Yoshi (SSBB)

From SmashWiki, the Super Smash Bros. wiki
Revision as of 15:43, June 19, 2009 by smashwikia>Firewario (Dash grab is a very punishable grab if missed.)
Jump to navigationJump to search
This article is about Yoshi's appearance in Super Smash Bros. Brawl. For other uses, see Yoshi.
Yoshi
Yoshi
YoshiSymbol.svg
Universe Yoshi
Appears in SSB
SSBM
SSBB
Availability Starter
Tier E (32)


Yoshi (ヨッシー, Yosshī) is a character appearing in Super Smash Bros. Brawl. He appears relatively unchanged, except for one thing--he can now use his Egg Toss as a recovery move (though it only gives him a small boost towards the top of the screen). His smashes appear less powerful, but his aerials and tilts are slightly more powerful. He has also taken on his upright posture and his appearance is like the younger Yoshi in Yoshi's Story. He appears to be slightly larger now in relation to the human-sized characters as well.

Yoshi ranks 32nd on the Tier List due to his fairly mediocre matchups, extremely high learning curve due to how extremely difficult it is to learn his best advanced techniques, over reliance on his second jump to recover (making footstool jumps or some special grabs very dangerous), difficulties with his shield and rolling dodge (although immunity to shield stabbing helps cover this), poor kill power without quick attack speed (except for down smash, which isn't a reliable killing move anyway, and up-air, which is a bit situational), as well as lackluster tourney results.

Changes from Melee to Brawl

  • Egg Toss can be used as a recovery move, providing a very slight boost
  • New Forward Tilt
  • Aerials and tilts are slightly stronger
  • Smashes are slightly weaker, Down Smash was weakened significantly
  • Yoshi Bomb is weaker in terms of knockback.
  • The Yoshi Bomb, when used from the ground, now takes an enemy standing directly in front of Yoshi up with him, like the Final Cutter.
  • Stance is different than in Melee
  • Tail is now longer with greater reach
  • Eggs can no longer be tossed backwards very far. To throw backwards, quickly tilt the control stick/pad in the reverse direction (like doing a Reverse Falcon Punch)
  • His Egg Roll now gives him very little horizontal distance when used in the air, making it ineffective as a recovery move. However, it completely Momentum Cancels.
  • Attacking during his double jump does not stop all of his momentum. This means that Yoshi can no longer Double Jump Cancel.
  • Faster Air speed, now the fastest in the game (up from a tie for second-fastest with Mewtwo)
  • Yoshi Bomb shoots down at a faster speed
  • Eggs do less damage and less knockback compared to SSBM
  • Spikes on his back are curved rather than spiky, like they are in his recent appearances
  • Forward Aerial is no longer an automatic Meteor/Spike
  • His tongue makes a different sound.
  • Down tilt no longer has set knockback.
  • Weaker character overall.

Attributes

Few characters are as unusual in Brawl as Yoshi. Yoshi is a comparatively weighty character, tied with Wario in weight, but rather small and rather weak for his weight. He also is rather floaty (even compared to characters of other weights), which is usually not an attribute found in heavyweights. His lateral air speed is the best in the game (beating out even Jigglypuff), and his midair jump is the largest in the game, giving knockback resistance (though not an infinite amount unlike other Super Armors) during the ascent. He's also quite speedy on the ground as well. Yoshi can perform a pseudo-wavedash known as the Dragonic Reverse. His moves usually have decent speed and priority, and his Flutter Kick (downwards aerial) can hit for 33% if used correctly, making it among the most damaging attacks in the game (although this can be escaped with Smash DI). Egg Throw is an effective projectile attack that can help change directions in midair and can help recovery (although it can be hard to use because it travels in an arc, which can make it hard to hit with), and Yoshi has solid aerials and ground moves otherwise. As long as Yoshi has his second jump, he can be an effective edge guarder either finishing them off with his meteor-smashes, or using his n-air at the right time to knock them back even further.

Yoshi's major advantage is in his grab-release on a large number of cast members. He currently has a grab-release on at least nineteen cast members, and he can grab-release-spike seven of those, including Meta Knight. This is the main reason why he is considered an effective choice against Meta Knight. Because of his unique shield he can't get shield stabbed, which is also an advantage against Meta Knight, among others.

