Super Smash Bros. Ultimate

Ice Climbers (SSBU)

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This article is about Ice Climber's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Ice Climbers.
Ice Climbers
in Super Smash Bros. Ultimate
Ice Climbers SSBU.png
IceClimberSymbol.svg
Universe Ice Climber
Other playable appearances in Melee
in Brawl

Availability Unlockable
Final Smash Iceberg
Ice Climbers (SSBU)
Back in the battle after a ten-year absence! There are two of them, so does that make them twice as strong as other fighters?
Super Smash Blog, Super Smash Bros. Ultimate Official Site

The Ice Climbers (アイスクライマー, Ice Climber) are playable characters in Super Smash Bros. Ultimate. They were confirmed on June 12th, 2018. The Ice Climbers are classified as fighter #15.

The Ice Climbers are once again voiced by Sanae Kobayashi, with her portrayal from Brawl being repurposed for Ultimate.

How to unlock

Complete one of the following:

  • Play VS. matches, with the Ice Climbers being the 10th character to be unlocked.
  • Clear Classic Mode with Link or any character in his unlock tree, being the second character unlocked after King K. Rool.
  • Have the Ice Climbers join the player's party in World of Light.

With the exception of the third method, the Ice Climbers must then be defeated on Summit.

Changes from Super Smash Bros. Brawl

Aesthetics

  • Change Both Ice Climbers always face the screen regardless which direction either of them turn, making both their stances mirrored.
  • Change The Ice Climbers gain additional detail due to the game's graphical improvements. The duo now wear coats with detailed furry lining, and their boots and hammers are covered in powdered snow. They have slightly smaller heads, and the proportions of their facial features and bodies have also been adjusted.
  • Change Like other fighters, Nana is more expressive than ever before. She cheers Popo on when he throws an opponent, and panics in place when he is grabbed or stunned. Popo will do the same if the roles are reversed.
  • Change Either Ice Climber now hangs onto the ledge with one hand instead of two.
  • Change Sidestep animation has been altered, showing them resting their hammers on their shoulder while looking back.
  • Change The Ice Climbers have a new idle pose of them turning to look behind themselves. It replaces the animation of them dropping their hammers then lifting them back up.
  • Change Their victory theme has been shortened to only contain the second half.

Attributes

  • Buff Like all characters, both of the Ice Climbers' jumpsquat animations now take three frames to complete (down from 4).
  • Buff The Ice Climbers dash faster.
  • Buff Nana is now faster than Popo. This helps her keep up with him if the two are separated.
    • Nerf This makes desyncing slightly more difficult.
  • Nerf The removal of chain grabbing harshly reduces the Ice Climbers' damage racking and KO abilities.
  • Buff The duration enemies are frozen from the Ice Climbers' ice attacks are much longer, allowing for easier unavoidable followups at high percentages. At very high percentages, it can even freeze them long enough to be unable to recover from near the ledge.
  • Buff Ice Climbers arguably benefit the most from the reintroduction of wavedashing because of their very low traction, significantly increasing their approach and mobility, as well as giving them more mixups with grabbing and attacking opponents.

Ground attacks

  • Buff Neutral attack does more damage.
    • Nerf Second hit of neutral attack has more ending lag (FAF 20 → 30).
  • Buff Down tilt is able to edgeguard easier.
  • Buff Forward smash has less startup.
  • Change Down smash is now a sweep that hits one side. The partner will use the same attack facing the other way.
  • Buff Down smash covers more horizontal ground when together.
  • Nerf Down smash only hits on one side when solo.

Aerial attacks

  • Buff All aerials have less landing lag.
  • Buff Ice Climbers have a new up aerial: an upwards hammer swing in a horizontal arc. Compared to the old up aerial, it provides much more horizontal range and hits in front of them, covering them more efficiently than before.
    • Nerf Up aerial has more startup (frame 6 → 7) and ending lag (FAF 30 → 36), and has less active frames (frames 6-23 → 7-11) compared to the previous one.

Throws/other attacks

  • Nerf Nana cannot act while Popo is held by an opponent's grab, and enters a panicking animation instead.
  • Nerf Nana is unable to grab at all, and will taunt during Popo's throw. These changes prevent chain grabs and locks the Ice Climbers were infamous for in previous titles.
    • If Nana is still in midair in the above situations, she can act, but it is unknown to what extent.
  • Buff Back throw does more damage.
  • Change Down throw now has Popo grab the opponent with both hands, lift them up in the air, and slam them on the ground.

Special Moves

  • Nerf Ice Shot now damages the Ice Climbers when it's reflected back by a normal attack.
  • Buff Squall Hammer now ends with a strong hit that deals high upward knockback after the initial spin if Popo and Nana perform the move in sync. Performing the move solo ends with a weaker hit that deals mild diagonal damage and knockback. The move also now grants recovery distance even if only one Ice Climber is present.
  • Buff Desynced Squall Hammer can be used to trap opponents between both Ice Climbers.
  • Change Squall Hammer now makes a twinkling sound effect when used.
  • Nerf Nana's hitbox on Belay can be out prioritized. If it is, then Popo will rise no higher than when he does this move solo.
  • Change Belay now has unique sound effects once used rather than their regular jump sound, presumably taken from their original game Ice Climber.
  • Change Both Ice Climbers aim Blizzard forwards on the ground, similarly to their aerial version in previous games. This increases damage output, but means that Blizzard can no longer hit opponents behind them.
  • Change Iceberg now spins and features a teetering Polar Bear as an aesthetic element. During the move, a Condor will circle around the top of the screen, which the lead Ice Climber can grab onto.
  • Change When paired, the Ice Climbers no longer make a "clapping" sound upon activating Iceberg.
  • Change Iceberg lasts a shorter duration. This makes it less threatening to opponents, but also makes it less likely to lose Nana.
  • Buff Iceberg can now be moved across the stage.

Classic Mode: Duos for Days

The Ice Climbers fight two characters from a given universe in each stage.

Round Opponent Stage
1 Link and Zelda Great Plateau Tower
2 Ryu and Ken Suzaku Castle
3 Villager and Isabelle Smashville
4 Donkey Kong and Diddy Kong Jungle Japes
5 Pit and Palutena Palutena's Temple
6 Mario and Peach Princess Peach's Castle
Bonus Stage
Final Master Hand and Crazy Hand Final Destination

Role in World of Light

Although the Ice Climbers do not appear in the World of Light opening cutscene, they were vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.

Alternate costumes

Nana becomes the leading, player-controlled character when using the 5th, 6th, 7th, and 8th costumes shown below. The stock icons and character select portraits change to reflect this.

File:Ice Climber Palette (SSBU).png

Gallery

Character Showcase Video

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Trivia

  • One of the Ice Climber's preview pictures show them using Blizzard against a Metroid, referencing the species' weakness to cold in the Metroid series.