Talk:Forward smash/Knockback chart
Deletion
I don't know about you guys, but this feels awful un-wiki-like. I also get the impression that the legend system is largely unintuitive, even though it saves space; I don't think expanding the table to make it use less shorthand would help the chart either, that would only make it more cluttered / really big. If I can barely read this, I doubt the readers will even want to look at this. At the best, I think this is better if it were integrated a bit with the Side smash article's list of smashes; they could use such expansion. Opinions? RAN1 (talk • contributions) 04:45, April 15, 2010 (UTC)
- So then, do you think I should just add the killing percentages on the side smash page? Omega Tyrant 4:51, April,15, 2010 (UTC)
- Well, technically, we have the discussion amongst the community to see what they think, then we do what they think. RAN1 (talk • contributions) 05:03, April 15, 2010 (UTC)
- This is a good article. You are experienced with this stuff. I hope we don't have any hard feelings from our Meteor Smash debate, but I could have bad memory, as I only have access to my Wii on special occasions. I trust you about your testing, but let's find a video and review it together, as definitions of meteor smashing can vary, but I remember it is a weak spike. 98.111.95.78 05:50, April 15, 2010 (UTC)
- Well, technically, we have the discussion amongst the community to see what they think, then we do what they think. RAN1 (talk • contributions) 05:03, April 15, 2010 (UTC)
This should be tested from different distances: near the edge, from the center and from the other extreme of FD. And DI should be considered because good people don't miss DI very often, and with DI is more useful than without it. And if you want a move that deals only 1% damage, one easy is Wolf's pummel. Even though Bowser is heaviest, I'm pretty sure that Snake, Donkey Kong, King Dedede, Ganondorf and even Captain Falcon, Ike and Link all live longer than Bowser vertically because their fast fall is much faster than Bowser's. Even this can count horizontally because that allows them to DI more up and still not get KOed for that. This really should be retested and show that it can really help people: Test VS mode, use DI, angle Up and use different distances. Firewario (talk) 11:14, April 15, 2010 (UTC)
I'm of the opinion that this is useful information, but:
- Have the KO % in its own column to make it easier to see, so if someone doesn't care much about the exact conditions, they can just have a glance.
- Merge this with the forward smash page in some way.
- Using Training Mode is all well and good, but that means that in VS mode, the percents may be one or two lower because of the freshness bonus (unless it's even slightly stale, in which case they'll be higher).
- This chart is "final" (post-calculation) data. Once more testing can be done on the exact knockback done by moves (pre-calculation data), this chart will be become outdated.
Toomai Glittershine eXemplary Logic 13:32, April 15, 2010 (UTC)
The wiki never ceases to amaze me. We can have long discussions about what a dumb character says in one move to the point that Semi and I have to run it through an equalizer and spectrogram, but when it comes to things that might actually affect gameplay, we don't want to lift a finger to do it. Honestly, this is about the most "wiki-like" new page I've seen added in a while. This wiki is supposed to be a collection of information pertaining to the Smash series. Now, we can sit around and bicker about who feels sorry for the Ancient Minister, if Lucario was in that movie and has ice training, if PK is real, what one character says in his final smash, etc. and accomplish nothing of value or we can actually try and compile information on the gameplay of the smash series. Yes, this page needs some major cleanup, and yes I would like to see this information verified, but all in all this is exactly what this wiki is for. Clarinet Hawk (talk · contributions) 18:38, April 15, 2010 (UTC)