Super Smash Bros. Ultimate

Mii Gunner (SSBU)/Down special/Default

< Mii Gunner (SSBU)‎ | Down special
Revision as of 17:02, February 11, 2022 by Zeckemyro (talk | contribs) (→‎Timing: the loop is shorter than the animation)
This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Echo Reflector.
Hitbox visualization showing the hitbox of Mii Gunner's down special 1, Echo Reflector.
Hitbox visualization showing Mii Gunner's down special 1, Echo Reflector.

Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Grounded
0 0 0 2.0% 0   Standard 60 30 0   8.0 top 0.0 6.5 0.0 1.0× 1.0× 0%               Shock   All All            
1 0 0 2.0% 0   Standard 60 30 0   8.0 top 0.0 6.5 0.0 1.0× 1.0× 0%               Shock   All All            
Aerial
0 0 0 2.0% 0   Standard 60 30 0   8.0 top 0.0 7.5 0.0 1.0× 1.0× 0%               Shock   All All            
1 0 0 2.0% 0   Standard 60 30 0   8.0 top 0.0 7.5 0.0 1.0× 1.0× 0%               Shock   All All            

Timing

After one full loop, releasing the button at any point causes the move to transition into the ending portion.

Hitbox 3
Loop points 3-4, 23-24
Reflection 4-23
Interruptible (from loop) 39 (16)
Animation length (from loop) 52 (29)
                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
 
Reflect
 
Interruptible