Talk:Up special move

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Special Pictures

I think we should use more pictures of Special Moves from Smabura-Ken.com. They are pure and good screenshots, but i dont know how to upload images. Someone else mus take up the fight. Any volunteers? --Oxico 14:16, December 12, 2007 (EST)

Work to be done

Oo, this needs a bit of work. The total inaccuracy in describing Link and Young Link's Up B attacks is just the beginning.... -- Randall00 Talk 18:14, May 13, 2007 (GMT)

I think it should be noted that Gimpyfish uses "Up-B" as his screen name. =/ --Janitor 13:43, September 23, 2007 (EDT)

Up-B?

Because there are now other controlers besides the Gamecube controler (Wiimote, Classic, ect.,) and that you can also change the configuration of your button functions, I think its no longer appropriate to use the term up-b on an official Wiki such as this. - Orochijes 23:29, 17 April 2008 (UTC)

Pikachu

"Best recovery by far in Smash 64"

Koro, please stop adding this biased statement into the article. I know you mean good faith, and you are a professional, but this is an encyclopedia. Besides, Jiggly has an infinite recovery and DK has a much longer horizontal recovery. Even Ness' goes farther and does more damage. 98.111.95.78 06:14, May 2, 2010 (UTC)

Now I haven't played the first SSB that much, but from what I read, Pikachu's recovery has always been considered the best recovery in the game. I don't know where you get Ness's recovery being better, but Pikachu is better by far in Melee and in Brawl. Also, Ness's recovery is often considered the second worst recovery in the original SSB. That is one reason why he took such a massive dive on the tier list. As for DK, Pikachu's is certainly better in SSBM and SSBB. I am sure it was better in SSB as well. As for Jigglypuff, her recovery is not infinite though it is better in SSBM and SSBB than Pikachu's. But from what I read about the original SSB, Jigglypuff's jumps gain significantly less height than the future games. Its last jump didn't gain any height at all. I know Koro is very knowledgeable about the first SSB and there is nothing wrong with putting a piece of information in an article that is widely agreed upon and is back up by favorable statistics. Omega Tyrant TyranitarMS.png 21:37, May 2, 2010 (UTC)
In the first SSB, DK's Up special goes a VERY long horizontal distance. Ness' goes farther, but I didn't say it was easier. Jiggly's is infinite, see this. 98.111.95.78 01:12, May 3, 2010 (UTC)
DK's recovery may be long horizontally, but gains very little vertical distance. Jigglypuff's may be infinite horizontally, but not vertically. Ness's may be far, but is too unreliable to be good. Pikachu's on other the hand, has no flaw at all. Pikachu's is a great recovery in any situation, it also has invincibility frames and is very difficult to edgeguard. With these factors in mind, that is why Pikachu's recovery was considered the best in the original SSB. With increase jumping power in Melee, Jigglypuff gained a much better vertical recovery and exceeded Pikachu's recovery but that was not the case in the original SSB. Omega Tyrant TyranitarMS.png 01:40, May 3, 2010 (UTC)

Zero Suit Samus

Is there any reason why her Up-Special is not listed here? Simply wondering. Squishyfrog Chat 17:52, 28 May 2011 (EDT)

It's under Samus. MegaTron1XD:p 17:54, 28 May 2011 (EDT)

Just asking..

In SSB and SSBM, b-special moves are the only means of recovery (accept tether recovery). But in Brawl, some characters can use other attacks to aid their recovery (R.O.B. hair, Fox's Fair. What would be a appropriate Article to leave this infomation? Smashdude10 (talk) 15:48, 10 March 2014 (EDT)

Are descriptions needed?

I noticed this page had descriptions of the up special moves. None of the other special move lists have a description column. Personally, I think that column is unnecessary, as the info is already in the pages of the respective specials anyways. Thoughts? Berrenta (talk) 20:46, 7 August 2014 (EDT)

I think it's necessary because it's more convenient for readers to have a list of special moves accompanied by snippets describing what they do (especially if that's all they're searching for) than to have to visit each individual article. That way it's not entirely redundant/useless. Blue Ninjakoopa 21:24, 7 August 2014 (EDT)
Thing is, if we decide to keep the column, we might have to add it to the Final Smash, neutral special, side special, and down special pages for consistency. Besides, readers who want to know about the workings of a specific special move can always visit the page for that special move. Berrenta (talk) 21:48, 7 August 2014 (EDT)
I just marked this thread for cleanup, since either way, it'll need it. We need to decide whether or not the column needs to be kept. If we keep it, then we may need to rewrite the descriptions, since I don't think that much readers would want to read the descriptions we have now, and we may have to add description columns for the other specials lists for consistency. For now, we can use this section to vote on whether to keep or remove the column. Berrenta (talk) 16:50, 8 August 2014 (EDT)
We need to finish this discussion. As for me, I think that since we have pages on special moves already, we could remove the description columns. It isn't that big of a problem to click on the special page link. And I understand that we have moveset subpages for other moves, whilst we still keep the description snippets, but the subpages are really for technical and competitive info. Qwerty (talk) 22:51, 2 September 2014 (EDT)

Keep The descriptions adds the big idea of all of the moves for readers to view, without having overly technical details, origins, or other less important information the reader may not want to view. Awesome Cardinal 2000 13:20, 6 September 2014 (EDT)

Keep We can have very brief descriptions that give people an idea of the move and its most basic uses in one glance. I think that the majority of the current descriptions should be shortened further. Scr7Scr7 sig.png(talk · contribs) 18:10, 6 September 2014 (EDT)

Yeah, seems that some of them still have a ways to go. Anyways, if we do wish to keep it, we may need to add the column for the other special moves sections for consistency. Highly doubt it'll be too hard, now that I think about it. For me, I have favored deletion at first, but with valid points from those that wish to keep it, I'll assume neutrality for now. Berrenta (talk) 18:25, 6 September 2014 (EDT)
Keep. I think I might be a bit late to this debate, but as long as the descriptions aren't too long and in-depth, I think it's fine to have them on the page to give people a basic ideas of the workings of an up special. This is something I'd be willing to have on the other specials pages, too. And on that note I'd like to apologize for my reckless renovation of this page without really consenting the talk page. Let's hope this whole thing works out well. Nymbare and his talk 20:14, 6 September 2014 (EDT)

Damge percents

I've been checking the total damage percents every up special in the series, it seems the strongest in Smash 64 is Ness' PK Thunder 2, in Melee, Donkey Kong's Spinning Kong, Lucas' PK Thunder 2 in Brawl and Smash 4 and Falco's Fire Bird in Ultimate. Though this does not include Incineroar's Cross Chop with Revenge stacked up.