Super Smash Bros. 4

Donkey Kong (SSB4)/Down special/Default

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Hand Slap.
Hitbox visualization showing Donkey Kong's grounded Hand Slap (the hitboxes are accurate if the ground is flat).
Hitbox visualization showing Donkey Kong's aerial Hand Slap.
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Hitboxes

Ground

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 14% 1   82 23 0 13.0 0 0.0 3.0 0.0 1.0x 0.5x 0%               Kick  
1 0 14% 1   82 23 0 13.0 0 0.0 3.0 0.0 1.0x 0.5x 0%               Kick  
2 0 14% 1   82 23 0 13.0 0 0.0 3.0 0.0 1.0x 0.5x 0%               Kick  
3 0 14% 1   82 23 0 13.0 0 0.0 3.0 0.0 1.0x 0.5x 0%               Kick  

Air

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
First slap
0 0 5% 0   0 100 36 7.0 23 4.0 0.0 2.0 1.0x 1.0x 20%               Punch  
Second slap
0 0 6% 0   30 100 0 8.0 17 4.0 0.0 -2.0 1.0x 1.0x 20%               Kick  

Timing

Aerial

Hit 1 19-21
Hit 2 28-30
Animation length 61
                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox