable Character, Enemy & Stage Modeling
  • Tetsuya Mochizuki (HAL)
    • Playable Character & Enemy Modeling
  • Kenichiro Kita (HAL)
    • Playable Character Modeling
    • Artwork Design
  • Sanae Kubota (HAL)
    • Stage Modeling
  • Michiko Takahashi (HAL)
    • Menu, Character, Stage Selection & Staff Credit Design
  • Atsuko Nakamura (HAL)
    • Enemy & Stage Modeling
    • Device Design
    • Opening Movie Design Support
  • Kunio Watanabe (HAL)
    • Effect, Stage & Background Modeling
  • Masaru Kobayashi (HAL)
    • Motion Design
  • Dai Suzuki (HAL)
    • Motion Design
  • Akiko Hayashi (HAL)
    • Motion Design
  • Mutsuo Ohmiya (HAL)
    • Motion Design
  • Tatsuhiko Ohi (HAL)
    • Motion Design
  • Takahashi Ariga (HAL)
    • Motion Design
  • Masaya Akiyama (HAL)
    • Motion Design
  • C. Shane Allala (HAL)
    • Motion Design
  • Takaaki Kawahara (HAL)
    • Game Demo Movie & Screen Shot Design
  • Kouji Akaike (HAL)
    • Game Demo Movie & Screen Shot Design
  • Kazuo Yazawa (Creatures)
    • Figure Modeling
    • Creatures Staff Management
    • Motion Design
  • Kei Hoshiba (Creatures)
    • Playable Character Modeling
    • Opening Movie Design
    • Creatures Staff Management
  • Mikio Menjo (Creatures)
    • Figure Modeling
    • Motion Design
  • Katsura Tabata (Creatures)
    • Figure Modeling
    • Motion Design
  • Masahiro Abeki (Creatures)
    • Figure Modeling
    • Motion Design
  • Yuji Kawarada (Creatures)
    • Figure Modeling
    • Motion Design
  • Jungo Suzuki (Creatures)
    • Figure Modeling
    • Motion & Opening Movie Design
  • So Yoshimura (Creatures)
    • Figure Modeling
    • Motion Design
  • Yosuke Hirata (Creatures)
    • Figure & Stage Modeling
  • Atsuko Ujiie (Creatures)
    • Figure & Stage Modeling
  • Toru Kurashige (Creatures)
    • Figure & Stage Modeling
  • Ryuta Kusumi (Creatures)
    • Figure & Stage Modeling
  • Keita Komatsu (Creatures)
    • Figure & Stage Modeling
  • Satomi Kokubo (Creatures)
    • Figure & Stage Modeling
  • Hikaru Jinguji (Creatures)
    • Figure & Stage Modeling
  • Hiromichi Sugiyama (Creatures)
    • Figure Modeling (Assistant)
  • Nachi Sugiyama (Creatures)
    • Figure Modeling (Assistant)
  • Yoshiyuki Tagawa (Creatures)
    • Figure Modeling (Assistant)
  • Shinichi Yoshikawa (Creatures)
    • Figure Modeling (Assistant)
  • Ken Ikuji (Creatures)
    • Figure Modeling
    • Opening Movie Design
  • Tomohiro Sato (Dice)
    • Figure Modeling
  • Design Support (HAL)
    • Hiroo Takeshita, Tomomi Minami, Reiko Iwao, Teruhiko Suzuki, Tomoko Nagaya

Sound & Music Directors

  • Hirokazu Ando (HAL)
    • Music Composition & Arrangement
    • Music Coordination
  • Tadashi Ikegami (HAL)
    • Voice Coordination
    • Sound Composition
    • Music Arrangement
  • Shogo Sakai (HAL)
    • Music Composition & Arrangement
    • Librarian
  • Takuto Kitsuta (HAL)
    • Music Arrangement
    • Drums: Mute City Theme

Musical Performance

  • Taizo Takemoto (Company AZA)
    • Orchestra Conductor
  • Orchestra "Melee"
    • Flute, Piccolo (2), Oboe, Clarinet, Bass Clarinet, Horn (3), Trumpet (3), Trombone (2), Tuba, Timpani, Percussion (3), Harp, Violin (14), Viola (4), Violoncello (4), Contra Bass (2)

Sound

  • Hirofumi Sako (Avaco Creative Sound)
    • Mixing
  • Yuichi Kaneko (Avaco Creative Sound)
    • Mixing Assistant
  • Masafumi Mima (Techno Sound)
    • Pokémon Audio Planning

Voice

Uncredited

North American Localization

  • Rich Amtower (Nintendo of America)
    • English Text Editing
  • Bill Trinen (Nintendo of America)
    • English Text Writing & Editing
    • Localization
    • Voice: Crowd Cheers
  • Tim O'Leary (Nintendo of America)
    • English Translation
    • Localization
    • Voice: Crowd Cheers
  • Nate Bihldorff (Nintendo of America)
    • English Translation
    • Localization
    • Voice: Crowd Cheers
  • Leslie Swan (Nintendo of America)
    • Localization Management
  • Jeff Miller (Nintendo of America)
    • Localization Management
    • English Text Editing

Localization

  • Norimasa Tanikawa (HAL)
    • U.S. Text Writing Support

European Localisation

  • Daniel Schäfers[n 6]
    • German text
  • Pierre Sanchez[n 6]
    • French text
  • Palma Sánchez de Moya[n 6]
    • Spanish text
  • Massimo Maietti[n 6]
    • Italian text
  • Hiroyuki Uesugi[n 6]
    • Coordination
  • Kai Zeh[n 6]
    • Localisation management
  • Tanja Baar[n 6]
    • Localisation management

Original Game Staff

  • Koji Kondo (Nintendo)
    • Music Composition: Super Mario Bros., The Legend of Zelda, Star Fox 64
  • Jun Ishikawa (HAL)
    • Music Composition: Kirby Super Deluxe
  • Hirokazu Tanaka (Creatures)
    • Music Composition: Metroid
  • Keiichi Suzuki
    • Music Composition: EarthBound
  • Akito Nakatsuka (Nintendo)
    • Music Composition: Ice Climber, The Legend of Zelda
  • Taro Bando (Nintendo)
    • Music Composition: F-Zero X
  • David Wise (Rare)
    • Music Composition: Donkey Kong Country
  • Takaya Imamura (Nintendo)
    • Character Design: Star Fox, F-Zero
  • Yusuke Nakano (Nintendo)
    • Character Illustration: The Legend of Zelda
  • Yoshio Sakamoto (Nintendo)
    • Game Design: Metroid
  • Hiroji Kiyotake (Nintendo)
    • Character Design: Samus
  • Tomoyoshi Yamane (Nintendo)
    • CG Design: Super Metroid
  • Eiji Aonuma (Nintendo)
    • Director: The Legend of Zelda: Ocarina of Time
  • Tadashi Sugiyama (Nintendo)
    • Character Design: Ice Climber
  • Shigefumi Hino (Nintendo)
    • Character Design: Yoshi
  • Yoshiki Haruhana (Nintendo)
    • Character Design: The Legend of Zelda: Ocarina of Time
  • Shigesato Itoi (APE)
    • Producer: EarthBound
  • Takashi Tezuka (Nintendo)
    • Producer: Yoshi's Story
  • Makoto Kano (Nintendo)
    • Character Design: Some Nintendo Characters
  • Toru Osawa (Nintendo)
    • Character Design: Some Nintendo Characters
  • Satoshi Tajiri (GAME FREAK)
    • Executive Director: Pokémon
  • Junichi Masuda (GAME FREAK)
    • Director: Pokémon
  • Ken Sugimori (GAME FREAK)
    • Graphic Director: Pokémon
  • Shigeki Morimoto (GAME FREAK)
    • Programming: Pokémon
  • Kouji Nishino (GAME FREAK)
    • Planning: Pokémon
  • Tetsuya Watanabe (GAME FREAK)
    • Programming: Pokémon
  • Sousuke Tamada (GAME FREAK)
    • Programming: Pokémon
  • Tetsuji Ohta (GAME FREAK)
    • Programming: Pokémon
  • Hiroyuki Jinnai (Creatures)
    • Coordination: Pokémon
  • Tsunekazu Ishihara (The Pokémon Company)
    • Product Supervision: Pokémon
    • Producer: EarthBound
  • Satoshi Takizawa (Nintendo)[n 5]
    • Character Design: Ganondorf
  • Tohru Narihiro (INTELLIGENT SYSTEMS)[n 4]
    • Director: Fire Emblem
  • Masahiro Higuchi (INTELLIGENT SYSTEMS)[n 4]
    • Design: Fire Emblem
  • Masayuki Horikawa (INTELLIGENT SYSTEMS)[n 4]
    • Scenario: Fire Emblem
  • Taeko Kaneda (INTELLIGENT SYSTEMS)[n 4]
    • Art Director: Fire Emblem
  • Kentaro Nichimura (Nintendo)[n 4]
    • Supervisor: Fire Emblem

Supervisor

  • Ashura Benimaru Itoh (Creatures)
    • Creatures Staff Management
  • Youichi Kotabe (Nintendo)
    • Nintendo Character Supervision

Special Thanks

  • Yuji Yasuda (Company AZA)
    • Conductor Coordination
  • Noriyoshi Matsuura (Gen)
    • Vocal Cast Coordination
  • Steve "Bang" Pang (MRG Enterpise)
    • DK Stage Rap Vocal Coordination
  • Reiko Yanami
    • Orchestra Coordination
  • Suehiro Endo (Foritissimo)
    • Choir Coordination
  • Hiroki Enomoto (GAME FREAK)
    • Supervisor: Pokémon
  • Kazuyuki Terada (GAME FREAK)
    • Supervisor: Pokémon
  • Akihito Tamura (The Pokémon Company)
    • Supervisor: Pokémon
  • Ryohei Itakura (The Pokémon Company)
    • Supervisor: Pokémon
  • Gakuji Nomoto (The Pokémon Company)
    • Coordination: Pokémon
  • Ai Mashima (The Pokémon Company)
    • Coordination: Pokémon
  • Kunimi Kawamura (The Pokémon Company)
    • Coordination: Pokémon
  • Masayuki Miura (The Pokémon Company)
    • Coordination: Pokémon
  • Yumiko Murai (The Pokémon Company)
    • Coordination: Pokémon
  • Takemoto Mori (Shogakukan Prod.)
    • Proofreading for Pokémon
  • Marigul Management (Marigul Management)
    • Marigul: Hisakazu Hirabayashi, Masachi Uchiyama, Yuko Yamamoto
    • Param: Kazutoshi Iida, Rikuo Kurebayashi
    • Noise: Kouji Suzuki, Shigeo Sasaki
  • Yumi Yoshimi[n 7]
    • Totakeke Rough Design
  • Original Game Staff (Nintendo)
    • Satomi Maekawa, Wataru Yamaguchi, Hiroaki Takenaka, Tomoaki Kuroume, Katsuya Eguchi, Hisashi Nogami, Noriko Ikegawa, Yoshiaki Koizumi, Hiromu Takemura, Jin Ikeda, Junji Morii, Hiroyuki Kimura, Takeshi Hosono, Shinya Takahashi, Tsuyoshi Watanabe, Aya Sumimoto, Tokihiko Toyoda, Tatsuya Hishida, Yasuhiro Sakai, Kenta Usui, Mitsuhiro Takano, Masamichi Abe, Hiroyuki Yamada, Keisuke Terasaki, Masashi Goto, Masanori Sato, Takehiro Izushi, Hitoshi Yamagami, Hiroshi Sato, Toshiharu Izuno, Shigeki Yamashiro, Jun Tsujimoto, Nintendo Software Technology
  • Wilcolinks Digiworks
    • Hideki Nakano, Yoshihisa Kato, Keiichi Abe, Takeo Niikura, Masako Ohno
  • HAL Lab Debug Team (HAL)
    • Senji Hirose et al.
  • NCL Debug Staff (Nintendo)
    • Tsutomu Kaganezawa, Masahiro Takeguchi, Hironobu Kakui, Super Mario Club
  • Digital Media Lab
    • Shinji "Miki & Gaku" Torigoge, Tadashi Tominaga, Masaki Sakai, Nozomi Sanada, Satoshi Maruyama, Takayuki Higurashi, Manabu Takahashi, Syozi "Okap" Okada, Kazuhiro Nakatani, Kensuke Yamamoto
  • NOA Debug Staff (Nintendo of America) [n 8]
    • Michael Kelbaugh, Kyle Hudson, Eric Bush, Randy Shoemake, Kiyohiko Ando, Michael Chipman, Jason Mahaffa, Chris Needham, David Hunziker, Nicko Gonzalez, NOA Debug Team

