Super Smash Bros.

Captain Falcon (SSB)/Neutral attack/Hit 2

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< Captain Falcon (SSB)‎ | Neutral attack
Revision as of 07:16, July 12, 2020 by SuperSqank (talk | contribs) (Created page with "{{ArticleIcons|ssb=y}} ==Hitboxes== {{SSB64HitboxTableHeader}} {{SSB64HitboxTableRow |id=0 |damage=3% |angle=361 |bk=0 |ks=80 |fkv=0 |r=110 |bn=15 |xpos=120 |effect=Normal |s...")
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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
0 0 3% 0 Sakurai angle 0 80 0 110 15 120 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch
1 0 3% 0 Sakurai angle 0 80 0 110 14 30 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch

Timing

Hitboxes 4-7
Earliest continuable frame 11
Animation length 19
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point