Generator

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Revision as of 21:33, August 30, 2010 by Megatron1 (talk | contribs) (it can not. testing on a stage with 2 of them, i hit both with the same amount of smashes. one had a while to "heal". it didn't fare any better)
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File:Spaceshifting Wormhole.jpg
Yoshi facing a subspace hatcher spawning Mites.

A subspace hatcher is a gameplay mechanic in the Subspace Emissary also known as a spawn point. Subspace hatchers appear as dark purple portals about the size of Bowser. Their function is to produce enemies until it is destroyed. Each one generates only one type of enemy. There is a set limit on the number of enemies on the screen at any given time, so if the player gets rid of one, it simply spawns another. However, the limit to how many enemies it can spawn is thirty, and if the player can defeat them all, the hatcher will simply stop spawning the enemy, but it will not disappear. Unlike every other enemy in the game (including Jyks), there is no health bar display for a subspace hatcher. Because of this, there's no way to know how much of a beating it can take.