However, Yoshi has several major flaws. Although his shield gives him immunity to shield stabbing and lasts longer then others, it has a long exiting animation and Yoshi cannot jump out of his shield, and he's got a sluggish dodge roll. Yoshi has few effective ways to advance on the opponent. Yoshi's range and priority are relatively poor because he has no disjointed hitboxes. His killing power and amount of KO moves is rather low despite being heavyweight and he only has average attack speed. His specials are largely situational due to a mix of either poor range, speed, and/or priority. One other significant flaw is that because of his lackluster third jump, footstool jumps, grabs (better special grabs that can catch in the air) and attacks with enough knockback to cancel his midair jump's special Super Armor can be devastating to Yoshi, should they be performed while he is in his second jump. His standing grab range has lots of start up lag and his dash grab is very punishable, both are is relatively short for a tether grab.

Yoshi is a character with very clear advantages and disadvantages. Many of his advantageous match-ups stem from his grab-release or other tricks he can pull off, but his relatively short and laggy grab can be an impediment (though he can pivot grab to remedy this). Yoshi's extremely high learning curve and being very difficult to use his chain grabs on some characters means that only truly dedicated Yoshi players can do very well with him. Those new to Yoshi are likely to not fare as well.

Role In The Subspace Emissary

After removing the Master Sword from a pedestal in a forest, Link encounters Yoshi, who is sleeping on a tree stump. However, the passing Halberd drops Shadowbugs, which in turn form Primids. Peaceful sleep is now impossible, so Yoshi teams up with Link to fight them off.

Later, Yoshi/Pit and Link/Mario will be seen running on a path, a Shadowbug clone of Zelda/Peach will try to turn the duo into trophies, but then Pit/Link slashes the clone's Dark Cannon into two. Mario and Pit/Link and Yoshi will then fight the clone. After the battle, Link/Mario will notice Mario and Pit/Link and Yoshi nearby the clone's trophy, thinking that they killed the real princess, Link/Mario tries to slash/punch Mario/Link. The two teams will then fight each other. After Link and Yoshi/Mario and Pit defeat the opposing characters, King Dedede will pass by and snag the trophies, while Link/Mario notice a trophy of Zelda/Peach in the back. Kirby then later rescues the Link & Yoshi/Mario & Pit trophies and Link/Pit with come to life and strike the cart with an arrow. After which, Kirby, Link, Yoshi, Mario, and Pit team up to find Dedede's castle.

Later on, they find the Ancient Minister setting off a Subspace bomb, and we see the real regret that he feels in this deed. As the bomb goes off, Yoshi carries Mario to safety by running really fast, while Pit, Kirby and Link fly overhead on a warp star.

Yoshi joins his companions when they reinforce Marth and his companions in the Canyon. Later, he joins the heroes in the battle against the Subspace Gunship and again against Tabuu. After trophization, Yoshi is revived by Dedede and Kirby, and joins Sonic and the others against Tabuu.

Event Matches

Co-Op Event Matches

Standard Moves

Ground Attacks

Normal

  • Neutral Attack- Left kick, then right kick. Deals 9% if both hit. Quick with decent priority makes it a solid "panic" move.
  • Dash Attack- Running headbutt that causes 9% damage. Quick and powerful, with horizontal knockback useful at the edge, where Yoshi can start edge guarding.
  • Forward Tilt- Tail flick. Causes 9% damage. Very quick.
  • Down Tilt- Low tail whip. The attack does more damage the closer the opponent is to Yoshi. Hitting with the larger section of Yoshi's tail causes 10% damage and hitting with the tip causes 5% damage.
  • Up Tilt- Tail uppercut. Deals 11% damage.

Smash

  • Forward Smash- Headbutt that causes 16% damage uncharged and 22% damage fully charged.
  • Down Smash- Double tail whip (hits on both sides). Causes 14% damage uncharged and 19% fully charged. Hitting an opponent behind Yoshi causes 1% less damage. Very quick, but surprisingly low knockback, for a smash attack. Mostly used to rack up damage, set up combos or clear some space.
  • Up Smash- Upward headbutt. Deals 16% uncharged and 22% fully charged. The attack can hit behind Yoshi and cause the same amount of damage.

Aerial Attacks

  • Neutral Aerial- Single kick. Causes 12% damage. Sex kick. Can be performed immediately after the ending of Flutter Kick to try and break through shields. Good Knockback if it connects with an opponent as it's executed.
  • Forward Aerial- Headbutt with the capability to spike. Deals 15-16% damage. Where and when it hits decides where the opponent goes.
  • Back Aerial- Quadruple tail whip. Causes a maximum of 14% damage. Combos well into up-smash, Ftilt, or AA.
  • Down Aerial- Flutter kick. Most damaging aerial attack. Can potentially Meteor Smash after the last kick. Causes a maximum of 33% damage. Good for wearing down shields or footstool set-ups.
  • Up Aerial- Does a flip and hits hard upward with his tail, good range, great knockback and low starting lag too. Yoshi's best kill move, easy to setup with eggs and double jump.

Grabs and Throws

  • Standing grab - 17 frame grab and not very long range makes it one of the worst standing grabs.
  • Dash grab - Faster start-up than his standing grab but a lot of ending lag.
  • Pivot grab - Much longer range than his standing grab range and as fast as his dash grab. It has very little lag for an extended grab.
  • Pummel- Chews on the opponent. 2% damage. When Grab Release Chain grabbing, it counters move decay (Stale Negation)
  • Forward Throw- Spits the opponent out. 7% damage.
  • Back Throw- Spits the opponent backward. 7% damage.
  • Up Throw- Spits the opponent upward. 5% damage.
  • Down Throw- Jumps up and spits the opponent hard into the ground. 4% damage. Has good hitstun, combos well with Up Aerial for a KO.

The following characters can be chain grabbed by Yoshi, though some are harder to chain grab than others: Bowser, Donkey Kong, Diddy Kong, Wario, Link, Ganondorf, Zero Suit Samus, Pit, Meta Knight, King Dedede, Falco, Captain Falcon, Pikachu, Squirtle, Charizard, Ike, Lucas, Snake, and Sonic

Special Moves

Template:Specialmoves

Taunts

Up: Dances around in a circle and says "Yoshi!".

Side: Spins around, chasing his tail, then looks at it.

Down: Waves to the screen, saying "Yoshi! Yoshi!"

Palette Swaps

File:Alt-yoshi3.jpg
Yoshi's palette swaps

Trivia

  • Yoshi is the only character with a ranged grab but not a Tether Recovery.
  • Yoshi is the only character that can eat opponents but not items.
  • Yoshi is the only character with a unique shield. Instead of a spherical bubble, he uses an egg for protection. The egg does not shrink when it weakens (instead it darkens), so trying to shield stab Yoshi is futile. However, he cannot jump out of his shield, and it takes longer than anyone else to drop it.
  • The Bunny Hood and Metal Box don't affect Yoshi's second jump.
  • Yoshi holds the world record for Co-op Target Smash!! Level 4 with Pikachu (completed in 4.81 seconds).
  • Yoshi's palette swaps are a reference to the primary and secondary light colors.
  • The soles of his shoes, the saddle on his back, and his scales stay the same color, no matter what color he is.
  • With a Bunny Hood, Yoshi can start stalling with Egg Throw in some places, such as the under the lip of the original Pokemon Stadium.
  • Yoshi carrying Mario in a SSE cutscene reflects on how Yoshi was used for transportation for Mario (most notably in Yoshi's Island, where he carries Baby Mario everywhere and Super Mario World where Yoshi used to have a taller neck and was able to ride him except in the Ghost House and Castle stages.)
  • When Kirby copies Yoshi's egg lay, the tongue sticks out for less distance.
  • Coincidentally, Yoshi recieved both major buffs to some of his moves and major nerfs to other moves.
  • Ironically, while Yoshi's tail got smaller in Brawl, it grows bigger for it's attacks then it did in Melee

External links