Diddy Kong (SSB4)/Forward tilt
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Diddy Kong forward tilt hitbox visualization | |
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↗ | |
→ | |
↘ |
Hitboxes
This move can be angled up, forward, or down, but all three have the same properties.
The late hit (active on frames 11-13) deletes hitbox ID values 2 and 3, while hitbox ID values 0 and 1 have their base damage decreased to 7%.
Timing
Clean hit | 10 |
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Late hit | 11-13 |
Interruptible | 37 |
Animation length | 54 |
Lag time |
Hitbox |
Hitbox change |
Interruptible |
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