Weight
- Not to be confused with Falling Speed.
Weight is a measure of how far a character can be knocked back horizontally by an attack, if damage is held constant. It also affects vertical knockback in concert with falling speed.
It is usually considered an advantage for a character to be heavy; however, extra weight can make characters more susceptible to combos and chaingrabs. A notable example in Melee is that characters with lower than 87 weight fall down when hit by Fox's shine, and thus are invulnerable to his shine combos. An example in Brawl is that characters at weight 0.944 except Luigi (though he can be infinited) are susceptible to King Dedede's chain grab while lighter characters not. In the opposite however, many characters below weight 0.985 and all below weight 0.944 have guaranteed down smash hit of Mr. Game & Watch after his down throw if they don't tech the down throw (which is not easy) while it's escapable for all others even when don't tech The weight class also explains the fighting style. Typical attributes of heavyweights include large size, high KO power, fast falling speed, slow movement and attacks, and poor recovery. Opposite of that, the typical attributes of lightweights are small size, low KO power, slow falling speed, fast movement and attacks, and good recovery.
SSB Weight Ranking
Super Smash Bros. Weight List | ||||||
---|---|---|---|---|---|---|
Very Heavy | Heavy | Medium | Light | Very Light | ||
1. Donkey Kong |
2.Samus |
10. Kirby |
SSBM Weight Ranking
Following are the characters in Super Smash Bros. Melee, ranked in order of heaviest to lightest. This list is based on horizontal knockback on the Mushroom Kingdom 2 weight scale and is featured on Mew2King's website of statistics. Mew2King credits Blake Mutschler and Aaron Kurtz for having calculated these data. The Metal Box multiplies a character's base weight by 3, the Super Mushroom by 8/5ths, and the Poison Mushroom by 5/8ths.
Rank | Character | Weight (NTSC) | Weight (PAL) |
---|---|---|---|
Bowser | |||
Donkey Kong | |||
4 (PAL) |
Samus | ||
5 (PAL) |
Ganondorf | ||
3 (PAL) |
Yoshi | ||
C. Falcon | |||
Link | |||
8-9 (PAL) |
Dr. Mario | ||
8-9 (PAL) |
Luigi | ||
10 (PAL) |
Mario | ||
Ness | |||
Peach | |||
Sheik | |||
Zelda | |||
Ice Climbers | |||
16-19 (PAL) |
Marth | ||
16-19 (PAL) |
Mewtwo | ||
16-19 (PAL) |
Roy | ||
16-19 (PAL) |
Young Link | ||
Falco | |||
Pikachu | |||
23 (PAL) |
Fox | ||
22 (PAL) |
Kirby | ||
Jigglypuff | |||
Mr. Game & Watch | |||
Pichu |
SSBB Weight Ranking
In SSBB, each character has two constants for the calculation of knockback. The first one is Weight as would be expected, while the second one is a value that seems to relate to a character's falling speed (but not directly). This can be known as "fallweight". The current theory is that fallweight was added so fastfallers are less suspectible to combos, while floaty characters are a bit more suspectible.
Here is the order of characters' weights in Brawl. These weights were calculated by MrSilver. and ColinJF.
Character | Weight | Fallweight |
---|---|---|
Bowser | 1.111 | 0.91 |
Captain Falcon | 1.030 | 0.92 |
Charizard | 1.061 | 0.33 |
Diddy Kong | 0.975 | 0.55 |
Donkey Kong | 1.091 | 0.20 |
Falco | 0.919 | 1.23 |
Fox | 0.910 | 3.41 |
Ganondorf | 1.056 | 0.91 |
Ice Climbers | 0.970 | 0.07 |
Ike | 1.035 | 0.28 |
Ivysaur | 1.010 | -0.16 |
Jigglypuff | 0.849 | -0.78 |
King Dedede | 1.071 | 0.29 |
Kirby | 0.899 | -0.44 |
Link | 1.030 | 0.46 |
Lucario | 1.010 | -0.40 |
Lucas | 0.980 | 0.49 |
Luigi | 0.995 | -0.32 |
Mario | 1.000 | 0.00 |
Marth | 0.944 | -0.25 |
Meta Knight | 0.904 | 0.68 |
Mr. Game & Watch | 0.844 | 0.01 |
Ness | 0.980 | -0.12 |
Olimar | 0.919 | -0.47 |
Peach | 0.960 | -0.37 |
Pikachu | 0.904 | 0.40 |
Pit | 0.980 | 0.00 |
R.O.B. | 1.040 | -0.32 |
Samus | 1.051 | -0.54 |
Sheik | 0.935 | 2.21 |
Snake | 1.076 | 0.16 |
Sonic | 0.985 | 0.33 |
Squirtle | 0.884 | 1.05 |
Toon Link | 0.970 | -0.16 |
Wario | 1.045 | 0.30 |
Wolf | 1.020 | 1.84 |
Yoshi | 1.045 | -0.05 |
Zelda | 0.935 | -0.26 |
Zero Suit Samus | 0.914 | 0.44 |