Super Smash Bros. Brawl
Super Smash Bros. for Nintendo 3DS

Glunder

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Glunder
File:Glun.jpg
Super Smash Bros. (universe)
Two Glunders in Brawl.
Universe Super Smash Bros.
Level(s) appears in Skyworld
Sea of Clouds
The Plain
The Ruined Zoo
Research Facility I
Subspace Bomb Factory I
The Great Maze
Point worth 400

The Glunder (ガルサンダー, Galthunder) is an enemy in Super Smash Bros. Brawl's Subspace Emissary mode and Super Smash Bros. for Nintendo 3DS's Smash Run mode.

In Super Smash Bros. Brawl

Glunders debuted in Brawl's Subspace Emissary. They look like black tires that roll along floors, walls, and ceilings (however, they never stop rolling if left alone, which often kills them during locked battles). If a Smasher is close by, a Glunder will stand still, open up, and release a flash of electricity. The attack hits several times and is difficult to escape; the last hit has decent knockback. Like electric Jyks, Glunders only appear in levels located in the sky.

Damage taken

  Normal Slash Electric Freezing Flame Grass (effect) Water (effect) Darkness Aura (effect) Specials: Direct Specials: Indirect
Damage taken ×1.0 ×1.0 ×0.2 ×1.0 ×1.0 ×1.0 ×2.0 ×1.0 ×1.0 ×1.0 ×0.75

Trophy information

Glunder - Brawl Trophy.png
Glunder
An enemy that separates into three parts, then blasts enemies with a high-tension current it produces within its body. When it's ready to attack, it will make a "Bzzt!" sound and produce a lightning flash. When this happens, approach with caution. This enemy type is color coded--Glires are red, Glices are blue, and Glunders are yellow. It's a family of destruction!
Wii: Super Smash Bros. Brawl

In Super Smash Bros. for Nintendo 3DS

In Smash Run

Glunders reappear as enemies, keeping their Brawl behavior. They are bigger, but deal less damage. Compared to their counterparts, Glices and Glires, they are faster and lack elemental weaknesses.

Trophy information

GlunderTrophy3DS.png
Glunder
North America This rotating enemy likes to follow the terrain. The yellow one is called Glunder. Whenever a fighter gets too close, it'll release a blast of lightning. One hit isn't too bad, but taking several will really leave you hurting. Best to try to take this thing out from a safe distance.
Europe If one of these rolling enemies gets close to you, it'll stop, open its outer shell and zap you. Individual shocks don't hurt much, but they add up. Glunders also have a wider attack range than Glices and Glires, making them very dangerous. Since they don't have any elemental weaknesses, just stand back and hit them with any old projectile.

Name origin

Glunder's name is a combination of the words glare, referring to its eyes on either side of its body that are wide open, and thunder, referring to its electric attack.

See also