Bayonetta (SSBU)/Forward smash
Bayonetta forward smash hitbox visualizations | ||||
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Bayonetta forward smash bullet arts | ||||
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Overview
Uses Wicked Weaves to summon Madama Butterfly's arm, which is used to throw a punch. Based on the final hit of Bayonetta's Punch + Punch + Punch • Punch (PPP • P) combo while wielding Love is Blue. Can be angled. The Bullet Arts version of this move fires her gun depending on how the smash was angled: forward if unangled, slightly upward if angled up, and slightly downward if angled down. It has great power and horizontal range, and Madama Butterfly's hitbox cannot be reversed. However, it has high ending lag and low priority, making it fairly easy to cancel out. A blindspot will always be present directly in front of Bayonetta, regardless of angle, and its animation renders it unable to hit prone opponents (or those with very low crouches).
Update History
- Forward smash has more base knockback (26 → 34/35) and a longer hitbox duration (frames 17-19 → 17-21).
Hitboxes
Timing
Charges between | 2-3 |
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Hitboxes | 17-21 |
Interruptible | 67 |
Animation length | 73 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
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