Super Smash Bros. 4

Samus (SSB4)/Neutral aerial

< Samus (SSB4)
Revision as of 21:43, October 26, 2018 by EyeDonutz (talk | contribs) (added missing category)
Hitbox visualization of Samus's neutral aerial.
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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 10% 0   40 100 0 6.0 9 5.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 10% 0   40 100 0 6.0 9 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
Hit 2 (clean)
0 0 9% 0   40 100 0 4.0 9 5.3 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 9% 0   40 100 0 4.0 9 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
Hit 2 (late)
0 0 8% 0   10 98 0 3.3 9 5.3 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 8% 0   10 98 0 3.3 9 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  

Timing

Initial autocancel 1-7
Hit 1 8-11
Hit 2, Clean 16-17
Hit 2, Late 18-24
Ending autocancel 35-
Interruptibility 46
Animation length 53
                                                                                                         
                                                                                                         

Landing lag

Animation length 16
                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible