Sonic (SSB4)/Up smash
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Overview
A jumping Spin Dash. It hits multiple times, with its first hit rendering Sonic intangible. It has very high knockback growth, but average base knockback, which makes it better suited for KO attempts later rather than earlier. It also comes out on frame 19 and has 32 frames of ending lag, making it risky if used unwisely.
Hitboxes
Timing
Charges between | 13-14 |
---|---|
Intangibility | 18-20 |
Hit 1 | 19 |
Hits 2-7 | 21, 23, 25, 27, 29, 31 |
Hit 8 | 33-34 |
Interruptible | 66 |
Animation length | 79 |
Lag time |
Charge interval |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
|