Super Smash Bros. Ultimate

Min Min (SSBU)/Neutral attack/Hit 2

< Min Min (SSBU)‎ | Neutral attack
Revision as of 13:17, July 22, 2020 by Raul Retana (talk | contribs) (Added hitstun)
Hitbox visualization showing Min Min's second jab.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
0 0 0 2.0% 0   Standard 30 20 0   3.5 top 0.0 4.0 4.0 1.4× 1.0× 0%               Kick   All All             +8 frames
1 0 0 2.0% 0   Standard 30 20 0   4.0 top 0.0 4.0 9.0 1.4× 1.0× 0%               Kick   All All             +8 frames
2 0 0 2.0% 0   Standard 30 20 0   4.0 top 0.0 4.0 14.0 1.4× 1.0× 0%               Kick   All All             +8 frames

Timing

Hitboxes 8-9
Earliest continuable 15
Interruptible 32
Animation length 39
                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Earliest continuable point
 
Interruptible