Super Smash Bros. 4

Falco (SSB4)/Down tilt

< Falco (SSB4)
Revision as of 05:54, October 21, 2018 by EyeDonutz (talk | contribs) (added an overview for the move.)
Hitbox visualization showing Falco's down tilt.

Overview

Falco performs a tail sweep across the ground. It has deceptively disjointed range, and has 3 hitboxes that get progressively weaker the farther the opponent is. It is a versatile tool, with the fast disjoint being able to combo into other moves, such as neutral, up or forward aerials, and can kill at reasonable percentages. As Falco has a relatively fast walk animation, down tilt is commonly used out of it as an approach. The damage is also good for a down tilt, dealing 9% at weakest and 12% at strongest, which further increases its usefulness. The main drawback however is that it only hits low, causing it to be beaten out by aerial approaches and the like.

Overall, a very good move for Falco, as it deals good damage, is fast and disjointed, can kill and also combo opponents into his good aerials.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 12% 0   50 90 0 2.6 1001 -4.1 0.0 0.0 1.0x 1.0x 40%               Slash  
1 0 11% 0   35 88 0 3.5 1001 1.9 0.0 0.0 1.0x 1.0x 40%               Slash  
2 0 9% 0   35 88 0 3.3 1001 7.8 0.0 0.0 1.0x 1.0x 40%               Slash  

Timing

Hitbox 7-9
Interruptible 28
Animation length 49
                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible