Super Smash Bros. Ultimate

Mii Gunner (SSBU)/Edge attack

< Mii Gunner (SSBU)
Revision as of 22:03, July 20, 2020 by Zeckemyro (talk | contribs) (Created page with "{{ArticleIcons|ssbu=y}} File:MiiGunnerLedgeAttackSSBU.gif|thumb|450px|Hitbox visualization showing Mii Gunner's ledge attack. There are model scaling issues on Mii Gunner's...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Hitbox visualization showing Mii Gunner's ledge attack. There are model scaling issues on Mii Gunner's arm cannon.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 9.0% 1.0   Standard 90 20 0   5.0 top 0.0 5.0 15.0 to 1.0 1.0× 1.0× 0%               Kick   All All            

Timing

Every time Mii Gunner regrabs the ledge without touching the ground or being hit, the intangibility is reduced. It is portrayed below from a fresh ledge grab.

Intangibility 1-22
Hitbox 20-22
Interruptible 56
Animation length 55
                                                                                                             
                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible