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Tournament:WHOBO 5

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WHOBO 5
WHOBO5Logo.jpg
Dates October 19th-20th, 2013
Venue Zuma Fun Center
Address/City 6767 Southwest Freeway
Houston, Texas USA
Results
Super Smash Bros. winners USA Mew2King 1v1
Super Smash Bros. Melee winners USA Mew2King 1v1
USA Mew2King & USA Alex 2v2
USA Mew2King LT 1v1
Super Smash Bros. Brawl winners USA Vinnie 1v1
USA Gnes & USA UltimateRazer 2v2
USA Mekos M+LT 1v1
USA Espy & USA MegaFox LT 2v2
Project M winners USA Mew2King 1v1
USA Oracle & USA Denti 2v2

WHOBO 5 was a Super Smash Bros. Brawl national tournament held by Xyro, held during October 19-20, 2013. It was the 5th event in the WHOBO series. Like WHOBO 4, WHOBO 5 featured Meta Knight banned from both singles and doubles. The event also hosted singles and doubles for both Super Smash Bros. Melee, and Project M; but only singles for Super Smash Bros..

Rulesets

Super Smash Bros. Brawl

WHOBO 5 used the Unity Ruleset Version 2.1

General Gameplay Rules

  • 3 Stocks
  • 8 Minute Time Limit
  • Items set to "Off" and "None"
  • Pause set to "Off"
  • Meta Knight is banned in both singles and doubles - in the event Meta Knight is used via random character select, the match shall be restarted on the same stage until Meta Knight is not present.
  • All infinites and chain grabs are legal.
  • There is a 50 Ledge Grab Limit for all characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
  • The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterruptible moves past 300%, and reaching a position that your opponent can never reach you.
  • Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
  • If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
  • In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
  • If the match ends with both players dying at the same time (either coincidentally or via suicide move) or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 18 is used for all characters.
  • Team Attack set to "On"
  • Life stealing is allowed.
  • In the event of a game reaching the time limit, if a single player on a team exceeds their Ledge Grab Limit, that team loses. If one or more players on both teams exceed their Ledge Grab Limit, then the Ledge Grab Limit rule is ignored.
  • In the event of a game going to time and the Ledge Grab Limit can not determine a winner and both teams have an equal amount of combined stocks, then whichever team has a lower combined percent is declared the winner.
  • If a player is using the character Pokémon Trainer, Lucario, or Sonic, either team may request that team colors be changed to make it easier to tell the difference between team players.

Stage list

Starter:

Counterpick:

Super Smash Bros. Melee

  • 4 stock
  • The time limit is set to 8 minutes
  • Pause is set to off
  • In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
  • Double Elimination
  • All sets are best of 3, except semi-finals and finals rounds (in winners and losers), which are best of 5
  • For best of 5 matches- Dave's stupid rule: A player cannot counter pick a stage they have previously won on in a set. However, there are no bans. (there are bans for best of 3 matches)
  • Blind Picks: the first character selection of a set must be without prior knowledge of the opponent's character selection for both players.
  • Timed out matches will be determined by the remaining number of lives, then percentage of the current stock. In the event of a stock and percentage tie, a one-stock match will be played.
  • Wobbling is allowed except when used to excessively stall a match

Stage list

Singles Starter:

Counterpick:

Doubles Starter:

  • Yoshi's Story
  • Pokémon Stadium
  • Final Destination
  • Dream Land
  • Battlefield

Counterpick:

Project M

  • 4 stock
  • 8 Minute Time Limit
  • Items set to “Off” and “None”
  • Buffer set to OFF
  • Modified Dave’s Stupid Rule: No player can counter pick the stage he or she last won on unless agreed upon by both players.
  • In the event of a match going to time/sudden death, the winner will be determined by:
    • Whoever has more remaining stock left, then by lower percentage.
    • If the match ends with both players dying at the same time or if time ran out with both players at equal percent, an identical rematch of **The previous match will be played out. Same characters and same stage.
    • In the event of going to sudden death because of suicide kill move (such as Ganondorf's Flame choke offstage or Dedede's Inhale), the player initiating the move will be declared the winner.
  • Sets will be best out of 3 games. Loser's Finals, Winner's Finals, and Grand Finals will be best out of 5.

Doubles

  • Team Attack set to “On”
  • Life stealing is allowed. (Note that lifestealing in Project: M is done by pressing A+B, rather than Melee's start)
  • In the event of a game going to time, the winner will be determined by:
    • Whichever team has more remaining stock.
    • If both teams have an equal amount of combined stocks, then whichever team has a lower combined percent is declared the winner.

Character/Stage selection process

  1. Blind Picks character selection.
  2. Stage Striking: Players eliminate stages from the Starter Stage List until only 1 remains, and the players then play the first match on that stage. Players strike stages in 1 2 2 1 order.
  3. The first match is played.
  4. Winning player of the preceding match bans two stages.
  5. The losing player of preceding match picks stage for the next match.
  6. The winning player of preceding match picks character.
  7. The losing player picks character.
  8. The next match is played.
  9. Repeat 4-8 for all consecutive matches as necessary until the set is complete.

Stagelist:

  • Battlefield
  • Dreamland
  • Final Destination
  • Pokémon Stadium 2
  • Smashville
  • Yoshi's Story (Melee)
  • Fountain of Dreams (Singles only)
  • Yoshi’s Island Brawl (Doubles only)
  • SSE Jungle
  • Norfair
  • Skyworld

Results

Brawl singles

(76 entrants)

Place Name Character(s)
1st USA Vinnie Ice Climbers (SSBB)Mr. Game & Watch (SSBB)
2nd USA Denti Olimar (SSBB)
3rd USA MJG Toon Link (SSBB)Diddy Kong (SSBB)
4th USA Rich Brown Olimar (SSBB)
5th USA DeLux Ice Climbers (SSBB)Zero Suit Samus (SSBB)
5th USA Gnes Diddy Kong (SSBB)
7th USA Bloodcross Falco (SSBB)Snake (SSBB)
7th USA Illmatic Peach (SSBB)
9th USA Z Pikachu (SSBB)
9th USA Seagull Joe Wolf (SSBB)
9th USA 8BitMan R.O.B. (SSBB)
9th USA Ryo Ike (SSBB)
13th USA Asa Olimar (SSBB)
13th USA MVD Snake (SSBB)
13th USA Jnig Wario (SSBB)
13th USA MegaFox Fox (SSBB)
17th USA Espy Sonic (SSBB)
17th USA Sync Olimar (SSBB)
17th USA PJ Toon Link (SSBB)
17th USA Mekos Lucas (SSBB)
17th USA Mew2King King Dedede (SSBB)Falco (SSBB)
17th USA Jerm Toon Link (SSBB)
17th USA Lycan Wolf (SSBB)
17th USA Zeton Fox (SSBB)
25th USA Esca Pit (SSBB)
25th USA Zero Sonic (SSBB)
25th USA Mikeray4 Snake (SSBB)
25th USA Ish Wolf (SSBB)
25th USA Chibo R.O.B. (SSBB)
25th USA Fliphop Diddy Kong (SSBB)
25th USA True Blue Sonic (SSBB)
25th USA Valdens Mr. Game & Watch (SSBB)

Brawl doubles

(32 teams)

Place Name Character(s) Name Character(s)
1st USA Gnes Diddy Kong (SSBB) USA UltimateRazer Snake (SSBB)
2nd USA Seagull Joe Wolf (SSBB) USA PJ Toon Link (SSBB)
3rd USA Denti Olimar (SSBB) USA Rich Brown Olimar (SSBB)
4th USA Mew2King King Dedede (SSBB) USA Mekos Lucas (SSBB)
5th USA Sync Olimar (SSBB) USA Illmatic Peach (SSBB)
5th USA Itakio Marth (SSBB) USA Valdens Mr. Game & Watch (SSBB)
7th USA Jnig Wario (SSBB) USA Esca Pit (SSBB)
7th Neon Donkey Kong (SSBB) Rel Yoshi (SSBB)
9th USA Jerm Toon Link (SSBB) USA MJG Diddy Kong (SSBB)
9th Paper Mr. Game & Watch (SSBB) USA Dao Diddy Kong (SSBB)
9th USA Asa Olimar (SSBB) USA BPOW Wario (SSBB)
9th USA Chibo R.O.B. (SSBB) USA Vinnie Mr. Game & Watch (SSBB)
13th USA Z Pikachu (SSBB) USA Lycan Wolf (SSBB)
13th USA Zeton Fox (SSBB) USA Zori Olimar (SSBB)
13th USA 8BitMan R.O.B. (SSBB) USA True Blue Sonic (SSBB)
13th USA Mikeray4 Snake (SSBB) USA Fujin Zelda (SSBB)
17th USA ALSM Diddy Kong (SSBB) USA Luck
17th USA Ish Wolf (SSBB) Canada Pidgezero one Kirby (SSBB)
17th Goten USA MegaFox Fox (SSBB)
17th USA Yosh Yoshi (SSBB) Kirby Marth (SSBB)
17th Steep Luigi (SSBB) Silent Mario (SSBB)
17th USA Ryo Ike (SSBB) USA Trela Lucario (SSBB)
17th USA Tesh Sonic (SSBB) USA Espy Sonic (SSBB)
17th Gunner Pikachu (SSBB) USA BrawlMan Sonic (SSBB)

Brawl mid+low tier singles

(51 entrants)

Place Name Character(s)
1st USA Mekos Lucas (SSBB)
2nd USA Ryo Ike (SSBB)
3rd USA Espy Sonic (SSBB)
4th USA Seagull Joe Wolf (SSBB)
5th USA Z Sheik (SSBB)Samus (SSBB)
5th USA MegaFox Fox (SSBB)
7th USA Ish Wolf (SSBB)
7th USA Illmatic Peach (SSBB)
9th USA Vinnie R.O.B. (SSBB)
9th USA Chibo R.O.B. (SSBB)
9th Paper Mr. Game & Watch (SSBB)
9th USA Valdens Mr. Game & Watch (SSBB)
13th USA Lycan Wolf (SSBB)
13th BSP Sonic (SSBB)
13th USA BrawlMan Sonic (SSBB)
13th USA Neon Donkey Kong (SSBB)
17th USA Tesh Sonic (SSBB)
17th USA Inui Peach (SSBB)
17th USA Esca Pit (SSBB)
17th USA Zero Sonic (SSBB)
17th USA Rich Brown Donkey Kong (SSBB)
17th USA Mew2King Pit (SSBB)
17th USA 8BitMan R.O.B. (SSBB)
17th USA Zeton Fox (SSBB)

Brawl low tier doubles

(21 teams)

Place Name Character(s) Name Character(s)
1st USA Espy Jigglypuff (SSBB) USA MegaFox Lucas (SSBB)
2nd USA Xyro Samus (SSBB) USA Vinnie Zelda (SSBB)
3rd USA Z Samus (SSBB) USA MJG Mario (SSBB)
4th BSP Mario (SSBB) Bman Mario (SSBB)
5th USA Mekos Lucas (SSBB) USA Mew2King Mario (SSBB)
5th USA Gnes Mario (SSBB) USA Sync Zelda (SSBB)
7th USA ALSM Link (SSBB) USA Illmatic Mario (SSBB)
7th USA BPOW USA Zeton
9th USA Zero Jigglypuff (SSBB) USA Ryo Link (SSBB)
9th USA Fujin Zelda (SSBB) ToSM Link (SSBB)
9th USA Denti USA MVD
9th USA UltimateRazer Jigglypuff (SSBB) USA Trela Samus (SSBB)

Melee singles

Place Name
1st Mew2King
2nd unreal
3rd SOS
4th Jake13
5th Obsoleet
5th Kevin Son
7th Itakio
7th Valdens

Melee doubles

Place Name Name
1st Mew2King Alex
2nd
3rd
4th Pawl GlibbyGlobby
5th OldHobo Cofy
5th Valentine Ding Ding

Melee low tier singles

Place Name
1st Mew2King
2nd SOS
3rd Ding Ding
4th Blondie
5th Float
5th Ezzy

Project M singles

Place Name Character(s) Earnings
1st Mew2King Fox (PM)Falco (PM)Sheik (PM)
2nd Denti Ivysaur (PM)
3rd Strawhat Captain Falcon (PM)
4th Oracle
5th Kevin Son
5th Blondie
7th Xeven
7th Zachary
9th Southern Gent
9th Opelousal
9th G-Rabbit
9th SOS

Project M doubles

Place Name Character(s) Name Character(s) Earnings
1st Oracle R.O.B. (PM)Charizard (PM)Mr. Game & Watch (PM) Denti Ivysaur (PM)
2nd Mew2King Fox (PM) Alex Link (PM)
3rd Xeven Lucario (PM) Strawhat Captain Falcon (PM)
4th SOS SouthernGent

Smash 64 singles

Place Name Character(s) Earnings
1st Mew2King Kirby (SSB)
2nd Beesy
3rd Bowl Donkey Kong (SSB)
4th XKCP

External links