Nintendo of Europe debug staff[n 6]

  • Maurice Tisdale
  • Nick Hooijer
  • Ángel Victoria
  • NOE Debug Team
  • Satoshi Ishida (HAL)
    • Public Relations
  • Buildup
    • Nobuya Okabe, Satoshi Nagaoka, Tetsuya Amabiki, Masayuki Gotoh, Naoto Oonuki, Takayuki Hayama, Tomoya Ohata, Fumihito Saito, Ryoko Suzuki, Kazutsugu Kosugi, Shin Kitada, Hajime Ishiyama
  • Tetsuya Notoya (HAL)
    • Public Relations
  • Ryuichi Noguchi
    • Planning
    • Stage Design Support
  • Sysdolphin
    • Chiharu Itoh, Hidetoshi Seki, Jun Yamasaki, Shigeru Hirayama, Junichi Aoyagi, Tatsuhiro Tanoue, Takaaki Kazuno, Hajime Kojima, Takashi Matsuda, Takashi Saito, Takeshi Shimada, Hiroshi Yoshino, Satoshi Kira
  • Masao Kamada (HAL) [n 8]
    • Artwork Coordination
  • Yukiko Kishimoto (Nintendo)
    • Coordination
  • Kamon Yoshimura (Nintendo of America) [n 8]
    • Coordination
  • Nintendo Support Staff (Nintendo) [n 8]
    • Koji Uyama, Takeshi Furuta, Ryuta Kaimoto, Kensuke Tanabe, Shin Hasegawa
  • Minoru Arakawa (Nintendo of America) [n 8]
    • Marketing Supervision
  • Manabu "Mike" Fukuda (Nintendo of America) [n 8]
    • Marketing Supervision
  • Package/Manual/HP Team
    • Ryuji Hagino, Kazuya Konishi, Hisatoshi Takeuchi, Emi Masai, Tomoko Kitada, Hiroshi Fujie, Kaori Nishimura

Project Manager

  • Ryuki Kuraoka (HAL)
    • Project Management

Producers

  • Masayoshi Tanimura (HAL)
    • Producer
  • Hiroaki Suga (HAL)
    • Producer
  • Shigeru Miyamoto (Nintendo)
    • Producer
    • Character Design: Mario, Luigi, Link, and Donkey Kong
    • Producer & Director of Original Games
  • Kenji Miki (Nintendo)
    • Producer
    • Director: Ice Climber

Executive Producer

  • Hiroshi Yamauchi (Nintendo)
    • Executive President of Nintendo, Japan

Copyrights

This Game title "SUPER SMASH BROS. MELEE" includes many Characters, Items and Music, some of which are used courtesy of the following;
Rare Ltd.
CERTAIN CHARACTERS AND ITEMS FROM PERFECT DARK AND DONKEY KONG COUNTRY 2.
DONKEY KONG 64 RAP MUSIC BASED ON ORIGINAL DONKEY KONG 64
MUSIC COURTESY OF RARE LIMITED
All Rights of this game "SUPER SMASH BROS. MELEE", including the copyrights of Game, Scenario, Music and Program, but excluding the copyrights reserved by companies and person who already shown, reserved by Nintendo and/or HAL Laboratory, Inc.
©︎2001, 2002 Nintendo/HAL Laboratory, Inc.
Characters©︎Nintendo/HAL Laboratory, Inc./Creatures Inc./GAME FREAK inc./APE inc./INTELLIGENT SYSTEMS

Notes

  1. ^ a b c d e f Only appears if the relevant fighter is unlocked.
  2. ^ a b c d e Only appears in the Japanese versions.
  3. ^ a b c d Only appears in the non-Japanese versions.
  4. ^ a b c d e f g Only appears if Marth is unlocked.
  5. ^ a b Only appears if Ganondorf is unlocked.
  6. ^ a b c d e f g h i Only appears in the PAL version.
  7. ^ a b c d Only appears if the relevant trophy is unlocked.
  8. ^ a b c d e f Only appears in the NTSC versions.

References