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- This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Raptor Boost.
Hitbox visualization showing Captain Falcon's side special, Raptor Boost, when grounded.
Hitbox visualization showing Captain Falcon's side special, Raptor Boost, when aerial.
Hitbox visualization showing Captain Falcon's side special, Raptor Boost, when it connects on the ground.
Hitbox visualization showing Captain Falcon's side special, Raptor Boost, when it connects in the air.
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Overview
Update History
3.1.0
- Raptor Boost's uppercut has less startup lag (frame 6 → 5).
- Raptor Boost's armor has a higher damage threshold (8% → 10%).
- Grounded Raptor Boost deals more hitstun (+0 → +3).
8.0.0
- The uppercut launches at a higher angle (76° → 85°) and has much less knockback scaling (52 → 30). This allows it to combo at a wider percent range, including a read into Knee Smash.
- The uppercut's innermost hitbox stretches much farther horizontally (Z offset: 5.5u → 5.5u—12.5u), increasing its range.
- The overhand's meteor hitbox has the highest priority, making the move easier to meteor smash with.
Hitboxes
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Hitstun
|
Grounded
|
0 |
0 |
0 |
0.0% |
0 |
|
Standard |
0 |
0 |
0 |
|
4.0 |
top |
0.0 |
9.0 to 5.0 |
8.8 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
None |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
0.0% |
0 |
|
Standard |
0 |
0 |
0 |
|
4.0 |
top |
0.0 |
12.0 to 5.0 |
8.8 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
None |
|
All |
All |
|
|
|
|
|
|
Aerial
|
0 |
0 |
0 |
0.0% |
0 |
|
Standard |
0 |
0 |
0 |
|
4.1 |
top |
0.0 |
12.0 to 3.0 |
11.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
None |
|
All |
All |
|
|
|
|
|
|
Grounded clean hit
|
0 |
0 |
0 |
10.0% |
4 |
|
Standard |
82 |
30 |
0 |
|
6.0 |
handl |
0.0 |
-2.0 |
-1.0 |
1.5× |
1.0× |
0% |
|
|
|
|
|
|
Burn |
|
All |
All |
|
|
|
|
|
|
+3 frames
|
1 |
0 |
0 |
10.0% |
4 |
|
Standard |
82 |
30 |
0 |
|
5.5 |
top |
0.0 |
9.0 |
5.5 to 12.5 |
1.5× |
1.0× |
0% |
|
|
|
|
|
|
Burn |
|
All |
All |
|
|
|
|
|
|
+3 frames
|
Grounded late hit
|
0 |
0 |
0 |
10.0% |
4 |
|
Standard |
82 |
30 |
0 |
|
4.5 |
handl |
0.0 |
0.0 |
0.0 |
1.5× |
1.0× |
0% |
|
|
|
|
|
|
Burn |
|
All |
All |
|
|
|
|
|
|
+3 frames
|
Aerial clean hit
|
0 |
0 |
0 |
10.0% |
2 |
|
Standard |
60 |
70 |
0 |
|
8.0 |
arml |
8.0 |
0.0 |
0.4 |
2.0× |
1.0× |
0% |
|
|
|
|
|
|
Burn |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
10.0% |
2 |
|
Standard |
60 |
80 |
0 |
|
8.0 |
arml |
8.0 |
0.0 |
0.4 |
2.0× |
1.0× |
0% |
|
|
|
|
|
|
Burn |
|
All |
All |
|
|
|
|
|
|
2 |
0 |
0 |
10.0% |
2 |
|
Standard |
60 |
80 |
0 |
|
2.5 |
arml |
-2.0 |
0.0 |
0.0 |
2.0× |
1.0× |
0% |
|
|
|
|
|
|
Burn |
|
All |
All |
|
|
|
|
|
|
Aerial late hit
|
0 |
0 |
0 |
10.0% |
2 |
|
Standard |
60 |
70 |
0 |
|
8.0 |
arml |
8.0 |
0.0 |
0.4 |
2.0× |
1.0× |
0% |
|
|
|
|
|
|
Burn |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
10.0% |
2 |
|
Standard |
60 |
80 |
0 |
|
8.0 |
arml |
8.0 |
0.0 |
0.4 |
2.0× |
1.0× |
0% |
|
|
|
|
|
|
Burn |
|
All |
All |
|
|
|
|
|
|
2 |
0 |
0 |
10.0% |
2 |
|
Standard |
60 |
80 |
0 |
|
4.0 |
top |
0.0 |
8.0 to 1.0 |
5.5 to 3.0 |
2.0× |
1.0× |
0% |
|
|
|
|
|
|
Burn |
|
All |
All |
|
|
|
|
|
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Timing
Grounded
Hitboxes
|
10-25
|
Interruptible
|
72
|
Animation length
|
89
|
Aerial
Hitbox
|
19-35
|
Animation length
|
79
|
Grounded hit
Heavy armor
|
1-5
|
Clean hit
|
5
|
Late hit
|
6-7
|
Interruptible
|
28
|
Animation length
|
37
|
Aerial hit
Clean hit
|
5
|
Late hit
|
6
|
Interruptible
|
45
|
Animation length
|
64
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