Super Smash Bros. Ultimate

Isabelle (SSBU)/Down throw

< Isabelle (SSBU)
Revision as of 03:07, December 1, 2023 by FunkyGrip2000 (talk | contribs) (Added links and slightly improved terminology.)
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Isabelle down throw hurtbox visualization
IsabelleDThrow.gif

Overview

Functions as her combo throw, but possible follow ups greatly vary depending on percent, DI, and opponent's character. Can sometimes lead into strings of varying lengths, particularly from using Forward aerial and Dash attack.

Common follow ups are Forward air, Neutral air, and Up air. However, with proper set up, Back aerial and self activated Lloid trap can be used.

Throw Data

Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw 0 6.0%   Forward 60 80 0 0.0×       None
Break 0 3.0%   Forward 60 100 0 0.0×       None

Timing

During frame 17, the move inflicts 6 frames of hitlag to both Isabelle and the opponent, during which the opponent is invincible. This section shows its timing without the hitlag.

Invincibility 1-18
Throw Release 18
Interruptible 36
Animation length 49
                                                                                                 
                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible