Super Smash Bros. Brawl

Event 28: Flower Blooms in the Echoes

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Revision as of 08:32, May 1, 2021 by The Jacketed Terrapin (talk | contribs) (Don't mean to come off as one of those "WeLl AcKsHuLlY" people, but the creatures present in the stage are actually "Hanenbow" (or at least, that's the Smash Bros. Brawl website says; I don't know if the Electroplankton game calls the creatures that name and I don't remember if the Hanenbow DSi app does, as well).)
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Single Event 28
Flower Blooms in the Echoes
E28-flowerbloomsintheechoes.png
Official description Wrapped in sound waves, flowers of joy bloom. Make all the leaves on the right tree red!
Character(s) used Peach (1 stock)
Opponent(s) Olimar (1 stock)
Stage(s) Hanenbow
Music N/A
Availability Unlockable
For reward Hanenbow

Flower Blooms in the Echoes is the 28th solo event match out of a total of 41 in Super Smash Bros. Brawl. As Peach, the player must turn all of the leaves on the largest tree in the middle red on Hanenbow, which will cause a flower to bloom at the top. They are also pitted against Olimar. KOing him is not required, but doing so will not result in failure; either way, it is generally recommended to avoid him as he is a distraction. Once all of the leaves on the right tree are red, the event is completed and the player will unlock the stage Hanenbow.

On harder difficulties, leaves turn green much faster than usual. Angling the leaves inwardly allows the Hanenbow creatures to bounce among them, turning them red for the player.

Names in other languages

Language Name Meaning
Japan Japanese 音響に咲く花 Flower Blooms in the Echoes
France French Dans l’écho du printemps In spring's echo
Germany German Blätterspiel Leaf Game
Spain Spanish Otoño prematuro Premature autumn
Italy Italian Un canto gioioso A happy song

Trivia

  • The event was originally called "Flowers Bloom on the Notes" in the game's beta.
  • Much like in Cleaning House in Skyworld, this event allows the player to continue playing alone in the stage even after the opponent has been defeated, something which is normally not possible in gameplay.